
The Legend of Zelda: Echoes of Wisdom, Beyond Shadowgate, Ghost of Yotei, Assassin's Creed Shadows, Astro Bot, Horizon Zero Dawn, and more.
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Damon Hadfield
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Sam Claiborne
Tell you, I was just looking on ebay where I go for all kinds.
Justin Davis
Of things I love. And there it was, that hologram trading card. One of the rarest.
Damon Hadfield
The last one I needed for my set. Shiny like the designer handbag of my dreams. One of a kind. Ebay had it and and now everyone's.
Justin Davis
Asking, ooh, where'd you get your windshield wipers? Ebay has all the parts that fit my car. No more annoying, just beautiful.
Mark Medina
Whatever you love, find it on eBay. EBay.
Sam Claiborne
Things people love.
Justin Davis
What's up everybody? Welcome to iTune Gamescope. I am your host Damon Hadfield. And joining me this week are Sam Claiborne.
Sam Claiborne
Hey everybody. Hello from home.
Justin Davis
Justin Davis Scoop and Mark Medina joins us this week.
Damon Hadfield
I'm here, Damon, stay to play. Let's go.
Justin Davis
And we've got a great show for you to talk about.
Sam Claiborne
That's old news. Old news now. I mean, yeah, can't even remember what happened.
Justin Davis
There's been. Yeah, so much is happening this week. Lots and lots to talk about. We will be talking about the state of play and just, just the most exciting news. Ghost of Yote finally, the sequel to Ghost of Tsushima coming next year. And I also have a small miracle to share. Just the best news for me and anyone out there who share with my particular interests. We'll get into that in just a moment. But first, Legend of Echoes of Wisdom will be out by the time you are listening to or watching this. Ijin's review is up. Give it a nine out of 10. And Sam, I know you've been playing a lot of it, so give us the skinny. From the moment this was announced, my only concern was that it would be a watered down kidified version of Breath of the Wild. What say you?
Sam Claiborne
Yeah, it's not that it's a full on Zelda game, it's just. It's just as Tom told the staff today, you know, think of this as the next Zelda and not as a spin off or anything like that. It's a lot more fully fledged than even the Game Boy remake was. It has the spirit of the last two major Zelda games, Breath of the Wild and Tears of the Kingdom, in that everything can be solved multiple ways and Zop and did and you could really See, the genesis of this came out of making a Zelda maker, right? It's like you basically can create every type of thing in the game and you could create a dungeon with that, but instead they're like, no, you can do two things at once. And here's what we made. And that, I think, is a preferable outcome because I've always loved, you know, Nintendo made levels instead of necessarily. Obviously, Mario Maker is a great exception to that. There's amazing times to be had in that. But, you know, I've always liked Nintendo's creation. So you kind of go into Nintendo's creation and then you can add on top of that. But the game, I'm at the end, like, I didn't. I intentionally didn't beat the final thing for reasons that of just coverage. Like, I need to keep the game open and do some things before that, but I'm that far along, so I've experienced the whole game. And, you know, one of the most fun things is that right from the beginning, you're like, well, I saw, you know, people walking across trees as Zelda. Well, you know, can I do that? Like, absolutely. And then you just realize you just break out of bounds all the time. And, like, you really do that in this game. And there's really fun things you can do regarding that, and that makes it so. Once you kind of figure out that, like, beds are the most helpful thing in the entire game, it's rare that you start solving puzzles in other ways. But honestly, I'd encourage you to experiment with that and figure out what else to do, because that's going to be some of the fun of it. You can solve everything with a bed. They give you three things in the beginning of the game. That's a table, a bed, and a shrub. And you can get through the game with those. It's probably going to be fine. But in some of those puzzles, it's kind of fun to challenge yourself with the basics, actually, eventually, when you have cool stuff. But anyway, game is like Zelda, though. Like, it has the same regions you'd expect, but it feels bigger than 2D Zelda's. You keep walking for a long time in some places, and you keep on passing stuff. You're like, well, I know I need to be going here, but everything looks like a cool distraction on the way. So they got that down. That kind of breath of the wild feeling where you want to stop and do a side quest or stop and solve a problem or just see what the hell is going on with this thing or or that's an enemy you haven't seen before. Because a big part of this game is copying enemies. And there's 127 of them. Well, including items, there's 127 echoes you can get. And they all are. They're like Pokemon. I mean, like, you can, like, drop them in situations and see what happens. It's like the first time you saw, like, what game was it? When I first did this, I guess it was like Final Fantasy xii and then like Skyrim maybe had a little of this where it's like you'd walk into a scene and there'd be like a warlock fighting a bear already. And you're like, this is so cool. Was this even staged? Like, sometimes it was, and sometimes it was like, world, you know, and this game, you kind of. You manufacture those sequences. You drop a darknet like has happening here into a room, it just wreaks havoc or a pee hat into this area and just see what happens. But you can do funnier stuff. You know, you can do like electrical enemies that just walk around, paralyze everybody, and then, you know, you could go out and swap them with your sword. Yeah. Let me answer questions, though. I feel like people still don't get what this game is. And it is just a big open world with lots of dungeons and a bunch of side quests. That's what the game is.
Justin Davis
I mean, so it's linked to the past with more of the tools of Breath of the Wild. Is that right?
Sam Claiborne
Yeah. It's like you're a magic user playing through a Zelda game. Right. Because you can do all kinds and you can always. One thing that I don't think is coming across is that you can do some of the powers from Breath of the Wild or whatever. Well, it's more like, I guess, Suzuki. But you can move stuff. You can grab stuff and move it. It moves along with you. And you saw a lot of puzzles with that type of ability. Instead of just drop this thing in the room and top on it. A lot of the stuff is move things around and think about how flexible and smart you have to be with your game engine to just be able to do that, to be able to grab objects and have them move around. So there's all kinds of stuff like that, which is really impressive.
Damon Hadfield
How often are you doing the actual fighting? Because it's in the footage there and they've shown this before. Like, you turn into Link. But it's like, I. I'm wondering. I. I'm curious when. When, like, my Hands are on the controller. What it's going to be like, I, I see, I see a lot of like, hey, I dropped a, you know, an echo, and now I'm just kind of running around waiting for the echo to, like, do the thing. Is that how a lot of the combat ends up playing out?
Sam Claiborne
Well, I feel it's really interesting because you spend a lot of the time defensive, undefensive ways because you're dropping like a giant tank and then you like run away or a lot of times you're dropping a bunch of little things and having them kind of do your bidding. And you still need to avoid these area of effect attacks and stuff like that. And it's more passive. But then the boss gets some kind of stun state and then you got to get in there. You can do two ways, though. And the thing I found that's most useful is like, you get in there, you drop a powerful enemy, but you also start swatting at it with your sword. But, like, inevitably, I didn't do a lot of sword power upgrades, so, like, I would run out of my sword ability like early in boss fights, and then I just had to get creative for the rest of it. You could play completely differently and, like, just focus on getting these mic crystals and powering up your sword. And then like, you're, you're kind of set for traditional boss battles, which nobody's going to want to do because, like, I mean, they're just not as fun and some bosses are electric the whole time. So you got to figure that out. Like, what, what's going to happen? Like, you, you, you, you don't have a, a solution other than like figuring out how to get, get into it somehow.
Damon Hadfield
You just pour water on it.
Sam Claiborne
But yeah, I never felt like, oh, man, this is annoying.
Damon Hadfield
I'm.
Sam Claiborne
I'm spending a lot of time selecting a thing and dropping it, and it's like, not. I could just take out my sword. Like, I thought I'd feel that way. You never feel that way. You're always like, oh, this is so great. I just got this like, r, you know, ball and chain enemy. And it's probably more powerful than anything else I have right now because it costs a lot to cast. And then you drop it in and like, you just kind of watch it. And if that doesn't work, you're already thinking about what else you're going to drop in. I'm going to drop in three keys instead. You know, like, that's, that's the game. And I think it's It. Luckily, I don't think, I think a traditional tap ends. It'll be a little boring after all these years. Right. So it's like, it's completely turns things to a different thought process which I think is the best part of the shrines in Zelda, for example, it's interesting.
Justin Davis
You say that about a traditional top down Zelda because I think in the wake of Breath of the Wild and Tears of the Kingdom, there was a lot of questions about like, is this what Zelda is now or will it ever go back to traditional Zelda? But now it's just, they've just taken that and sort of like added those mechanics to traditional top down Zelda.
Mark Medina
Yeah, it's both, it's like, you know, it's both of them and it's neither of them. Right. Like it's so interesting. I'm not playing this game yet, but just I'm so glad, Sam, that from you and other people on the staff that it turned out great. You know, it. This is Nintendo at the top of their game, right? Like, you know, not that there is ever any doubt that they're one of the greatest game developers and designers in the world, but like Breath of the Wild and Tears of the Kingdom showed us that hey, Zelda doesn't have to be what it's been for 20 years. We can do something different. And then now, you know, because there has been some anxiety. Like I miss dungeons, I miss the old top down camera. You know, there's people that miss that stuff. And now we've gotten a game that blends both up, right? Like open ended puzzle solving, you know, creativity and game design, but also some of that more old school mentality. It's awesome. I can't wait to play, dude.
