Transcript
Pran (0:00)
I design V0 and Figma, but I also do design V0 and V0 as well. The way that you design is just going to fundamentally change. We're creating just a different method of, like, communicating with visual design, and it's just all going to be about prompting. Well, and then again, having good taste. Like, at the end of the day, nothing can replace having good taste and having good design intuition. No matter how good your LLM is, they're just not going to be able to do that. So being able to wield V0 in a good way with good taste is going to be the game changer.
Rich (0:29)
Welcome to Dive Club. My name is Rich, and this is where designers never stop learning. Now, there's been a lot of talk on this show about designers becoming builders using tools like V0. And today we get to do a deep dive with Pran, who is leading the design of V0 at Vercel. So we're going to get into the weeds of what it's like designing one of today's top AI products and get a little glimpse at what makes the design culture at Vercel so special. But before we get into all of that, I wanted to learn more about her journey because she's only been designing for a few years and yet she's already operating on one of the biggest stages in all of tech.
Pran (1:09)
I went to school originally for computer science, and I kind of just ended up thinking that I was going to be like a software engineer full time. And because of that, I ended up going to Facebook. I interned there twice doing software engineering on the iOS team in Messenger. And that was kind of my first foray into design, I would say, as a concept, because I happened to be working on the Messenger Kids team, which, as you can tell, is probably a little bit more playful than the other apps that Facebook has to offer. So one of the projects that I did, for example, was voice modulation, where you allow kids to upload voice recordings and then apply filters to make them sound like a mouse or like helium or all these different things. So there was a lot of opportunity for taste and craft. And I was working really closely with our product designer to make that come to life. After that, I kind of started to question if I wanted to do pure software engineering or something more design related. And I knew that product design was this field that existed, but I didn't really know how to get into it or what the vibes were. So I graduated a semester early. And initially I was just going to take a break all the way until I started full time at Facebook. But I had this opportunity to work at GitHub as a product designer until I started at Facebook full time. So I ended up going there. It ended up being the perfect kind of balance between code and design. So, so our audience, obviously our developers, our product is very technical, but there's so much area for joy and there's so many spots that you have to really think about what the user journey should be and how that feels. And I realized that's really what I liked about the engineering side of design. So that was kind of my first real experience doing design as an actual industry, aside from all the projects and little explorations that I was doing on the side. So when I went back to Facebook, I actually got laid off, like in the first big round of like new grad layoffs. And I was like, oh shit, am I going to have to leave New York? I moved here literally just for this job. I like had my full five years of software engineer kind of laid out for me. And then that's when I really started to consider what I wanted to do with my career and like, what I really wanted out of the next couple of years. And I decided I wanted to go into design full time and b, work for a much smaller company where I could have probably a little bit more impact. And that's when I came across graphite. And graphite worked out perfectly because it was a super small company. I joined as like the second designer. It was like about 15 to 16 people at the time. So I ended up just doing all sorts of things like marketing, product design, design, engineering, design, systems, like anything and everything that needed help. And we were so small, we needed everyone was doing everything that ended up being the perfect experience of knowing what all sorts of design were like. So now I not only was like learning about product design, it was like every single thing. And through that, I met a lot of people on like Twitter, like at Vercel and like Clerk and like all of these other devtools companies. And I was like using all these other products and like getting inspiration from pretty much everywhere. And that's kind of how I came across Vercel. And now I've been a product designer at Vercel for almost eight months now.
