Transcript
A (0:00)
Games exist in this like magical limited space because like the Chinese government is like too scared to shut down Steam to piss off all the gamers.
B (0:09)
The developers from Black Myth Wukong developed arguably one of the most technologically impressive games ever. And they did it very fast, like two and a half to three and a half years. Gaming is more likely to become the spearhead of soft power from China, much more than we could ever hope to.
A (0:26)
See from movies gaming in China in 2025, 2026 and beyond. We have today as our illustrious guest, Daniel Camilo, a Portuguese national who has spent the past decade plus in China working in the games industry. We are going to talk about the most exciting titles, different trends in game publishing and development in the PRC and games you might want to check out to get a sense of what's, what's being made in China and where all of this, you know, where, where all this ends could end up going for the Chinese game development industry. Daniel, welcome to ChinaTalk.
B (1:11)
Hi. Hi. Very happy to be here. Thank you. Thank you for having me, Jordan.
A (1:16)
So one of the, aside from games being fun, one of the things that has been really interesting for me to watch over the years is the, is game development as almost a like industrial upgrading story along the lines of like lots of other industries in China where the sort of, the industry itself started doing the kind of most straightforwardly commercializable, least technically difficult, maybe least capital intensive versions of game development. So we began with sort of like very simple 2D PC games and then moved on to mobile games which were like free to play and. But now we're entering into a world where Chinese developers are taking big swings and having big hits, doing the sort of triple A titles with you know, eight plus figures of development costs with outcomes in, in sort of like game quality that are rivaling the biggest and most renowned studios in the world. So Daniel, is that, is that a reasonable generalization of what we've seen over the past decade? You've been in this game?
B (2:35)
Yeah, the big stereotype. And it's not far from the truth. Of course, China was mostly about mobile. It still is, of course, but mobile was really the main focus and the main pie of the market. And in the last, I think really if we want to highlight one title, I guess that changed everything. Perhaps many people will say black me through Kong, but I would go before that. I would say Genshin Impact is really the game that really actually changed expectations that people have from Chinese gaming being a free to play game that really felt more like a AAA game. And available across different platforms. And it really showed the ambition and the ability really from Chinese developers to do something that really had not been seen from Chinese developers but also had not been seen in general on mobile from any developers really at that scale.