Sam Claiborne
You know, they build up Zelda as a good, in a good way. And this like the game is about Zelda and I just think it's the way that they handle that is if you've played other games, there's her leitmotif, her music and her, you know, and like the costumes and stuff like that. Like they're all, they're integrated in a smart way. Like somebody was like a super fan and really thought about this and made that work too. But you never feel like you're less powerful than Link. Like you're just walking around kicking butt all the time and you're still collecting hard pieces and you're still solving puzzles in a way that you'd be like doing that with dungeon gear, right. But instead you're doing it with echoes and her magic dragging abilities and copy abilities. So it's. I can't. I can't believe this game came out of someone's brain, honestly. Like, I can see how the Breath of the Wild and stuff came out of it. Like, we're going to make an open world game with no limits. Like, that's. That's really interesting, right? But, like, I can't even, like, elevator pitch this or, you know, like, it's really, really cool. Like, it's so creative. And also it runs great. Like, I know people are saying that it doesn't run great, but I don't. I didn't notice any issues while I played this game. That, that, like, stopped me in my tracks. Like, whoa, that was hitching. I thought. I thought the last Linked Links Awakening game hitched more than this. I could be wrong and I could have just been too engrossed to even notice that, but I just didn't notice it. You know, if, like, a screen is, like, lagging while you're shifting between areas or something. Like, either. I'm really used to that now, but I also wasn't reviewing it, so I wasn't paying attention. But, like, maybe for you, you won't notice it either. Like, you know, I certainly didn't talk about it the entire time I was playing this with people. Like, nobody was mentioning that.
Damon Hadfield
I'm interested. Oh, go ahead.
Mark Medina
Okay. Well, I was going to ask, like, no spoilers, but just generally speaking, like, is the story and the scenario interesting? Like, does it matter at all? Like, because it's intriguing.
Sam Claiborne
Yeah, yeah, yeah. That's why I was kind of edging around that, the Zelda topic. It's like, you know, like, why is Zelda needed? Like, what makes her the best person for this job? And like, and, you know, echoes of wisdom, the triforce of wisdom. Like, all of that stuff is thought out. Like, it's, you know, Zelda has the most nonsense thing, like courage, wisdom, power. Like, all that stuff is just goofy, you know, but, like, when they really think, by the way, that's a Zonai device they're showing there, which is crazy. Like, well, that's in games now, you know? So, yeah, it's really. That part is well thought out. So, like, the fact that you're remedying the world in a way that Zelda can, but maybe Link couldn't, like, that's all, like, taken care of as part of the story. Isn't that neat?
Damon Hadfield
I. I think what I find super cool about it is, like, it kind of how, like, Lara CRO, like, Tomb Raider games and Uncharted games have kind of like, you know, tangentially learned from each other to like improve, improve. It's like I'm. Nintendo seems to just be doing that internally now where it's like Tears of the Kingdom. There's. There's obviously like so many Tears of the Kingdom style things. You see like when it grabs, when Zelda grabs something, it's like the exact same animation. Yeah, the like green bar, the giant scroll wheel of items and stuff like that. Those are like taken right from Tears of the Kingdom.
Sam Claiborne
Totally.
Damon Hadfield
But something that this game does that Tears of the Kingdom or you know, the two new 3D Zelda games will do is the ability to have monsters fight for you. Because the story would be that, you know, Link would be the fighter. But it makes me curious if this innovated from Link's awakening and took what made Tears of the Kingdom good and put this here and it's like, is the next 3D Zelda suddenly going to have this version of like having a monster. Yeah, monster copying. It's like, are the two like different teams just going to keep building off of each other? And this is just like for the foreseeable future. The future of Zelda is just like constantly one upping and borrowing from each other. And it's like there's going to be those like I prefer 3D Zeldas, I prefer top down Zeldas and they're just, it's just exciting times for Zelda fans.
Sam Claiborne
I love how you did point out that like it does have. It's like it takes the elements of all these recognizable games that are so old now that a lot of people haven't played them, but then includes the new game stuff and like moving things and menus. Like this game will be recognizable for people that have only played Breath of the Wild and Tears of the Kingdom, which is like, that's a really cool passing of the torch to like or like an evolving of the torch to like this is what Zelda is now. Here's the elements that are going to carry through. Like that's awesome because for a long time it either was a throwback game or like a skyward sword like game where it was like we're trying to do something different that doesn't work very well, you know. And man, like we're in amazing times for Nintendo as a developer.
Justin Davis
It's crazy to get this, you know, just a year after Tears of the Kingdom. Too incredible. The timing couldn't be better for me. You may remember last summer we were on a vacation, family vacation in Hawaii and Kingo was playing Tears of the Kingdom and experienced the Blood Moon for the first time and threw the switch down on the floor in terror. It scared him so much. But now, a year later, he plays Tears of the Kingdom all the time. He has no problems with it. So. And tomorrow, next week we're going to the Disney Aulani Hotel in Hawaii. So this will be perfect to play on the airplane and keep him occupied.
Sam Claiborne
It's a really good family game because I think kids can get through it and feel good about puzzle solving and stuff like that. But there'll be absolutely moments where they'll just turn to you and be like, what the heck do I do here? So you're gonna have to keep up.
Damon Hadfield
Nice.
Justin Davis
King also, by the way, beat Astrobot by himself.
Damon Hadfield
Nice.
Mark Medina
That's awesome.
Justin Davis
Completely by himself. No help from daddy. It's great. So we've been playing Astrobot. I'm still playing Star Wars Outlaws, but what I've also started playing recently, which is just. It couldn't be a more delightful surprise for me. I don't know how this happened under my nose without me knowing it. There's a new Shadowgate, a sequel to the NES Shadowgate in the style of the NES Shadowgate from the creators of Shadowgate. It's called Beyond Shadowgate and it's great. It came out just a few days ago and it's great. It's amazing. NES style, point and click, first person dungeon crawler with. It's the sort of like modern faked 8 bit graphics where it looks 8 bit but it's actually has more colors than the NES could have produced on screen. Anyway, it's the official sequel to Shadowgate on nes. It's the original design from back in the day. The original designer had a design for a sequel that never satellite a day and they just, they like you know, pull it out of a vault or something and they. They're making the game that they would have made in whatever 1990.
Mark Medina
That's awesome.
Sam Claiborne
Holy smokes.
Justin Davis
I think it was a Kickstarter success. It's four times larger than the original. The original game had 43 rooms and this has closer to 200 rooms. I don't know.
Sam Claiborne
Was this game developed in Japan?
Justin Davis
No, it was not.
Sam Claiborne
Okay.
Justin Davis
Although I don't.
Sam Claiborne
I've always been curious about who made Shadow Game. I just wanted to ask it in a 20 questions format.
Justin Davis
Well, the NES port was by Kimco, which was a Japanese company, but the original game not developed in Japan. Yeah, this is what it looks like. It's great.
Sam Claiborne
Oh, and so he's a cop.
Damon Hadfield
Yeah.
Justin Davis
There's. So there's two side quests which you visit the world's the other icon.
Damon Hadfield
Yeah.
Justin Davis
Uninvited and Deja Vu. Those other nes. Yeah.
Sam Claiborne
A cover story of Nintendo Power at the time.
Damon Hadfield
Yeah.
Sam Claiborne
Crazy.
Justin Davis
Crazy. I just can't believe this happened and it turned out well. I'm so happy.
Sam Claiborne
Plus like you can smooth out the interfaces in Ds and then they're just going to be so much more playable, right?
Justin Davis
Oh yeah, yeah. I mean, I'm just playing on my Steam deck. It works. It works. Works great.
Mark Medina
Awesome.
Justin Davis
Beyond Shadowgate is out now. If you, if you enjoy Shadowgate, I definitely recommend it. It's what's touch. Just the nicest. One of the biggest, nicest surprises of the year for me. Let's move on though. Some of the big news of the week, state of play was yesterday, obviously the big news out of that Ghost of Yotei sequel to Ghost of Tsushima. And it looks awesome. What? It's coming out next year. It's a PS5 only game, so not cross gym. It's set like 300 years later after the first game. We have a new protagonist, a lady samurai named Atsu, and it looks like it's kind of set in the Blue Eye Samurai era. So there will be some gunplay, I think at the very, very end of the trailer they show Yatsu firing a gun. Who, who's excited?
Mark Medina
I'm excited. I'm so glad that we're finally, I mean look, there's been PS5 exclusive games from the beginning, right? But like we're finally in the era of like fully letting go of like the PS4 and Xbox Series X and like finally starting to see a difference. Like there's been a dialogue in, you know, in our industry for years about like diminishing returns and graphics and I do think that that's true. Right. But like then you look at a game like this where it's a top tier developer at the top of their game and it's just so eye opening how beautiful and gorgeous it is. I mean they've been making a big emphasis. I remember if it was in the fact sheet that we got after. But like Draw Distance is like a big sort of priority for the team in this game, like being able to.
Sam Claiborne
I mean you noticed that, right? Just, just now that thinking back over the trailer, I'm like, whoa, the draw distance.
Mark Medina
Yeah, yeah. And like, you know, like you can feel it it feels next gen or you know, I guess current gen, but.
Sam Claiborne
Like right at the end of the generation we get a next gen game.
Damon Hadfield
We did it. Yeah. Yeah.
Mark Medina
So yes. I mean I, I like look, I like to go Shima. I don't think I liked it quite, quite as much as the rest of the scoop crew. You know, it's like okay, this is a fun open world game but like I'm immediately more interested in this sequel just based off, based off this first look.
