Fire Escape Cast #127 – March 2, 2026
Hosts: Dan Ryckert, Mary Kish, Mike Mahardy
Episode Theme: A cozy, raucous chat spanning blizzards, pop culture, horror movie adaptations, a deep dive into Resident Evil 9: "Requiem," and gaming as emotional survival.
Overview
This episode is a sprawling, highly entertaining discussion revolving around recent travel woes, the culture clash between books and movie adaptations, pop culture touchpoints, and a full-throated, spoiler-avoiding exploration of the new Resident Evil game. The cast leans into both their specific tastes (cozy games, hard horror, Nintendo oddities) and broader themes like emotional resiliency and what games provide comfort versus chaos. Notable detours include farting into Walmart microphones, favorite cozy and anxiety-busting games, and what being “like a baby” still looks like for each host.
Main Segments & Timestamps
1. Weather, Travel, and Life Update
[00:39–03:28]
- Mike kicks off with Northeast blizzard complaints.
- Dan laments the current state of travel: “I used to never have delays … and all of a sudden everything just fucking sucks.” (02:46, Dan)
- Rapid banter around bar trivia, running into people serendipitously (Brian Vore at WrestleMania).
- Mary flags she's deep into a “reading the book, then watching the movie” phase.
2. Books vs. Movies: Letdowns and Revelations
[03:28–22:19]
- Mary’s current obsession: reading books like Twilight, Sphere, and The Housemaid and then watching their movie/TV adaptations. She finds Twilight “so absurd,” and wants to host a “drunk” Twilight viewing with Dan and Mike.
- Dan reveals he's never read or watched Twilight or Harry Potter: “I’m a grown-ass man, I don’t fall in with this nerdy Internet stuff.” (04:38, Dan)
- Pop-culture confusion: differences between Handmaid’s Tale, The Housemaid, and Little Women.
- Joys and disappointments: Mary loved The Housemaid as a book, hated the movie.
- Dan’s childhood longing: reading Jurassic Park, being hyped for The Lost World movie, only to be disappointed.
- Michael Crichton adaptations get love (Congo, Sphere) and ribbing.
- The “book is better than the movie” trope, Lord of the Rings as a shocking exception (“Both very bad at what they do, it turns out.” (13:14, Dan)) triggers collective disbelief and laughter.
3. Marty Supreme and the Allure of “Awful” Protagonists
[14:04–16:53]
- Dan and Mary discuss the new film Marty Supreme. Dan raves about the “carny-ass worker piece of shit” lead, played by Timothée Chalamet.
- Mary frets about people idolizing bad characters—comparing it to the Fight Club effect: “Your little fucking lizard brain thought that movie was cool … and that’s what kids do.” (16:45, Mary)
4. More Book Adaptation Woes / Stephen King Corner
[17:16–22:19]
- Mary reads Stephen King's The Life of Chuck—loves the short story, finds the adaptation dull despite strong acting (Tom Hiddleston, Mike Flanagan).
- Dan and Mary articulate why some literature ("all in your head") simply doesn't translate to film.
5. New Orleans Plans & Nicholas Cage Tangents
[22:32–25:06]
- Upcoming group trip to NOLA, haunted tours, and Mary’s fondness for Nicholas Cage’s peculiar presence in the city ("There always has to be a Nicholas Cage segment!").
- Sidebar on the decline of Shia LaBeouf: “Tough time to be a wife abuser.” (24:30, Mary)
- The table draws a hard anti-abuse line: "Let's not get political here. Coming out strong. Anti abuse. Wow, hot take." (24:54, Dan)
6. Farting Into a Walmart Intercom (Comedy Highlight)
[27:05–31:18]
- Mike regales the tale of paying his friend Nico $50 to fart into a Walmart microphone: “It was such a funny little fart too.”
- “I've probably farted into this one, Harry, but not like in public.” (31:01, Dan)
- The group riffs on adding fart edits to classic films and their own podcast episodes.
7. Deep Dive: Resident Evil 9 "Requiem" (NO SPOILERS)
[32:37–61:34]
- Spoiler Policy: Conversation covers only mechanics, non-story gameplay elements revealed in trailers/marketing. Skip to ~[61:34] for other topics.
- Overview: The game splits between new character Grace (first-person, survival horror) and Leon (third-person, action-heavy). You can choose the viewpoint but are prompted to use the “classic” camera style for each.
- Thematic Range:
- Grace’s sections: Highly tense, inventory management, nearly defenseless, persistent threats. “She stutters … she panics. When Leon walks into a room, he’s making some kinda quip...not too bad for a Tuesday.” (40:00, Mary)
- Leon’s sections: Power fantasy, reminiscent of RE4/5, “kicking chainsaws into doctor’s faces.”
- Both hosts agree: Grace’s sections are more exhilarating and atmospheric; wish the game had focused even more here. Mary: “Every minute with this game went by so smoothly and so it was just so well designed.” (53:13, Mary)
- Mechanics Insights:
- Enemies exhibit personality, persistent danger (ala Mr. X, Nemesis).
- Resource strategy: Injectors, persistent enemy corpses (à la "crimson heads").
- Map and objective design: improved clarity over classic games, no overt handholding.
- Difficulty and Save Systems: Choice between classic ink ribbon saves and more forgiving options.
