
We chat with Cassie about what led to Medium getting rid of the PM role—and why it might not work for all teams, how she thinks about balancing Medium’s legacy of thoughtful design while moving the product forward, and how writing can help you advance your design career.
Loading summary
Cassie McDaniel
I think it can be frustrating for a team that wants to move fast if the designer is, oh, poor me, I can't believe you said this about my work. My work is perfect. We are iterating so fast that you really kind of have to just take it and run with it and try to remove yourself from this process so that you can focus on making the work better. It is about the work. It really isn't about you.
Aaron Walter
Cassie McDaniel, Medium's head of design, is someone with a clear vision for how a design team should work. She believes team members should have a breadth of skills, craft should be the foundation of product design, and experimentation is important in both work and workflow. And to that end, Cassie and the leadership team at Medium recently made what some might see as a controversial decision. They eliminated product management entirely. The result? They're moving faster than ever.
Eli Woolery
We chat with Cassy about what led to this decision and why it might not work for all teams, how she thinks about balancing Medium's legacy of thoughtful design while moving the product forward, and how writing can help you advance your design career. This is Design Better, where we explore creativity at the intersection of design and technology. I'm Eli Woolery.
Aaron Walter
And I'm Aaron Walter. If you're hearing this, you're not currently on our Premium subscriber feedback. DesignBetter Premium subscribers enjoy weekly episodes. You get four episodes per month rather than just two. All are ad free, and you get invited to our monthly AMAs with the smartest folks in design and tech. You'll hear a preview of this episode, but if you'd like to hear the full conversation, please consider becoming a premium subscriber@designbetterpodcast.com subscribe. That's designbetterpodcast.com subscribe. It's just seven bucks a month and it supports not only your personal growth, it also supports your design community. The podcast is available to everyone through our scholarship program. If you can't afford a subscription right now, just shoot us an email@subscriptions.com and we'll help you out. We'll return to the conversation after this quick break.
WIX Studio
Design Better is brought to you by WIX Studio, the platform built for all web creators to design, develop and manage exceptional web projects at scale. Learn more@wix.com studio.
Aaron Walter
And now back to the show. Cassie McDaniel, it's such a pleasure to have you on Design Better.
Cassie McDaniel
Thanks for having me. Yeah, I'm really happy to see you again.
Aaron Walter
We were just talking before we hit record that we've crossed Paths a lot on the web. I don't remember exactly when we first met, but we met in person in New York at a smashing conference. And you had a brand new baby that you brought on stage, which was pretty impressive that you had a brand new baby and you were traveling and kind of diving back into everything.
Cassie McDaniel
You know, there was no other choice at the time. She was a real finicky baby and she would only nurse, so she would not take a bottle. So anywhere I went, she had to come with me. So if I wanted to keep doing stuff like that, here she came. But I do remember bringing her on stage to that conference. I don't know, I don't think I would do that again, but I also feel like I had no other choice.
Aaron Walter
Yeah. So these days you're leading design at Medium, where you've got a great team of folks and you've been building that over there. We want to dive into that. But I think one thing that's really interesting to me is just how diverse your background is in design. You've worked at agencies, you've run your own agency, you freelanced, you worked at Mozilla and various other places. Could you give us a quick tour of your background and maybe tell us a little bit about what those experiences bring to you as a design leader today?