Damon Hadfield
Yeah, I mean I'm excited for PS5 Pro implications on what like, because like the game is, the game's gorgeous, right? Like the, you know, Tsushima was gorgeous and Yotai seems to be kind of aiming for that same kind of like art style. And so it's like, you know, this is clearly going to be a game that it's going to have a performance quality mode on PS5 Pro or no, on base PS5. And so I just get excited about how cool it's going to look on the shiny new console.
Justin Davis
I mean PlayStation totally got me. I've been totally down on the PS5 Pro. Now all of a sudden I want one to play this.
Damon Hadfield
It's weird because I went into that state of play thinking that state of play existed solely to sell the Pro. I thought that that's all it was going to be was just like here's a list of games that are going to look great on the Pro. And they, they kind of buried any Pro info. It's just like here's Mark Cerny all of a sudden and he's like, here's a quick montage of games that, that are going to be Pro enabled. But like they, before that they never mentioned the Pro even once that I can remember. And I was working the event. So it's like you can only like half pay attention but.
Sam Claiborne
It'S really the, you know, so they show some speaking moments and then they show like a pretty bad looking dog growl. Like the facial animations don't look good for the dogs or the people. And then you know, I'm like, oh man, I was a little like worried. And then they show the Mount Yote, which they show on a map, that's the name of that mountain. And then they show the horses running towards it. And then they showed the snowy scene and it's like holy smokes. Like that's when the trailer opens up for me where like skip to that part and just I could watch it over and over again and just kind of take in the amazingness of the Open world they're building here. And I like this series because it has the stealthy castle infiltration stuff. Great. You know, and the open world stuff is okay. It's beautiful. But, like, you know, stopping to do a haiku and stuff was fun at the beginning, I think. Creative and, you know, I didn't really feel like a hundred percent ing it. But what I did like about all of this is that there's a little bit of supernatural stuff seeping in there, right? You follow a fox spirit, you can control the wind. Like, I don't want that played up a lot. But, like, that's where this can build. It can make this big open world with really fun stuff to do without limiting itself to being historical katana and stuff. And then also what you're saying. Damon guns, cannons introduced, like that stuff.
Justin Davis
Blow up some horses.
Sam Claiborne
That scene.
Damon Hadfield
I like the idea that it's not just going to be, you know, Ghost of Tsushima. Right. It's kind of like, yeah, here's the Jin Sakai story we told between, you know, and then it's. It's. Yeah.
Sam Claiborne
And then three is a cyberpunk one set in the future.
Damon Hadfield
Yeah. Yeah. So it's like, it's clear that it's going to be a. A ghost of series, right. You'll get Atsu and possibly an expansion and then Ghost of something else. I kind of like. I kind of like the, like, the final fantasy of it all, where it's like, kind of place in the same setting but different stories, everything.
Mark Medina
That's smart, right? Like, you know, and I know I saw some, like, disappointment of like, oh, I'm sad to be leaving this time period and leaving Jyn. I like that character. But, like, I think it's better to. I mean, Sam, I know you were joking about the cyberpunk thing, but, like, that gives them the freedom and the flexibility to, you know, make this a franchise that's just around as long as they want to be and have interesting stories to tell. Whereas if you limit yourself to one character one time period, it's like what. You can get maybe a trilogy of games out of it. So, like, I think this is smart. Like, you know, open world, stylish, like, you know, the color palette, like, it gives them so much more freedom to sort of innovate well.
Damon Hadfield
And I said Final Fantasy, but I think Assassin's Creed is a more apt, you know, comparison because a lot of people are excited for the implications of like, finding some sort of flashback sequence or finding just maybe a letter somewhere. Right. Like, that Mentions the Battle of Tsushima and stuff like that. It's like, that's kind of stuff is very, very cool. Yeah. Because it's like, if you don't like Aloy, then Horizon Zero dawn is never. That series is never going to win you over. And so it's like. But there's so many stories they can tell in the, like, you know, Horizon world. And that's kind of what Sucker Punch seems to be doing. It's like, just don't get too attached to a main character. Just the world is the character.
Justin Davis
Well, you mentioned Assassin's Creed. We could segue and talk about that. Because Assassin's Creed Shadows was just delayed in 25, coming out Valentine's Day now. So it was supposed to come out in November and they had fully straight up admitted that it was because of the underperformance of Star Wars Outlaws. Yeah, it's almost like Ubisoft. I mean, it's been several years now since I think they were like firing on all cylinders. It's kind of a they can't catch a break sort of situation.
Mark Medina
I mean, it's hard. Like, there are two strains of negativity about Star Wars Outlaws, and one of them I think is sort of like, you know, good faith. Like, I don't know, like this game isn't, you know, I hope it's shaping up better. I don't know, it looks a little iffy in trailers. And then there's a not good faith strain of negativity about who the protagonists are and sort of a strain of gamers that are just kind of like not happy with the game for reasons that, you know, I don't think we need to pay any attention to. So in my opinion, I think that the delay is good news. Like, I want Assassin's Creed games. You know, like, there are always events in sort of my gaming life and, you know, take your time. Right. Like there's, there's. I don't have any problem with this at all. And like, if the game needs another three or four months to sort of have a layer of polish and bug fixes, like, we've all become really a nerd over the last few years of games are coming out kind of like not half finished, that's too much of an exaggeration. But like, we're getting really meaningful version 1.1, 1.2 patches of games three or four or five months after release that are just cleaning up stuff that five or six or ten years ago they would have done that before the game launched.
Justin Davis
Right.
Mark Medina
And so good for Ubisoft. I think that's like a brave, not very easy choice that they made, in my opinion.
Sam Claiborne
Don't you want to see their bounty board for fixes like what is it? What is it that was stopping it? It's like that dog is not floofy enough, y'all. We gotta recall this.
Justin Davis
Well, cause they.
Damon Hadfield
This news they mentioned with the Star Wars Outlaw. They admitted, you know, Star Wars Outlaws didn't perform and they said, but their go for one, they're releasing it on Steam now. Outlaws.
Sam Claiborne
Well, I was going to say that's my conspiracy theory is that that'll help Outlaws immensely or it would have. I think it would have been helpful if it was out on Steam already. But I think it's also a reason to keep it in development to make the Steam version really optimized and good because that's the lead platform. Like let's be serious here. Like if they're putting. If suddenly Ubisoft games are on Steam, that's where people are going to play them probably most, you know, well, they.
Damon Hadfield
They announced that Shadows is, is launching day and date on Steam and that all other games going forward will be on Steam.
Sam Claiborne
But it's like they're spending five months just making that happen. Who knows, right? Like they gotta untangle all the Ubisoft whatever it was a uplay stuff.
Damon Hadfield
Yeah.
Sam Claiborne
You know, just make sure it works on Steam.
Mark Medina
Although, you know, some Ubisoft Steam games still required uplay. Like you'd launch them on Steam and then fired a uplay launcher within it. But like, you know, so we'll see.
Damon Hadfield
But it's my hopes that that doesn't. Because yeah, I have Outlaws on Epic and it doesn't actually you don't get it on Epic. You launch it and it opens up, you play and it basically, when you get it on Epic, it's giving you a code for the uplay version is essentially what's happening. My hopes.
Sam Claiborne
Steam is a discovery platform, among other things. Right. Like the Steam charts matter, Steam wishlists matter. Like it's, it's super important to be part of that. And I think companies that have gone against that are going to be rethinking it more and more and more. Unless you're Epic.
Mark Medina
They all came back, right? Like yay. Came back to see every, every company that's left has eventually come back.
Sam Claiborne
You can sell stuff on your own platform. Just give people a reason to play on your own platform. Right. Just make sure it's on the other stuff too. If you're A multi platform publisher, like Bring it, you know.
Justin Davis
Yeah. I did not realize Star Wars Outlaws was not on steam. That seems like a very unwise decision.
Sam Claiborne
Yeah, it could be the only unwise decision. Like, we don't know. Like, that could be like the biggest thing they scrambled on. And the reason they're delaying this, I don't know. Like, I can't imagine getting flower petals to render better is the reason they're holding it five months. Like there's some big thing that's happening.
Damon Hadfield
You know, I mean, there's something up with Star. I think it's just more of a stealth game than they. Than they.
Justin Davis
This is exactly the point I wanted to bring up. So I'm still playing it and I'm starting to realize that, you know, they sold it as the first open world Star wars game. But correct me if I'm wrong, isn't it really. It's just an Assassin's Creed, like, Star wars game?
Sam Claiborne
Well, it's first person. I mean, maybe it's a Deus, like, right? No, Outlaws.
Damon Hadfield
Outlaws.
Justin Davis
Yeah. Yeah. It's not first person.
Sam Claiborne
Oh, no, no, you're. I see what you're saying. Yes, yes, yes, yes.
Damon Hadfield
Yes. No, no, it's.
Sam Claiborne
Yes, it is like Assassin's Creed, but, you know, it has driving and stuff. That's what makes it more like, you know, there's no horse.
Justin Davis
Oh, yeah.
Damon Hadfield
Your horse is a speeder.
Justin Davis
Yeah, My. My feeling is, while I'm enjoying it, it's an Assassin's Creed. Like, that isn't as good as the best Assassin's Creeds. Yeah, that's how it feels to me, Damon.
Damon Hadfield
I made a list that I'd like to read really quick. This is. This is all. No, by no means exhaustive, but all of the big 2025 games. Ready?
