
Hosted by For Light and Dice · EN

WARNING: We had a technical issue with Colton's mic so his voice is a bit weird. We tried to fix it but sometimes things happen! Our apologies. The group travels to Batuu to find out what happened with Jedi Master Nasti, but when they arrive the force sensitive members of the crew are feeling.....weird? Afraid? Will the group discover what is happening, and more importantly, who is behind it? Join us for another episode of this crazy TTRPG podcast inspired by Star Wars - The High Republic.

The Squonk Crew isn't done with Naboo just yet. Lysander comes face to face with their mysterious new "master".... whoever that really means. Koreal finally gets their hands on a new ship, and when a dark vision ripples through The Force, the crew's next move gets a lot more complicated. Will traveling to Valo have to wait? Listen to another episode of For Light and Dice — a Star Wars: The High Republic TTRPG podcast. Roll for the Republic!

Nine months after the Great Hyperspace Disaster, the crew of The Phantasmal Squonk has settled into their newfound fame — or tried to. But why does the mail keep piling up? Season 3 of our crazy TTRPG real play podcast based on the Star Wars "High Republic" era starts now! Listen and find out what happens!

The gang gets back together to discuss the aftermath of Season 2 of our podcast For Light and Dice! Listeners sent us questions and we answered them. The cast also asked each other questions about their characters, and we try to guess what is going to happen in season 3.

For Light and Dice is back with Season 3, starting with a behind-the-scenes episode on March 6th. With the new season, we will also move to a biweekly release schedule. Hope to see you then!Special thanks to our listener Gene for helping us with this promo. For Light and Life!

The crew finally touch down on The Gaze Electric, but arrival doesn’t mean safety. As tensions explode and secrets come to light, everything hangs in the balance. Can Lysander save their family before it’s too late? And what revelations will change the fate of the crew forever?This is the Season 2 finale, and the story pulls no punches. Blasters are hot, emotions run high, and the Force has one last say. Tune in to this Star Wars: The High Republic inspired TTRPG episode of For Light and Dice and witness how the season ends.

The crew is finally ready to face Marchion Ro and rescue Lysander’s parents… which of course means everything immediately goes sideways. Shocking truths come to light, plans unravel, and the road to the Gaze Electric is anything but guaranteed. This episode kicks off the Season Two finale of For Light and Dice : the beginning of the end of our wild, chaotic, Star Wars: The High Republic inspired TTRPG adventure. Buckle up. Things are about to get intense.

Heroes have fallen, and the stakes have never been higher. As dark forces move against the Squonk crew, choices must be made. Even with the uncertainty of new allies, every path across the stars comes to a head. For Light and Dice presents the climactic conclusion to season two, starting this week.

The Squonk Crew returns to the Jedi temple on Batuu and make some key decisions on what to do next. Meanwhile the Vessel crew arrives to finally take back their "trade goods." This is the final episode before we kick off our season 2 finale arc. Listen to hear what happens!

Secrets come to light as Lysander confesses a truth that could shatter the group’s trust, and their mission. Can they still save his family from the “boy” Marchion Ro, or has everything changed? Meanwhile, Jedi Master Nasti may not be sober.Listen for another episode of our tabletop roleplaying adventure drama inspired by Star Wars The High Republic.