- Overall Verdict: Both Dan and Mary sing high praise—feels both familiar and fresh, packs “everything” from the series in a new context, “a culmination of everything they have learned from 30 years of making this series.” (56:23, Dan)
- Mike's Anticipation: “If anyone’s ever enjoyed any Resident Evil game, you’re gonna find something to like about this for sure.” (63:14, Dan)
8. What Makes a Cozy Game? (Mary’s Mini Rant on Cynicross)
[65:39–74:59]
- Mary, after a stressful week, searches for a soothing game—finds Cynicross overly stressful ("all of the game, so if you take too long on an easy puzzle, you’ll die later...").
- Recommends A Little to the Left as the cozy game for anxious times: “...such a nice cathartic way to organize items ... felt like my anxiety was dissolving over time.” (69:53, Mary)
- Group discusses the value of “turn your brain off” puzzle games, with nods to Unpacking and Strange Horticulture.
9. Indie Game Break: Demon Tides & Kairn
[76:38–95:23]
- Demon Tides: Dan reviews this new 3D platformer—praises its plethora of movement options and checkpoint innovations. Compares it favorably to Big Hops.
- Virtual Boy RE-release: Dan tries Nintendo’s weirdest hardware revival: “These games suck shit … [yet] just a weird fucking company and I love them for it.” (80:57, Dan)
- Kairn: Mary’s surprise climbing indie favorite. Smart, tactile UI: “...shows you things without any GUI.” (82:22, Mary)
- Intricate stamina/health systems, visual feedback for failing climbs.
- Strong “passive storytelling” and metaphorical storytelling for mental health resilience.
- Caution that Kairn can be slow/tedious for some, but enchanting for those in the right frame of mind.
10. Community Q&A: Desert Island Games & Emotional Maturity
[95:25–115:33]
- Desert Island Game Discussion: Lively debate with oddball picks (Dan: Punch-Out!!, Mary: Minecraft or GTA 6, Mike: Warframe, XCOM 2, Breath of the Wild).
- “You could not choose this game. Really?” (96:53, Mary, to Dan)
- “No game I have booted up more in my life than Punch Out.” (98:22, Dan)
- Childish Behaviors: Which host is most “babylike”?
- Mary: tantrums, impulsivity ("I actually stomped my foot...")
- Dan: tunnel vision, insistent on getting his way (“Just be a pain in the ass until you get your way.” (109:16, Dan))
- Mike: most emotionally mature? “If I don’t like you, you’ve got problems, buddy.” (111:04, Mike)
- Cathartic Redacted Name Segment: The crew beeps out real names as Mike is prompted to confirm or deny whether he’s forgiven certain industry figures.
11. Outro – Plugs & Patreon
[116:50–End]
- Dan touts new shows at Giant Bomb, especially the newly launched Marry Me Tomodachi.
- Mary streams new indies on Twitch, shares dog pics and life updates on Instagram.
- Resident Evil spoiler Let's Plays teased but not yet scheduled due to travel (inside baseball on how work and life complicate plans).
- Patreon reminder: ad-free, video episodes, bonus recordings at deepdishpussy.com.
Notable Quotes
- “I haven’t seen Harry Potter, I haven’t seen Twilight, I’m a grown ass man. I don't fall in with this nerdy Internet stuff.” (04:38, Dan)
- “When Leon walks into a room, he’s like, first of all, he's making some kind of, you know, silly quip ... And with Grace, I wasn't laughing at all. It was fucking terrifying.” (40:00 & 51:23, Mary)
- “Farts are so funny.” (31:15, Mike)
- “Your little fucking lizard brain thought that movie was cool. And that's what kids do.” (16:45, Mary)
- “This is a streamlined and good game experience, but they have also made a few risks that paid off.” (56:35, Mary)
- “[Kairn] is showing you things without any UI. I respect this game a lot...” (82:22, Mary)
- “Let’s not get political here. Coming out strong. Anti abuse. Wow, hot take.” (24:54, Dan)
Vibe & Tone
The episode flows from high-energy silliness (farts, made-up movie plots, internal industry beefs) to substantive gaming analysis to unexpectedly heartfelt exchanges about anxiety, emotional maturity, and gaming’s value as catharsis. The hosts’ chemistry is warm and irreverent, with ongoing meta-commentary about podcasting, memory, and inside jokes. The balance of insightful critique (especially of Resident Evil: Requiem) and infectiously dumb anecdotes makes this episode a snapshot of why Fire Escape Cast continues to resonate.
Listener Takeaways
- Resident Evil Requiem is a must-play, especially for fans of classic survival horror, but packs enough bombastic action for modern RE fans.
- Cozy games (A Little to the Left, Strange Horticulture) are vital for anxious times; not all puzzle games are created equal (beware Cynicross’ stress).
- The Fire Escape crew are real people: sometimes mature, frequently childish, always honest.
- Don’t fart into public-use microphones … or do, if you’re getting paid by Mike Mahardy.
- Email your own questions to firescapecastmail.com for inclusion in future episodes—especially absurd, creative prompts.
Next Episode
Look forward to further post-travel recaps (including New Orleans), more pop culture analysis, and follow-up reviews once everyone’s finished Resident Evil Requiem.