Justin Davis
Okay.
Damon Hadfield
Assassin's Creed, Shadows, Avowed Death, Stranding 2, Doom, Dark Ages, Fable, Judas, Metroid Prime 4, Monster Hunter, Wilds south of Midnight, Ghost of Yote, GTA 6, and probably the Switch 2 all coming in 2025, which.
Justin Davis
So probably Metroid Prime 4.
Damon Hadfield
Well, I said Metroid Prime 4. It's my hopes that the Switch 2 launches with Odyssey 2. Or just some sort of 3D Mario. Mario's been gone too long. And I don't mean wonder. Like we need another proper 3D Mario. It's about time.
Justin Davis
It's true. Sure.
Damon Hadfield
That's a lot of games for one year. If nothing slips, which, I mean, yeah.
Justin Davis
Something will slip, but it is shaping up to be a big year.
Damon Hadfield
Yeah.
Justin Davis
Next year, getting back to the state of play. How do we feel about it overall? If it hadn't had ghosts or. Yeah, ghosts of Yote at the end, I would have been. Felt pretty mid about it.
Sam Claiborne
Mark loved it.
Damon Hadfield
I mean, I thought it was. I thought it was totally fine. I have a list of 20, 25.
Justin Davis
Wait a minute. Loved it or it was totally fine?
Damon Hadfield
No, I loved it because I had yote. I think out of yote. I think it was totally fine. I don't think it was a disaster. I will say, Tayo, do you have the ability to go full screen? Or I could just move my camera.
Justin Davis
Here we go.
Damon Hadfield
Okay, I'm just gonna move my camera. I was on a call with my wife and this is all of her lunar stuff and I.
Justin Davis
She's a lunar fan. I didn't know that.
Damon Hadfield
She is not the kind of person that cheers at video game like conferences.
Mark Medina
Wow.
Damon Hadfield
And she lost her mind over.
Justin Davis
I had no idea.
Damon Hadfield
She saw the moon and heard the first note of the song and she's like, no, what is this?
Sam Claiborne
Where did she play Luna originally?
Damon Hadfield
Originally on Sega cd because she.
Sam Claiborne
No way.
Damon Hadfield
Because she talked about how she used to write little guides for herself. Because on the Sega CD version, it didn't like, it wouldn't tell you what spells did that didn't come until the PSX versions. And so she would have to like write down this spell. Does this, you know, as a kid. And then, you know, and then eventually got to play the, you know, the PlayStation versions of silver Star Story and Eternal Blue Complete. And so we have both of those for PlayStation. She's got the strategy guide. She's got whoever this dude is. I don't know.
Justin Davis
Cool.
Mark Medina
Yeah, the lunar games are really good and I'm glad to see them coming back. You know, the hd, like the footage that they showed off, you know, I could tick or leave, but like, whatever. Like the more. The more lunar, the better.
Sam Claiborne
Yeah, yeah, it's gorgeous. Like, I can't believe how cleaned up and nice those pixels look.
Mark Medina
Yeah, I guess, you know, it is just a remaster. It's not a remake. But I just, you know, HD2D from Square Enix, all that stuff just looks so amazing that it's a little.
Justin Davis
It's not HD 2D, but it's cool. I was very aware of Lunar back in the day, but I've never played it.
Mark Medina
Yeah, I had them on the Sega CD too. They're great. Yeah, they're really good.
Justin Davis
I mean, like pre Final Fantasy Days. I mean, I think they were sort of held in as like the prime JRPGs back in the day.
Sam Claiborne
I can't believe these pixel art, the animations of those bosses. I completely missed the series and I had a Sega cd. I was playing Sewer Shark like an idiot.
Damon Hadfield
Well, and this game does have the, like. It's showing them right now, the full motion. You know, the anime cutscene store cutscene.
Sam Claiborne
Look like crap when they showed these little scenes. Look like a posted video.
Damon Hadfield
Yeah, I think it's. I think it's the difference between watching like Sailor Moon when it first aired versus, you know, modern anime. It's like, I'm glad they found the.
Sam Claiborne
Original or whatever, you know, some kind of. I know somewhere.
Damon Hadfield
It always makes you wonder, like, because, you know, games being lost are a thing, right? The source code. And it's like, it's kind of interesting that it's like the Lunar source code has just like, kind of stuck around because there was like a little bit of a remake for the Vita, but other than that, like, it's just. I'm sure a lot of people have no idea what this series is.
Sam Claiborne
Gung Ho is the developer. Who's the publisher.
Damon Hadfield
For the remaster? I have no idea.
Sam Claiborne
Or who was it originally?
Mark Medina
Was it.
Sam Claiborne
Was that the name of the company.
Justin Davis
I want to say, in the U.S. working designs.
Sam Claiborne
Yeah.
Mark Medina
Which. Which they were famous for their. It's been interesting seeing the arc of Working Designs of they were translating games from Japanese into English and they were the only ones that were using like, English slang and pop culture references. And like, a lot of other people were translating sort of games into literal English and like this very kind of like formal language in their JRPGs. Whereas working designs was a lot more like how people actually talked. But then the interesting thing about that is that then the Working Design games ended up dating themselves.
Sam Claiborne
Right.
Mark Medina
It's just very. All their translations are like, very 90s. Like, you know, it's a lot of like, sort of jokes and silliness and slang and stuff that like, you know, maybe doesn't, you know. So it's like some people have come back around and there's mixed feelings on a game by game basis of like, you know, do we want the Working Designs translation or like, you know, a different translation that happened later? I actually don't know off the top of my head if Lunar was retranslated for the PlayStation. So, you know, some JRPGs have multiple different English scripts, and then some only have the one. And so on Looter, I'm not quite sure.
Damon Hadfield
Yeah, me neither.
Justin Davis
Yeah. Back in the day If I saw the Working Designs logo on a game, I knew it was probably going to be my jam.
Mark Medina
Yep.
Sam Claiborne
Well, you know, if you're talking about Lunar longer than any of the Horizon games, there's an issue.
Justin Davis
Oh well, we could talk about Horizon. Horizon Zero Dawn Remastered.
Sam Claiborne
Yeah, I'm good.
Damon Hadfield
She's back.
Sam Claiborne
There's the LEGO game too.
Justin Davis
I mean everyone, everyone feels like they're good. What's going on? This is not something anybody seems to want.
Damon Hadfield
I mean it's. So they've done it now for Ghost of Tsushima. They've done a pedestrian Last of Us. Obviously. I, I'm not sure what the. Like, I don't know. I don't know what the. Like, I don't know what they. They must sell is. The only thing I can think of is that they, I assume for them to keep doing this.
Mark Medina
Like we. Naughty Dog was pretty open about the Last of Us 1 remake where you know, they talked pretty openly about how game development cycles work and how different teams flow on and off of projects. And like, you know, the team that was needed to kind of ramp up their next game was they had a technical team and a different team that was sort of like free. Like, you know, they didn't have a bunch of stuff to work on. And so therefore they had them work on the Last of Us 1 remake and remaster whatever it was. And so my assumption is that Horizon 3 or whatever guerrilla is working on now is at a state of production where there are other resources within the studio that can work on this remaster.
Damon Hadfield
Well, it's also worth noting that this is being made by Nixon's which is.
Mark Medina
Like okay, well nevermind.
Damon Hadfield
But I just mean like, I mean obviously some Gorella has to be in there because they said that there's 10 new hours of motion capture. Right. Which is what they did for the original Last of Us. So it's like Guerrilla has to be involved in some way or another. But I have to assume that Nixis exists now mainly to resell PlayStation's old games and that it's not and that Justin, you're correct that it's not actually taking resources from Horizon 3.
Mark Medina
That's interesting. Yeah, I'm sorry, I completely missed that.
Sam Claiborne
It'd be interesting to hear if Sony has like a plan in terms of their self published games to make them more able to be upgraded generation by generation. Like if these assets are swappable or if there's like, you know, elements of this game that like were in Horizon once they made the second game. They're like, well, we can just kind of backwards use this foliage, like, I don't know. Yeah, but it's happening for everything. So, yeah, you know, it's definitely a strategy.
Justin Davis
That's out on Halloween, October 31, same.
Damon Hadfield
Day as Dragon Age. Yep, yep.
Justin Davis
And LEGO Horizon Adventures is out November 14th. Again, I don't know who the audience that is.
Damon Hadfield
It's weird seeing that game right after playing, you know, hours and hours of Astrobot because it's like this seems to just be going for that same vibe where it's like, obviously Horizon and Aloy is the main character, but then like, Sackboy shows up and all these other, like, PlayStation properties end up showing up and you're like, is this. It's surprising to see this, like, celebration of PlayStation IP. So, again, yeah. So quickly after we just got done playing Astro. What's more interesting about this one is that this one is on, you know, it's on PC and Nintendo Switch. So it'll be fun to see people like, playing on Switch and being able to see, like, you know, first party PlayStation IPs.
Mark Medina
I do want to say I've just been seeing online, it's a pet peeve of mine that people are describing this as like the next LEGO game. And like, oh, I love those LEGO games. And, you know, it's not. It's a different developer. All those LEGO games are made by Traveler's Tales. If you're thinking about LEGO Harry Potter or Marvel or DC or Lord of the Rings, this is clearly sort of evoking that same vibe, but not the same developer, different, you know, different gameplay systems.
Sam Claiborne
Is Traveler sales working on a LEGO game tour?
