Alex Lindsay (16:01)
This headset isn't the product. The AR glasses are the product. This headset is the R D platform to figure out interaction, figure out there is. So it is what they're doing and what meta's doing. Accepted is so hard. It is so hard to do. But I don't think that this is considered the product. Like this is getting a bunch of people willing to test, you know, human interaction, you know, with that process. And I do think that I don't know if it would sell that many more. But like, for instance, if, you know, I could, I could build something that would be providing really cool concerts once a week and a lot of people would subscribe, could I? And I could probably make it, you know, with enough capex, I could probably make it something that generated a profit pretty quickly, you know, with the people with just the platform that's here right now, you know, but, but you have to have someone willing to put the work and time into, into that process. And I think that, you know, there's, you know, and there are people, I'm in these conversations every day. There are people working on it, you know, and the blackmagic camera just came out. There's a handful of them that are floating around. I get access to one every once in a while. And, and I think that as that becomes something that more and more people have, you're going to see more and more content. And, and the content is pretty compelling, you know, and I, and I will say that, that it is, it has always been this mixture of not having enough content and not having hardware that can deliver that content. So we've been shooting more content than the, than the Meta Quest and even the Apple Vision Pro can play regularly for a long time. So, so we are constantly shooting more and it's been really difficult to, to work on that content. By pulling all these things together, we're going to get to a point where that content is a lot easier, a lot cheaper to, to produce. And also we have the, you know, that with that, with the headset, we have something that can actually play it. And I think when they upgrade it with the M5, if that actually, you know, whenever that happens, it's going to close a huge gap from performance wise that does make a difference. There's a, there is a, there's a hill that sits right on the other side of where the current Apple Vision Pro sits. That it makes a huge difference from my experience of working with headsets in the frame rate when we go from 90 to 120 frames a second, it's, it's a completely different world from a lower brain perspective. And so I think that again, they're doing something that's hard and the thing is that they are playing a game that I think people are going to want wearables. Do they want the Apple Vision Pro? Probably not. Do they want something that they wear that I think Google saw it first, gave up quickly. I think Meta is pretty committed to what they're doing. I think Apple is putting it in but this is a big boys game. This is super expensive and it's a huge AR race and it's only going to be, you know, two or three companies that are pull it off. And I think that the company that, I don't think it has to be one or the other either but I think that Meta has privacy concerns around their headset. That is going to be an albatross as they try to grow. Wanting to wear those wearing, wanting to wear glasses that are constantly telling Meta what you're doing and where you are and everything else. There's a lot of people that are not going to be very excited about that so that it's a constant drag on their, on what they're doing. And nobody else is playing at the level that Meta and Apple are playing. So Apple has this huge market of people that say I don't want to share my information with Meta and I. And if they, if they put out a headset that is less than $2000. I mean people are paying $2000 for their phone, they'll pay $2000 and they'll pay in $1000 for their watches, they'll pay $2000 for.