Cassie McDaniel
A tour is the right word because I feel like I have had a lot of different stops. The thing that was always driving that was where is the place that I feel like I most belong and can be the most helpful? Always kind of looking for this perfect match between my skills and where I wanted to go and how I wanted to apply them in the world. So it was always about, how can I make meaning with my design skills? So I studied graphic design at the University of Florida. I grew up in Florida. I'm back in Florida, but only after living abroad for a decade and a bit. I went to school. I did an exchange program at the University of Leeds right out of college. And that's what kind of got me to leave Florida. I lived in England for two and a half years after that. And I was actually trying to find a job under the table. I did not have a work permit, wouldn't recommend doing that today. But at the time, I was just looking around for a really good internship, and this one place offered me a position that would pay me under the table. So I ended up at this small digital agency in England, which happened to be where I met my husband. And we stayed there for two and a half years and then moved to Canada. And again, I think because we were immigrants, we were just looking for a soft place to land. And I ended up in ad agencies again in Toronto, Canada. And I worked at a larger ad agency and I really didn't like that. It was just very cutthroat and not at all the kind of community or family feel that I was used to from my first job. And it's like I don't want to keep doing what I was doing at the first place, but I want to grow, I want to keep pushing. And so after another small move to a digital agency there I started freelancing. And I was like, I'm just going to illustrate this children children's book that my dad wrote. I'm going to finish that project and I'm going to start writing. So I started writing design articles and publishing those and I actually went to a conference on a press pass and that's where I saw this panel with a bunch of doctors talking about design and healthcare. And I ended up reaching out to one of them for a quote and he ended up offering me a job. So I got back into full time employment through that and worked at this little innovation lab inside a hospital and learned a lot about human factors testing. That was kind of the advent of the mobile phone and we were doing a lot of chronic self care apps, mobile apps for diabetes and asthma and I really loved that. But there wasn't a lot of growth opportunity and I was sort of feeling the pull toward leadership and toward management. And that's when I took a risk again and moved over to a different industry and I found the job at Mozilla. So I was the first UX UI designer at the Mozilla foundation and worked with that team there. That's where I became a manager first. Then I became the design director for that team.
Aaron Walter
You said I felt the pull to leadership and management. What does that mean? And what was that like? What is it you wanted for yourself?
Cassie McDaniel
Design for me. I really appreciate the craft of it. When I was in college, I didn't even know what design was. I had no idea it was. My sister in law studied graphic design and said, maybe you should look at that program. And then I knew that that program at UF was one of the more competitive ones to get into. So I was like, I'll do that. Okay. And I got in and I wanted to be a painter though. I wanted to be a painter or a writer and there was something about the flow state that I really enjoyed. But once I discovered design, I was like, I Don't know. This is way better because I can apply this sort of logical, pragmatic part of my brain with the artistic, creative part and make things that really matter for people that can really be useful. I wanted to be useful. I wanted to be helpful in the world. And so design was kind of craft based, but for me, a lot of it was about making things happen. And the more I worked in teams, the more I could kind of see this big disconnect between people, whether it was designers and developers or between management and executors. And I wanted to help bridge that gap. I wanted to use the way that I thought, the way I could communicate, how I thought to help make things happen, however best that was. And I felt like there was always this gap between the creative teams, between actually delivering excellent work. And I thought I could fill that gap. I thought I could help. I think that's what it was about for me was positioning myself not because I wanted more control or because I thought somebody else was doing a bad job. It just felt like a gap that I could help fill. And I think that's still how I think about it today.
Aaron Walter
Yeah. My observation, kind of limited interactions with you, is that you have a perspective, you have a point of view and you think critically instead of just sort of like taking the problem or the thing that's in front of you. You've got an idea about the right way to approach this. Does that sound right?
Cassie McDaniel
It resonates, yeah. It's funny that you use the word critical because I think that's actually one that I wrestle with because I think I'm naturally more of an optimistic person. But I do critique over and over and over again. I mean, a lot of us in the creative field do that, right? We can't really be better at what we do if we're not critiquing what we're doing. And we can't help others be better if we're not also critiquing what they're doing. So there is an element of, how do you position a critique so that it can be received helpfully. The thinking part of design has always been really appealing to me. Maybe it's more possible today to not think and be a great designer just because the tools are so robust now.
WIX Studio
But.
Cassie McDaniel
But when I started, it was all about the thought. And my program at school was way more concept based. It was not about the tools at all. I think we had a couple of weeks in Flash. We never talked about Illustrator or Photoshop. We never really talked about the tools that was just something you had to go and play with to learn. The part that was hard was developing the mode of thinking. How does this fit in the world? What are you trying to do here? What are you trying to get people to do? I always believed that design could be really powerful. It was such a powerful mode of operating and thinking in the world. And with that power, to me, there was always a huge sense of responsibility. What are you really going to do with this? And I've always been, at least in my head, critical of people who design without thinking about the impact of their work. I say that with a little bit of humility, though, because I do think that there's a lot that just unfolds over time. We didn't know, for example, that social media was going to do this to our society. We didn't know the outcome of that. We were looking at the positives of it. But now we know, so what are we going to do with that knowledge?