Mark Medina
They haven't. They. The last one was Skywalker Saga, which everyone really loved. Yeah. And there, there were rumors that they, you know, canceled a product project Midway. Anyway. No, this is a short answer. Like, we don't know what their next is. It was, it was. The rumor was that it was going to be like some Lego Disney something. And then they pivoted. That was never.
Justin Davis
I don't know. We'll see.
Sam Claiborne
It relies a lot on knowing the characters of Horizon, which I've forgotten all.
Mark Medina
Of immediately after playing it.
Justin Davis
Yes, you're right. Except this just occurs to me, you know, maybe Sony knows what they're doing. You know, Ginga was just introduced to Aloy and Horizon through that level in Astrobot. That level has a fantastic boss fight against. I forget the name of that particular, like, T. Rex monster now. So I don't know if he, if, if he were to Blunder Claw, I think is what it is they call it there. If he were to see footage this, I think he would want to play it immediately.
Damon Hadfield
Yeah, yeah.
Mark Medina
And I mean it's definitely like, look like games being for all ages is a good thing. That's a net positive sort of expanding. Like, I don't think Aloy is it, but like if Sony wants Aloy to be it, like exposing her to Nintendo Switch players and players on other platforms, that's also, you know, virtuous. So, you know, like it's all right. And that LEGO tall neck, the actual physical LEGO set sold like crazy. So I imagine that that's the genesis of where this game came from is they did this one off Horizon LEGO set that sold like they sold millions of them.
Damon Hadfield
So. Right. So what you're saying is like Aloy is less the draw and more giant LEGO dinosaurs.
Sam Claiborne
I'm interested. I always have been.
Justin Davis
Also announced, Stellar Blade is getting a photo mode. Photo mode. Which is shocking to me that it didn't already have a photo mode.
Damon Hadfield
That's because gamers can't be trusted with photo mode.
Justin Davis
Particular fan base that I think would appreciate a photo mode. It would have been that one.
Damon Hadfield
Stay classy, gamers stay classy. They announced a lot of stuff. They showed the photo mode. The soundtrack, which is in my opinion by far one of the best soundtracks of the year, is finally out. The NIER collab, the fact that we already knew that they were coming to Astrobot, but we actually got to see that EVE bot and all that stuff Stellar Blade was. And that it's getting PS5 Pro support. Stellar Blade had more of a showcase there than I thought it would, but it was cool seeing it because I love that video game.
Justin Davis
Then a release date for Monster Hunter Wilds, February 28th. Not. Probably not for me.
Sam Claiborne
Two weeks after Assassin's Creed.
Mark Medina
Yeah, it's right on top of it.
Damon Hadfield
And avowed is February 18th.
Justin Davis
Oh yes, February. Everybody got crazy all of a sudden.
Mark Medina
Some of them.
Sam Claiborne
Deliverance too.
Mark Medina
Some of those games will definitely move.
Damon Hadfield
Yeah, well, especially because Avowed moved solely for. I mean, they said it was first party, but it was like it moved solely for the fact that it was a. Too crowded in November is what they said.
Sam Claiborne
If Wolverine was coming out next year, we really needed to be seeing it by now too. So I'm a little worried about that being a 2026 game now.
Justin Davis
Well, it's good you mentioned that. So overall I was saying the state of play was kind of uneventful for me until they showed Ghosts, which is great. And now we know what the next big prestige Sony releases. But is it enough, like we still just to just have like one big game on the horizon for next year and no word from Insomniac or Wolverine or even DLC, the rumored Venom DLC for Spider Man 2? Is it enough?
Sam Claiborne
Yeah.
Mark Medina
Yes.
Justin Davis
Okay.
Mark Medina
I mean, like, look, like I've said it before on the show, I'm personally not using my PS5 very much, but it like, yes, is it enough in a literal sense? Like, it's already the best selling console and has been for months and months and months, so it seems to not harm them at all.
Justin Davis
Okay.
Damon Hadfield
I'm really curious as to how much of a threat Grand Theft Auto 6 poses to the industry as a whole. Like, are there, are there, are there entire like big companies that will just refuse to launch, like, that will delay their game months to get out of the way of, of Grand Theft Auto 6? It really makes me curious.
Justin Davis
I think so.
Damon Hadfield
Yeah, I think so as well. It's, it's, it's a behemoth of a game.
Justin Davis
It is. If there's a chance GTA 6 might not make it in 2025, there is a chance.
Mark Medina
Relatively high chance.
Damon Hadfield
We'll see. We've heard a lot of leaks like that it's been internally delayed and that they just haven't messaged it out. But even if, even if those leaks aren't true, Rockstar, deleting or delaying a game is not uncommon for them. So who knows?
Justin Davis
Anyway, in any case, 2025, what a year. I love a great deal as much as the next guy, but I'm not going to crawl through a bed of hot coals just to save a few bucks. It has to be easy. No hoops, no bs. So when Mint Mobile said it was easy to get wireless for just $15 a month with the purchase of a three month plan, I had to find out if. If it's too good to be true. Turns out it really is that easy to get wireless for 15 bucks a month. The longest part of the process will be the time you spend on hold waiting to break up with your old provider. Isn't that right, Seth? I am not going to lie. I was very pleased and very excited to find out Mint Mobile works even for me in the middle of nowhere, Maine. I was honestly expecting to be shut out from all the fun of Mint Mobile, but it worked. Awesome.
Damon Hadfield
I loaded in my code and to.
Justin Davis
Test it out, I just drove out. I'm not even lying.
Damon Hadfield
It sounds like I'm making this up.
Justin Davis
I just drove out into the woods of Maine to see how far I could go without losing coverage and I am happy to say I did not have any coverage interruptions whatsoever that I would not have experienced with any of the other providers. That alone is enough to sell me.
Damon Hadfield
Because look, Maine is a big state. There's a lot of woods. Stephen King is here. So it's haunted.
Justin Davis
There's ghosts everywhere and everyone knows that ghosts hate 5G. But I am happy to say I have literally no complaints. It's inexpensive, there's no contract, I don't have to have all these weird hidden fees.
Damon Hadfield
And you know, best of all, it.
Justin Davis
Works in spite of ghosts. Thanks Seth. Say goodbye to your overpriced wireless plans, jaw dropping monthly bills and unexpected overages. All Mint Mobile plans come with high speed data and unlimited talk and text delivered on the nation's largest 5G network. Find out how easy it is to switch to Mint Mobile to get this new customer offer and your new 3 month premium wireless plan including the unlimited plan for just 15 bucks a month. Go to mintmobile.com gamescoop that's mintmobile.com gamescoop cut your wireless bill to 15 bucks a month at mintmobile.com gamescoop $45 upfront payment required, equivalent to 15 dollars a month new customers on first 3 month plan only speed slower above 40 gigs on unlimited plan. Additional taxes, fees and restrictions apply. See Mint Mobile for details. Men when we leave the house, it's phone, wallet, keys and how's my hair look? But if you're experiencing hair loss, you may not be so confident when you step out your door. It's time to get that mojo back and restore your hair with himz. HIMS provides you with convenient access to a range of hair loss treatments that work all from the comfort of your couch, so you barely even have to pause whatever game you're playing. HIMS makes treating hair loss simple with doctor trusted options and clinically proven ingredients like finasteride and minoxidil that can regrow hair in as little as three to six months. The process is simple and 100% online, so there are no uncomfortable doctor visits. Answer a few questions and a medical provider will determine if treatment is right for you. If prescribed, your treatment is sent directly to you in discreet packaging with free shipping. No insurance is needed and one low price covers everything. HIMS has hundreds of thousands of trusted subscribers and they can help you get your confidence back too, with visibly thicker and fuller hair. Start your free online Visit today@hims.com Gamescoop that's H I M S.com Gamescoop for your personalized hair loss treatment options. Hims.com Gamescoop results vary based on studies of topical and oral minoxidil and finasteride. Prescription products require an online consultation with a healthcare provider who will determine if a prescription is appropriate. Restrictions apply. See website for full details and important safety information. Did you know Cleopatra married not one but two of her brothers and police in Victorian London had to wear their uniforms all the time, even when off duty? If you're an Assassin's Creed fan like me, then you'll want to know everything about the real history that inspires the games and I have a podcast recommendation for you. Echoes of History Echoes of History, a podcast brought to you by History Hit and Ubisoft, takes you back to the past to discover the real history behind the Assassin's Creed video games. Every three episodes they examine an era explored in the games. Historian and Assassin's Creed mega fan Matt Lewis talks to world leading experts to step into the shoes of the real historical people you meet in the games, to take an eagle eye view of iconic locations you can climb, and to reveal the cause and events of the epic historical moments you get to relive in Assassin's Creed. Find out the true history behind the Assassin's Creed games by following the Echoes of History podcasts on Spotify or wherever you get your podcasts. This episode is brought to you by Dragon Ball Legends, the ultimate Dragon Ball experience on your mobile device. Dragon Ball Legends features action packed anime action RPG gameplay with Goku, Vegeta, Trunks and all your favorite Dragon Ball characters. Summon your favorite characters from popular Dragon Ball anime series such as Dragon Ball Z and Dragon Ball GT to Dragon Ball Super Fight in real time against friendly or rival Dragon Ball players from across the globe in live PvP battles. Enter ratings matches with your favorite Dragon Ball characters and earn rating points and rewards. Unite with friends to defeat powerful foes in co op. Dragon Ball Legends features the best anime fighting scenes on your mobile device and now Legends Festival is on so you can get up to 300 free Summon tickets. Are you ready? Download Dragon Ball Legends today. Available for free on both iOS and Android devices. Looking good. Extracurricular Activities Mark, do you have any new TV show recommendations?
