Transcript
A (0:00)
In one of the most popular episodes yet, Vitaly Friedman talked about what's next for AI design patterns. And in that episode, he frequently referenced Shape of AI, which is an incredible database of AI design patterns. So I wanted to get straight to the source and go deep with the creator, Emily Campbell, who's the VP of design at HackerRank. And she's going to teach us in this episode how to design great AI experiences, because she studied these products more than just about anyone that I've ever seen.
B (0:31)
You know, if we think about our traditional, like, software interaction patterns, historically it's been us as designers or product people making a guess about what somebody needs to do and then putting that out there as some piece of software, some service that they use. And then, you know, 99% of the time, we're at least a little bit wrong. And so we want to learn faster. And so the whole iteration loop of creativity has been around us trying to represent what somebody else is trying to do, render that intent, figure out how wrong we are, learn, and then improve it. And there's always a lag. And what's happened now with AI entering our world is the people using our products actually get to interact with the system itself. With the system itself. And so the way that we think about what then does our software need to do, what do our interfaces and our interactions need to enable? It's how do we help them communicate their intent to the model, figure out if the model understood their intent effectively, and then adapt to their needs. And so the designer is really now guiding that relationship, that experience, helping the user get the right context, the right input to the model, and then guard the model to meet the user's needs and constraints and so on. And so it's like we've almost shifted from designers in the loop to now this human in the loop model. And so this is what I've been using to define and start to pocket. The patterns that I'm seeing emerge into categories that help me then translate that to the user experience. First, we've got what I've been calling wayfinders, and these are the things that help me understand how to get started. So these are really important during onboarding. We also know that there is a continuous onboarding inherent in these experiences. As AI is getting to know you, it opens up new ways to interact with it that maybe wouldn't have been there or wouldn't have made sense to introduce early on. And so, like, for example, if I pop over into this shape of AI, which is where I've been cataloging all of the patterns that I'm seeing. Some of the examples of Wayfinders are like, beyond being able to see a sample gallery, like, how are other people using this AI? What prompts are they using? Can I actually go in and see how they got to this result so that I can then try and get to this result and then have a starting place where I can move forward?