Eli Woolery
I want to rewind for a second to the critique part of our conversation because I think that's really interesting and I'm kind of curious how you approach it with the younger generation of designers. So for some context on my side, the place where we get to critique is with students. And I have noticed over the years that it's become in some ways more challenging. And rewinding in my own career to my college years in the 90s, I had many professors, one in particular, who were very good at giving critique, but also very sharp about it. And they weren't, you know, demeaning or cruel, although maybe it felt that way sometimes, but they knew when you were bullshitting something and they would fully call you out on it. I think to some degree we've lost that skill. And then on the flip side, I think students are just so sensitive to anything that's perceived as a negative comment about their work. They kind of like internalize their work to a degree. Even if you explicitly try to frame it that it's not about you, this is about the work that you've done. So I know older generations are always like, back in my day, blah, blah, blah. But how do you face that with your own younger designers?
Cassie McDaniel
I don't interact too much with students these days. I do a portfolio review once a year at UCF University of Central Florida. So that's probably my dose of super young designers. Our team actually skews mature, like a lot of design orgs these days. So we're all senior product designers and principal and staff. So I think there's a seasonedness to our team that people are pretty accepting.
Aaron Walter
You think that's common? I see a lot of young designers in teams.
Cassie McDaniel
Do you? Well, maybe I should get out more. I think in my previous. Yeah, probably over the past five or six years, I think it's been probably harder. I would be curious if this resonates with you guys, but I would think it would be harder to get into the industry because the economy and roles have kind of compressed. People want to get more out of their roles. People aren't really hiring and wanting to train. It's really time consuming. If somebody takes a design personally, you know, if they take it personally, you're set back probably like three or four days just on this one minor piece of feedback. I think it can be frustrating for a team that wants to move fast if the designer is, oh, poor me, I can't believe you said this about my work. My work is perfect. Like, we are iterating so fast that you really kind of have to just take it and run with it and try to remove yourself from this process so that you can focus on making the work better. It is about the work. It really isn't about you. I think there's gotta be a bit of humility there. It's hard to develop. But I do think the more senior you get, the more you kill your darlings and let go of those things that you find very precious. It's such a valuable skill, not just in design, but in life. Right. Like your emotions, somebody's reaction to you, something you said. It's just a very valuable skill no matter what you do, but especially in the creative field.
Aaron Walter
So, Cassie, your team at Medium did something interesting recently, which is to eliminate the PM role. Product manager. I have heard some other design leaders say something similar, but it strikes me as the thing that it is not uttered out loud. I remember not too long ago where there just was not a PM role, but as our products and teams expanded, we had more complexity and we needed this middleman, middle person, to kind of help orchestrate some of the things here, which creates a power dynamic. And I have literally seen this be a really negative power dynamic where there's kind of a person in the middle between engineering and design trying to claim space, claim respect, when they're sort of like not making the thing, they're just orchestrating the thing. I want to know why you chose to eliminate that, how you bring that up in a meeting. How do you say, we want to eliminate these jobs or this aspect of our workflow? How was that received and how do you work differently?