Damon Hadfield
Yeah, I watched Penguin Episode one and I thought it was great.
Justin Davis
I hear good things about Penguin. I think I wasn't really on my radar but now I'm hearing a lot of good buzz about it.
Sam Claiborne
So another Colin Farrell success for the year.
Justin Davis
I mean. Yeah. Crazy, that guy. You know, I think he's got. He's a pretty good actor.
Mark Medina
Yeah, he's going places.
Sam Claiborne
How does he have the time? He's in, like, five movies, too.
Damon Hadfield
They. They give him a lot more time to just be on screen, right? Because it's like, he's obviously in Batman, but when you think of actual, like, screen time, not very much where it's like, he's in. He's on screen more in this one hour. Well, more than he ever was in Batman. And he does a lot with it. He. He has a lot of, like, Joker, like, ticks, which is kind of cool. Like, and that. I mean, that he's not trying to emulate Joker, but, like, you know, he has things about him that you just kind of like. It's just fun to watch him. The show. The episode starts very much like, this is the Batman, right? It's got the exact same lighting that right there is if you're seeing on screen. But the, like, very, like, you know, Dusk look that actually only persists through the first, like, I'd say maybe third of the episode. The rest of it is either just pure nighttime, which is also Batman, or broad daylight, which you don't see in Batman almost at all. So it's. It was kind of. I took it as some sort of, like, mental evolution of being like, this is Batman, but it's not. So we're going to kind of, like, wean you off of that, like, style and kind of take our own approach.
Sam Claiborne
I just heard an interview with Tim. What's his name? The guy that directed Joker and Joker, Oli Adu, or however you say it.
Justin Davis
Also the Hangover.
Mark Medina
Yeah.
Sam Claiborne
And a Gigi Allen documentary in college, which is amazing. He was on Fresh Air this week, and he was talking about how, like. Well, Terry Gross has, like, asked, like, I've heard that, like, you wanted to make a kind of a, you know, like a Taxi driver movie, but you couldn't unless you. So you had to make it a Joker movie. He's like, well, that's not really what happened. He's like, you know, I wanted to make that type of movie. And then he kind of kind of said that's what he was doing. Like, he got to confirm that, which is like, that's what this is. Right? It's like, I want to make a Sopranos thing, but, like, how am I actually going to, like, sell. Sell this to the stations? You know? Like, it's just. It's really interesting to see this. The crime Drama now being all Gotham based is like really cool to me. I think it's good. I think it's a good thing.
Justin Davis
I do see a lot of comparisons to the Sopranos. Mark, have you watched the Sopranos?
Damon Hadfield
No. Okay. I've only seen the final scene of Sopranos.
Mark Medina
Oh my gosh, that's horrible.
Damon Hadfield
It's a really cool final scene for someone who has no context on what is going on. I still think it's a really, really rad ending to a TV show.
Justin Davis
It has grown on me over the years, I'll say that.
Damon Hadfield
Yeah. But what Sam is saying is absolutely correct. There's a lot of like, I'm going to like, you know, sitting at a table and talking about drug trades and stuff like that. That's a lot more of what the show is.
Mark Medina
That's what grown up shows are. That's what my daughters, you know, and they're very curious.
Sam Claiborne
Talk about drug trades?
Mark Medina
Well, no, they're very curious about what mom and dad do when they're in bed. And you know, they're like, you just watch your grown up shows.
Damon Hadfield
You guys talk about drug trades.
Mark Medina
And she's. Well, that's what I'm like, what's a grown up TV show? And she's like, it's just people sitting around and talking. And then. And then she said, shooting each other.
Damon Hadfield
Yeah.
Sam Claiborne
Jesus.
Mark Medina
Well, not that she's watching that stuff, but she just knows that that's what a grown up show is. A lot of boring talking and then.
Justin Davis
Guns and then shooting each other.
Damon Hadfield
She nailed the synopsis for Penguin then.
Mark Medina
Yep. Most grown up shows.
Sam Claiborne
And then you explain the boys, you're like, and nobody really shoots each other. They just find these other ways to dismember each other.
Mark Medina
Damon, I want to share. This is not an extracurricular activity, but I have to gush about UFO 50.
Sam Claiborne
For a little bit.
Justin Davis
I've got it downloaded. I need to fire it up.
Mark Medina
Yeah, it's so good, dude. So, you know, we talked about this very briefly on the show last week. It's the new game from Derek Yu, who made slunky and splunky 2. I think, by the way, Derek, you also made an indie game called Aquaria that everyone talks about. Braid and Meat. Super meat boy, kicking off the indie game revolution. Aquaria predates both those games, you know, doesn't get enough credit. So UFO 50 is 50 video games. And they're not mini games or micro games, but each one is like a full video game. There's like a Metroidvania in it and a full point and click adventure game in it. And the premise is that there's a fictional company called UFO Soft that existed in the 80s that made these video games and now this is a compilation of their games. And so it goes roughly chronologically. Like the company's first game was from 1982 and then they went out of business in 89. So you see them go from like really clunky, kind of like awkward 8 bit games to by 89 they're making these really kind of smooth, more flashier, almost 16 bitish games. And Damon, dude, it's so good. Like it's, it's like there is like when there's 50 games, like there are definitely, I don't know, probably half of them that I'll never play again. I'm just like, I'm not vibing with this but like there is legitimately at least six of these games that I'm like I would have paid $15 for this. And like, like this the favorite one that I've played so far. There's a few. Well one, there's a full on Metroidvania called Vanger that's like just rad. Like I don't really have too much more to say about it. Just like a really good, well done Metroidvania. But then the other really cool one is this game called Valbrace where it's a first person dungeon crawler. So it looks like an old might and magic game. But the sort of twist of it is that the combat is like real time action combat. So it's like your character in a dungeon and you're facing off against somebody else. But then it's almost a little bit like Punch Out Esque where you have to like dodge and like swing your sword and like, you know, explore these first person dungeons and like, I don't know, like is this $25 for these 50 games? And like, like I've get. I get lost every evening just playing one of them for like 90 minutes and I'm like that was great. Like I haven't even played them all yet. There's like 20 games that I haven't even had a chance to play. Cool. Here's what I would tell you Damon or anybody else. These games are listed in the collection and sort of, you know, fictional chronological order. Like the 1982 games first, the 1989 games last. I would not play them in that order. Like I think that the original games are a little bit clunky and a little bit slow on purpose because that's the developer's original first product. So just bounce around, pick some stuff at random, and don't like if you play the first row of games. I think that they're some of the worst games in the collection. So play. Play other stuff. There's a Karnov clone. That's what the B roll was just showing.
Justin Davis
I saw it. Yeah, I saw Karnov in there.
Mark Medina
It's so good, dude. Like, I. Like, I honestly can't even wrap my head around it like that. There are at least a dozen bangers in here that, like, if this would have come out in 1987, you know, everyone would be gushing about.
Justin Davis
Cool. I'm looking forward to checking that out. And then, speaking of stuff to watch on Max, I also finally watched Civil War.
Damon Hadfield
Oh, me too.
Justin Davis
Okay. You watched that? Anyone? Sam? Justin? So I know we're doing.
Damon Hadfield
I watched it just a few days ago when it came out.
Sam Claiborne
The movie that the 28 Days later guy made.
Justin Davis
No, it's the. It's Alex Garland, the Ex Machina and Annihilation guy.
Sam Claiborne
Yeah, that's the same guy.
Mark Medina
No, 28 days later was a different guy.
Sam Claiborne
What am I thinking of?
Mark Medina
Is it.
Sam Claiborne
Did he make the beach?
Justin Davis
Nope.
Mark Medina
Are you thinking.
Justin Davis
Is it the beach in.
Mark Medina
Is it Danny Boyle?
Justin Davis
That's Danny Boyle did 28 days later.
Mark Medina
Okay.
Sam Claiborne
Yeah, that movie looks like I didn't want to watch it.
Mark Medina
Yeah, same.
Justin Davis
Yeah, I actually. I actually don't recommend it. I actually agree. The main criticism that I heard at the time from all reviews, I agree with. It's that they don't. There's a civil war happening in America. The reason for it, never explained. How did it happen? Never explained. What are the both sides. Never explained. Who's the leadership on one of the sides. Never explained. So you follow this group of journalists who are like, f. Following the thrust, this push of the Western forces towards the White House, and that's it. So all you're left is you're left with, you know, well, it. It sure would be pretty bad if there were a war happening in America.
Damon Hadfield
Yeah.
Justin Davis
And I don't think anybody needs, like, a movie to tell them that. Right.
Sam Claiborne
Like, yeah, I played a Call of Duty level that was like that once I got the gist.
Damon Hadfield
Yeah, that's it. Go ahead. As, like, brutal as it is. I agree. Like, it just. It doesn't say anything, and you kind of feel like it's like, not. If an action movie doesn't say anything, that's usually fine, but it's not like.
Justin Davis
A John Wick it's not like a John Wick where you're just there to be entertained by the action.
Damon Hadfield
Right.
Sam Claiborne
He's Breaking Bad, guys. Sure type cast, isn't he?
Damon Hadfield
Yep.
Justin Davis
He is not Damon.
Damon Hadfield
That's Kirsten Dunn, husband, who's the main character of this movie. Oh, it is, yeah.
Justin Davis
Also, she's traveling with Pablo Escobar.
Damon Hadfield
But it's just kind of like. Yeah, it's all this, like, we're gonna have all this, like, American political messaging around it. But it's. It's. It's exactly. It's. You don't know what party caused what. And it just. It just kind of ends eventually. And you're like, all right, that, like on. Because on the flip side, I'm also watching through. It's an older show, but it's called Veep and Veep.
Sam Claiborne
I've heard of that. Yeah.
Mark Medina
It'S an older show, but it checks out.
Damon Hadfield
But it's like Veep is kind of. It's kind of the same. It's the other side of the coin because that show also doesn't really say much politically. You never really know, like, how a lot of their policies kind of politically align. But also like Mark.
Mark Medina
Mark. That comparison between Veep and Civil War is insane. That's absolutely.
Sam Claiborne
And yet he's seen only two things.
Damon Hadfield
I'm sticking to it.
Sam Claiborne
Once he sees Jurassic park, he can weigh in on how similar it is to Veep.
Damon Hadfield
I'm sticking to it. I'm not saying they're the same. You know what? I don't care. Just to be clear, Veep is great.
Mark Medina
Veep is a comedy.
Damon Hadfield
Yes. Veep is a comedy.
Sam Claiborne
Dry fist of Precious Brigade.
Damon Hadfield
Yep.
Mark Medina
Just for anyone in the audience that maybe wasn't aware, it's a 30 minute sitcom starring one of the stars of Seinfeld.
Sam Claiborne
You could watch them both on hbo and they both take place in the United States of America. So.
Mark Medina
Yeah. And you know.
Sam Claiborne
And that's where the comparisons end.
Damon Hadfield
That's not true at all. The comparisons. There's still a further comparison, which is that they both have political messaging that is a bit, you know, vague.
Mark Medina
Yes.
Sam Claiborne
Both sides. Yeah.
Justin Davis
Okay. All right, I'm watching.
Sam Claiborne
Speaking of.
Damon Hadfield
Just watch Beep instead.
Sam Claiborne
Lord of the Rings, Rings of Power is making a lot of equivalences between good and bad. Evil. Now that all the forces are syncing up with each other.
Mark Medina
Cool.
Justin Davis
Are they trying to make Sauron sympathetic?
Sam Claiborne
There's like, there's a. There's a faction that's like, also evil that also doesn't like Sauron, basically. That. That's, you know, that's interesting. That's the only interesting thing about the season, though.
Justin Davis
Yeah, we were talking about this. Yeah. There was so much buzz around the first season, and I feel like it's just crickets out there about season two.
Mark Medina
Yeah.
Justin Davis
That brings us to video game 20 questions. Our suggestion this week comes from Matt from New Hampshire, who has a nice little story about his selection, but we'll save that until after it is revealed. So with that said, let the question begin.
Mark Medina
This game come out in the 70s, 80s or 90s?
Justin Davis
No.
Mark Medina
2000S game.
Damon Hadfield
If only there weren't 24 of them.
Sam Claiborne
It's a collection of games that looks like 80s games. Is this an indie game?
Justin Davis
No. I mean.
Mark Medina
Oh, God.
Justin Davis
You know, we talk about. This is India genre. You know, I think if you were going to buy the literal definition of indie, it probably would be, but you wouldn't. You wouldn't talk about this with other indie games.
Mark Medina
I feel like I'm the only person that is bothered by that. It's like, technically, any Electronic Arts game is an indie game because they're not first party. Right. But, you know, anyway, we all Would.
Sam Claiborne
You call Veep an indie movie?
Damon Hadfield
I call it an indie show.
Mark Medina
That was a joke.
Sam Claiborne
All right, let's.
Mark Medina
Was this game developed in the U.S.
Justin Davis
I'M sorry, what was that, Justin?
Mark Medina
Was it developed in the United States?
Justin Davis
Yes.
Sam Claiborne
Is it a console exclusive?
Justin Davis
No.
Mark Medina
Was it developed by EA or Activision?
Justin Davis
No. That's five.
Damon Hadfield
I feel like Ubisoft weirdly fits the description of, like, kind of indie, but not really. But also. Yeah, but also, like, they don't make a lot of games in America.
Mark Medina
No. That's what I was going to say. They don't do a lot of US development.
Sam Claiborne
Does this come out? Do we know if it. We don't have any year besides just. It's this century, right?
Mark Medina
Yes.
Sam Claiborne
Okay. Is this from before 2010?
Justin Davis
No.
Mark Medina
Can you play this game on the Switch?
Justin Davis
No.
Sam Claiborne
Is it. Well, he never asked this one. Well, I guess we got it. But anyway. Is it from the current console generation?
Justin Davis
No.
Sam Claiborne
Interesting. Okay, so PS. It has to be at the end of 360 or at the beginning of the whole PS4.
Mark Medina
What do we know? We know it's after 2010, but not on this gen.
Damon Hadfield
So tail end of PS3. Xbox 360, kind of.
Mark Medina
Well, or the. Or PS4.
Damon Hadfield
Or all of PS4. Xbox One.
Mark Medina
Correct.
Damon Hadfield
Did we ask if it was exclusive to one of those consoles?
Mark Medina
We did, and it is not.
Damon Hadfield
Oh, okay. But not On Switch.
Mark Medina
Multi platform US developed game from the after. From the 2010s, give or take.
Sam Claiborne
Is this game part of a series?
Justin Davis
Yes.
Damon Hadfield
Hey, not me.
Sam Claiborne
Series have a game coming out that's not out yet. That's already announced.
Justin Davis
No. And that is Ted.
Mark Medina
That's a good question, though. Could have been GTA 5. Yeah.
Sam Claiborne
Nothing on the horizon for this series.
Damon Hadfield
I think we gotta figure out what we do in this video game.
Sam Claiborne
Hmm. Is you a human?
Justin Davis
Yeah.
Mark Medina
Is this game of. Is this game first person?
Justin Davis
I think you would call it that. I don't know. I don't think you would call it that.
Sam Claiborne
Is it a. Maybe it's like a strategy type game. Pick three genres and ask. Strategy puzzle. And what are games where it's not obvious who you're playing as?
Mark Medina
I don't know, sports, Sport.
Sam Claiborne
Is it a strategy puzzle or sport game?
Justin Davis
No.
Sam Claiborne
Okay.
Damon Hadfield
You wouldn't call it first person, but it's giving him pause.
Sam Claiborne
You know, you're a human.
Damon Hadfield
Yeah.
Sam Claiborne
Maybe a vehicle game.
Damon Hadfield
You could be a car.
Sam Claiborne
You know, if it's first person.
Mark Medina
A human. Okay. I don't. Yeah. Do you shoot guns in this game?
Justin Davis
No.
Damon Hadfield
Oh, but we said. We said sport. And I don't know about Damon, but I would classify racing games as sports games.
Sam Claiborne
I know that's complicated.
Mark Medina
But not. But not twisted metal. I'm just saying there's. There's car games that aren't sports games.
Damon Hadfield
True, true. That.
Mark Medina
Destruction Derby on the PS1. Oh, boy. I have no idea what we're doing.
Sam Claiborne
Yeah. This is a tough one.
Mark Medina
Yeah.
Sam Claiborne
What was the clue about the writer?
Mark Medina
What?
Sam Claiborne
The writer said he didn't read it.
Justin Davis
An anecdote about it. About this.
Mark Medina
Is this game. Does this game take place in, like, roughly, like modern day real world?
Justin Davis
Yes. And that is 15.
Mark Medina
But you don't shoot guns?
Justin Davis
Nope.
Sam Claiborne
I think it's Hotline Miami.
Mark Medina
I think it's. I think it's like a quantic dream game. I think it's like Beyond Two Souls or. What was the one where you go, Jason?
Sam Claiborne
Heavy Rain.
Mark Medina
Heavy Rain? Yeah. I think it's one of those genre adventure. Well, I. Yeah.
Damon Hadfield
Well, telltale as well, like.
Mark Medina
Yeah. Or like a telltale game. Yeah. Is this like. Is this one of those kind of games, Damon, where you're, like, walking around talking to people?
Sam Claiborne
A walkie talkie?
Mark Medina
Yeah. Is it a walkie talkie?
Justin Davis
No, it's not.
Mark Medina
Oh, man.
Damon Hadfield
Damn it. Well, if you're not shooting, you could be slashing.
Mark Medina
Yeah. Well, you're not talking and you're not shooting.
Sam Claiborne
Or walking.
Damon Hadfield
Well, I mean, I don't think we're ruling out talking, are we? I think we're just ruling out that genre.
Mark Medina
I'm just goofing around. Okay.
Damon Hadfield
I was like, hold on.
Sam Claiborne
Is this a game about violence?
Mark Medina
No, but it's also not about walkie talkies.
Sam Claiborne
No, I think it's a driving game.
Mark Medina
If it's not violent and it's not about walkie talkies, what does that leave us with? Man's Sky.
Justin Davis
That should be a huge clue.
Damon Hadfield
Maybe Sims. What do you mean, like Sims?
Mark Medina
What do you. How is that a huge clue?
Sam Claiborne
Maybe it's flight simulator that.