Cassie McDaniel
I'll start just by saying that I don't think all PM designer engineer relationships are fraught or bad. A lot of times that's a really generative relationship. Time and time again when I interview designers, they're like my PM is my closest bud. They're the person I bounce ideas off of. They're the person that makes my ideas stronger. They help me connect my ideas to the business. So it's not like it's a useless role or anything. I don't think the PM job is dead. As we were evaluating it for Medium, we were in this state where we needed to move faster. We wanted to make more product updates and the state of our team was such that every single idea in the company was kind of being filtered through these three people and then being disseminated to a larger 30, 40 person design and engineering team. So that felt inefficient. I think we also had a lot of faith and a lot of signal that our designers and engineers could do some of that PM work, could look at our product holistically, could look at the results of our experiments, could look at our metrics and identify opportunities and also tie what the business needed to the work they were executing on and make it happen very quickly without drama. It's never an easy change to make, I think when you're trying to do something that goes against the grain in the industry a little bit. But I think it was a matter of are we doing this because this is just the way teams work or are we operating this way because it makes sense for us and we sort of decided that it was worth trying? Maybe it doesn't make sense for us. Maybe a PM is more effective in a multi vertical business. Maybe it's more effective in a business that has a lot of complexity to it. I think at Lattice, where I was at before Medium, we definitely needed PMs and I worked with some amazing, really exceptionally talented, smart PMs and same at Medium, you know, they were really exceptionally talented and smart people. But there was a lot of complexity that I don't think we needed in a simple subscription based business. So it's always hard to make a change like that. I think I had mentioned before, there's a human cost to it. Change is hard. There's this kind of feeling of the only constant in a startup is change. Get used to it. But you don't get used to it. It's not in your human nature. You want to have a tribe, you want to settle in with people that you work with. And it's really a constant thing that we're fighting. Let's be nimble, let's try and adapt, let's experiment, let's try new ways of working. And if it doesn't work, we'll shed it. If it does work, we'll keep it and we'll keep getting stronger. So it's been a really interesting experiment and I'm really enjoying it personally, because I get to see our designers and engineers taking on more than they were taking before. They take on more responsibility. They have more wind behind their wings. They feel like they're more empowered to suggest ideas. When I first joined, actually, we would bring up problems in the app and on the site and we'd be like, oh, well, how could we fix that? And a designer would bring up an old design that they already had that was all completely fleshed out and never realized in the product. I was like, that's a problem. You know, if we have these design solutions and nothing is actually getting built, why? Why is that? And it wasn't the PM's fault. It was just this disconnect between what we were shipping and what our team felt was their responsibility. You know, it's like, well, I designed it, so it's done. Or I did my job, it's designed, but it's this disconnect between. Our job is to understand the whole picture and to ship this. You know, if we're not generating value for the business, then why are we doing. You know, we might do things for explorations or to try and understand something better, and maybe it gets us closer to something else that we shipped, but that's not what I was seeing. So I don't know exactly why. It was a little bit before my time, but it was certainly a symptom of something that felt very wrong. And designers could feel it. You know, the team felt it. It wasn't just something observed by management. It was like, this is something that innately makes you unhappy. Teams like to ship. People like to see their work out in the wild. So I think it's management's job to help make that happen and set the conditions in which it can happen.
Eli Woolery
I'm kind of curious because I've had a few conversations recently with mostly younger designers, but they've either kind of wanted to transition into a PM role. I've actually Talked to some PMs that want to transition to design role. And my own experience with PMs when I was working at startups, it varied a lot. There are A lot of great ones. But sometimes I'd be on a team with someone who had a lot of leverage but didn't have a lot of understanding with design. But their sort of opinions carried more weight because of their knowledge of the business, essentially. So I can make the argument that this is a very poor esthetic or interactive choice to make, but on reflection, I didn't have the business argument behind it. So I wonder how you think about team members, whether they're engineers or designers, educating themselves on that side of things so they can be more effective in making a business case for the decisions that they make.
Cassie McDaniel
We are kind of in this world, I think we're being more well rounded is beneficial. So knowing a little bit about how the back end is built, even just what the constraints are as a pm, knowing how things are designed or what makes a good user experience, Those kinds of PMs are my favorite to work with. And sometimes it's a little bit about how the business is structured too. If you don't have a champion, somebody who can really connect design to the business picture that's kind of at the top or championed even by the CEO or somebody on the executive team, it's difficult, I think, to really advocate for great experiences or even to get people to take a risk that sometimes creativity requires. I talked to a lot of principal designers when I was interviewing for that role recently at Medium. I would try and mention this casually as like a setup, because sometimes designers really rely on their PMs, and that was my assumption. I found the opposite to be true. Not so much that they were like, oh, I'd love to not work with my pm. But it was kind of like, oh, that would be really interesting. I think I would be really excited by that kind of setup. It's probably the way the industry is moving, if I had to guess. As we expect things to move faster with AI, we're prototyping faster, we're getting closer to real life experiences much faster in the design process that it probably makes sense for designers to go deeper in understanding the business and it probably makes sense for engineers to go deeper in understanding design and vice versa. There's this kind of singularity that I think is likely happening. And so I wonder if we might have more focused project teams that are focused on singular problems versus these very carved out distinct roles. Especially now that some designers are prototyping, vibe coding and whatnot. They kind of are acting like engineers, right? And vice versa. We have teams where the engineer is building the prototype before we have a designer assigned to it. Not so much that we would not consider changes in that prototype when a designer does come on board, but just the sequence of projects and everything. And it's been really great. It's been really great to be able to start that process at different points. I found it really fascinating and really interesting and energizing because it's a change. It's like, wow, this is cool. I can try something new, I can learn something here, and I don't have to be just stuck in this one role where I'm kind of fighting for my existence or fighting for my influence. You can kind of bring it back to what are we doing for customers? What are we doing to help the business? It reminds me a little bit of the reckoning that I think user research has had, where researchers kind of had to reckon with a lot of their teams being laid off a few years ago. And I think part of what I saw some research leaders questioning afterward was like, well, how do we make ourselves more integral to the business to make sure that we're not dispensable? And I feel like product management is probably reckoning with that a little bit too. Like, what are the hard skills that I have that make me indispensable to the business? Designers need to reckon with that question too, actually.
Aaron Walter
I think engineers do as well.
Cassie McDaniel
Yes, everybody has to.
Aaron Walter
Everybody. In fact, Eli and I were just looking at an article today a Day about an engineer who was making $150,000 a year. If you'd like to continue listening to this conversation, you'll need to subscribe@designbetterpodcast.com subscribe Once you do, you'll get access to.
WIX Studio
Every full length episode, all ad free.
Aaron Walter
Monthly AMAs with inspiring people in design.
WIX Studio
And tech and recordings of all our past AMAs.
Aaron Walter
The podcast is available to everyone through our scholarship program.
WIX Studio
If you can't afford a subscription, just.
Aaron Walter
Email us@subscriptionsecuriositydepartment.com and we'll help you out. Your support makes design better possible. Invest in yourself and the design community.
WIX Studio
By subscribing@designbetterpodcast.com DesignBetter is brought to you by Wix. Hey web designers, let's talk about creative burnout. It's a real thing and it happens to a lot of folks. You're working on a site for a really big client, but between resourcing, feedback, tight budgets and even tighter deadlines, it doesn't make the cut. WIX Studio helps you close the gap so you can deliver your vision with less friction built for agencies and enterprises. You get total creative control over every last pixel. With no code, animations, AI powered tools, reusable design assets, advanced intuitive layout tools, and a figma to WIX Studio integration, which is very cool. You can design the way you want to and deliver when you need to. And if you're worried about the learning curve eating into your time, you don't have to. Wix Studio is intuitive by design, so your entire team can hit the ground running for your next project. Check out Wix Studio. That's Wix Studio.com Wix S-T U D I O.com Wix Studio.com DesignBetter is supported by Masterclass. A successful career and a fulfilling life don't just happen. You need the right resources to get there. One essential resource that we often overlook is wisdom. Whatever skills you want to cultivate, there are experts on this planet whose wisdom can guide you. But those sorts of folks are hard to get access to. But have you heard of Masterclass? It's a streaming platform where the brightest people alive share their wisdom. People like graphic designer David Carson, architect Frank Gehry, entrepreneur and founder of spanx, Sarah Blakely, interior designer Joanna Gaines, musician Herbie Hancock, filmmaker David lynch, and so many more. Whether you want to learn to write better, improve your public speaking, be a better leader, develop a mindfulness practice, enhance your creativity, or maybe become a better cook, masterclass has in depth expertise that you can tap into anytime and any place. You can access masterclass on your phone, your computer, smart tv or even just listen in audio mode, which I often like to do. Eli and I have each been through about 20 of their classes and we are just always impressed by the production quality and the level of talent that they're working with. I just can't understate how impressive the people are on their platform. We think this is something that everyone should get access to and that's why right now design better. Listeners get an additional 15% off any annual membership@masterclass.com DesignBetter Save 15% off@masterclass.com DesignBetter Masterclass.com DesignBetter for 15% off.
Design Better Podcast Summary: Cassie McDaniel on Redefining Roles at Medium
Episode Title: Cassie McDaniel: Why Medium Got Rid of PMs and Started Moving Faster
Release Date: May 30, 2025
Host: Eli Woolery and Aaron Walter
Guest: Cassie McDaniel, Head of Design at Medium
Sponsored by: Wix Studio
In this insightful episode of Design Better, co-hosts Eli Woolery and Aaron Walter engage in a deep conversation with Cassie McDaniel, Medium's Head of Design. Cassie delves into her diverse background in design, her leadership philosophy, and the groundbreaking decision Medium made to eliminate Product Managers (PMs) to accelerate their development process.
Cassie begins by sharing her eclectic career path, which spans various roles and geographies. She studied graphic design at the University of Florida and embarked on an international journey, living in England and Canada before settling back in Florida. Through experiences in digital agencies, freelancing, and writing design articles, Cassie honed her skills and eventually joined Mozilla as the first UX/UI designer. Her journey reflects a relentless pursuit of meaningful work and a desire to bridge gaps within teams.
Notable Quote:
"It was always about, how can I make meaning with my design skills?"
— Cassie McDaniel [04:08]
Cassie discusses her transition from being a designer to a leader. Her passion for design is rooted in its blend of creativity and practicality, allowing her to create impactful solutions. Recognizing a disconnect between creative teams and execution, she naturally gravitated towards roles that enabled her to bridge these gaps, fostering better collaboration and productivity within her teams.
Notable Quote:
"I wanted to help bridge that gap. I wanted to use the way that I think to help make things happen."
— Cassie McDaniel [07:23]
A significant portion of the conversation revolves around Cassie’s approach to critique within the design process. She emphasizes the importance of objective feedback and the ability to detach personal feelings from professional critiques. Cassie believes that embracing critique is essential for growth, both individually and collectively within a team. She also touches on the responsibility that comes with design, advocating for thoughtful consideration of a design’s societal impact.
Notable Quote:
"It is about the work. It really isn't about you."
— Cassie McDaniel [13:02]
One of the episode’s focal points is Medium's unconventional decision to eliminate the PM role. Cassie explains that this move was driven by the need to improve efficiency and speed up the product development cycle. By removing the middle layer of PMs, Medium empowered designers and engineers to take on more responsibilities, fostering a more integrated and agile workflow. This change was challenging but ultimately beneficial, allowing the team to iterate quickly and align more closely with business objectives.
Notable Quote:
"We wanted to make more product updates and the state of our team was such that every single idea in the company was being filtered through three people, which felt inefficient."
— Cassie McDaniel [15:39]
Cassie addresses the challenge of maintaining Medium’s legacy of thoughtful design while pushing the product forward at a faster pace. She highlights the importance of empowering team members to take ownership of their work and make decisions that align with both user needs and business goals. This balance ensures that Medium remains innovative without compromising on design quality.
Notable Quote:
"We are fighting. Let's be nimble, let's try and adapt, let's experiment, let's try new ways of working."
— Cassie McDaniel [19:00]
Looking ahead, Cassie envisions a future where roles within design and engineering become more fluid. She anticipates a convergence where designers understand business and technical constraints, and engineers gain insights into design principles. This interdisciplinarity is driven by the rapid pace of technological advancements and the need for teams to be more adaptable and cohesive.
Notable Quote:
"I think it was a matter of are we doing this because this is just the way teams work or are we operating this way because it makes sense for us."
— Cassie McDaniel [16:30]
Cassie shares her enthusiasm for seeing designers and engineers at Medium take on expanded roles. By eliminating PMs, team members feel more empowered to suggest and implement ideas, leading to a more dynamic and responsive product development environment. This empowerment fosters a sense of ownership and accelerates the process from concept to execution.
Notable Quote:
"I get to see our designers and engineers taking on more than they were taking before. They have more wind behind their wings."
— Cassie McDaniel [18:45]
Cassie McDaniel’s insights offer a compelling look into how redefining traditional roles can enhance team efficiency and product innovation. Her experience at Medium underscores the value of empowering team members, fostering a culture of constructive critique, and maintaining a balance between legacy and forward momentum. This episode serves as an inspiring blueprint for design leaders aiming to cultivate agile and empowered teams.
Key Takeaways:
For those interested in transforming their design teams and fostering a more agile workflow, Cassie McDaniel’s experiences at Medium provide valuable lessons on leadership, team empowerment, and innovative organizational structures.