Mark Medina
Yeah. Well, yeah, except that's next box exclusive. But it could be something like that. Yeah, yeah, yeah, sure. So. Or like how Outrun was not a racing game, but was a driving game. So, like, no Man's Sky.
Sam Claiborne
Is this game about vehicles?
Mark Medina
No, man.
Justin Davis
You have one question and a guess.
Damon Hadfield
One question.
Sam Claiborne
Are you sure you didn't miss five?
Mark Medina
I'm pretty sure. We're on 14.
Damon Hadfield
How do we earn more questions?
Sam Claiborne
He said that should be a big clue, though.
Mark Medina
Well, yeah, just that it's not about violence and it's not a walkie talkie.
Sam Claiborne
Remember how it wasn't really an indie game too?
Mark Medina
Well, and it's not a puzzle game, so I don't even think it's like something abstract.
Damon Hadfield
Oh, wait, the original question was EA Activision, Right? So it can't be like Sims or anything because.
Mark Medina
No.
Damon Hadfield
Well, shoot.
Mark Medina
I know.
Damon Hadfield
It might be a book, it might not be a game at all.
Sam Claiborne
What do you do in a video game when you can't do any of the stuff that we've talked about?
Justin Davis
What do you do?
Mark Medina
You farm.
Damon Hadfield
Yo.
Sam Claiborne
Vehicles though. Would that be Stardew?
Mark Medina
Well, yeah, like, it could be a Stardew. Like, or like, I know Animal Crossing is Nintendo, but some kind of like Animal Crossing, like. Yeah, or like, you know, does that match everything?
Sam Claiborne
Did Stardew match everything?
Mark Medina
Damon could really be swerving us and it could be like. It could be like farmville, you know.
Damon Hadfield
Or something the farming genre does. I don't think of like vehicles when I think. I mean, Stardom doesn't even have vehicles.
Mark Medina
So other stuff, like, I play a lot of like factory games, like satisfactory and factorio. Like any kind of game that's like an empire management, like strategy conveyor belt.
Sam Claiborne
So you can do is narrow down to that, though. It's like, is this a factor? And then it's like, yes.
Mark Medina
And it's like, well, is this Damon? Should I use Our last question on this. Is this a game where you're either farming or building up some kind of economic empire, like leading a business?
Justin Davis
No, no, I don't.
Mark Medina
I don't.
Sam Claiborne
We got to know the above games.
Mark Medina
I actually don't feel bad about burning. Our last question on that.
Sam Claiborne
I think I loved it.
Justin Davis
You've got a guess, but if I'm being honest, you're. You're just nowhere near where you. Where you need to be.
Sam Claiborne
Maybe it's the pinball arcade.
Mark Medina
Yeah, it could be. Pinball Arcade.
Justin Davis
Should I share Matt from New Hampshire's anecdote?
Damon Hadfield
Oh, sure. Wait. But this won't reveal.
Justin Davis
No, no, no, no, no, no. If you're conceding if I read this, that's fine.
Damon Hadfield
Okay. Can we make a guess?
Sam Claiborne
A game?
Damon Hadfield
I think it is. I think it's army of Two, the sequel.
Mark Medina
Yep. The army of Two. Two?
Damon Hadfield
Yeah.
Sam Claiborne
What's the one where you play as co op with your. With that one. Awards and stuff, which is. Choose that one.
Damon Hadfield
That's the one.
Sam Claiborne
Not army of Two. No, I mean, I'm saying like the one where you're like a husband and wife.
Damon Hadfield
Yeah. I forget what it's. Oh, it takes two. Yeah, it's probably. It takes two.
Mark Medina
Yes.
Damon Hadfield
Okay, Damon. It takes two.
Justin Davis
It's not. It takes.
Damon Hadfield
We thought we had it.
Sam Claiborne
It's army of Two.
Mark Medina
Two.
Sam Claiborne
Army of.
Damon Hadfield
It's probably army of Two, and I'm going to be pissed.
Justin Davis
Also, you knew it was developed in the US So the Quantic Dream games would have been out.
Mark Medina
They're not in the U.S. no, they're.
Justin Davis
Like Matt from New Hampshire says, over the last year, my seven. My seven year old son Lincoln has been really getting into music.
Damon Hadfield
Oh, okay. Music.
Justin Davis
What's. That's a game with no guns and.
Damon Hadfield
Not walking around talking Rock Band, Guitar Hero.
Sam Claiborne
My wife and I have taken those games anymore. You know, my wife and I have.
Justin Davis
Taken him to see Weezer, the 502s, and Vampire Weekend. Not familiar with 502s. He has loved every minute of every show. He also recently started to take piano lessons, which he also loves. Last spring, I wanted to introduce Lincoln to either Guitar Hero or Rock Band. My wife and I have been so far out of the loop when it comes to those games, we weren't sure what was the easiest way to get back into them. I found out that Rock Band 4, which is the game, is the latest entry into the series on PS4 and Xbox One. I saw that the game was only 10 bucks on the PlayStation Store and it came with 50 songs. Now we just needed a guitar controller. I did some research and saw that PDP made a brand new guitar controller called the Riffmaster. I soon realized that the Riff Master was sold out everywhere. And ebay prices were crazy high. I kept on checking major retailers. Everything was sold out for months. Finally in July, the Riffmaster came back in stock and we purchased one. While digging through some old gaming accessories in my closet, I found an old Guitar Hero live microphone which works with guitar with Rock Band 4. Then my wife bought me a brand new Rock Band drum set for my birthday from eBay. The three of us have been playing Rock Band 4 nightly since we got it on July 3rd. The game has definitely been our family game of the summer. I would love to see it be a part of video game 20 questions.
Sam Claiborne
Amazing. It's great anecdote.
Justin Davis
Yeah, it's good.
Damon Hadfield
Real quick, before we end, I want to mention to Justin I have been bitten by the satisfactory bug. What a game. Yeah, what a game that is.
Mark Medina
Do you have like a nice organized factory or is it like a spaghetti factory?
Damon Hadfield
She's beautiful, Justin. She's beautiful.
Mark Medina
Is that true?
Damon Hadfield
Oh no, it is true. Because I made a video.
Sam Claiborne
Ask Amanda if it's true.
Mark Medina
Good for you.
Damon Hadfield
Made the entire factory pink.
Mark Medina
Whenever I play these games, I just embrace the spaghetti and just accept that, look, it doesn't make sense to anyone but me and you eventually reach these games.
Justin Davis
This is satisfactory.
Damon Hadfield
This is it.
Justin Davis
You got AK47s in this thing.
Mark Medina
These games get more and more and more complex where now you need to build a whole sub factory that does nothing but make oil and pipe it back into your main factory. You reach this inflection point where you don't understand how what you built works anymore, but you just know that it works. But then you can't ever touch it. You're like, well, I can't fix anything anymore because this stuff that I need.
Sam Claiborne
To be happening for technology.
Damon Hadfield
Yeah. If half your base loses power, it's the most stressful thing because so many things could, could have contributed to that.
Sam Claiborne
And this is like the perfect metaphor for website development.
Damon Hadfield
Yeah, yeah, yeah.
Sam Claiborne
Eventually, like nobody knows how to fix this.
Damon Hadfield
This is. Our reviewers base this. I mean this is honestly like a metaphor on how under tell was built. Right. It's like you just like build stuff until it just works. And, and that's, that's what his base is going for. My base looks nothing like that though. This is like 130 hours. I again, I've. I've played less than one, but okay, man.
Mark Medina
So the spaghetti is still coming.
Damon Hadfield
It could. Because here's the thing is the game is like separated into phases and every time you finish a phase it's like you're leaping forward, you know, a hundred years in technology and suddenly you're like, how do I incorporate this into what I have? Do I want to just make a new base? Like it's, it's quite overwhelming but really fun to lose many, many hours to.
Justin Davis
Very, very quickly from what I'm seeing here, explain why I would need an AK47.
Damon Hadfield
There are monsters. You're on an alien planet.
Justin Davis
Okay, okay, gotcha.
Damon Hadfield
That's not the like crux of the game. Combat is not.
Mark Medina
I also, I always play these games on piece. I'm only here for the conveyor belts.
Damon Hadfield
I didn't even know you could do that.
Mark Medina
Well, I don't know about satisfactory specifically but like factorio in most of these games so that's an option.
Damon Hadfield
I don't, I don't like no Man's Sky. You just, you just play on fly in base mode.
Mark Medina
That's not a conveyor belt game.
Damon Hadfield
Kind of is.
Justin Davis
Well, anyways, nicely attempt at Rock Band 4. Thank you for the suggestion, Matt from New Hampshire. Viewers, listeners, if you have your own Suggestions for video game 20 questions, email them to me at the email address gamestopijin.com Although next week while I am on vacation, Sam will be hosting for you. So you will need to source some user submitted video game 20 questions options elsewhere. But you will be in good hands with Sam. So that's all the scoops that we have for you this week. I will see you in two weeks. Thank you Sam. Thank you Justin. Thank you, Mark. Thank you to Tayo working behind the scenes to make this episode possible. My name is Damon. This is IGN Gamescope. And we're out. What's up everyone? It's Noah Daniels.
Sam Claiborne
Hey y'all, I'm jj.
Justin Davis
Hey guys, it's Katie. And we're your host of the Real Hauntings podcast where we bring on guests to share their first hand encounter, ghost stories and supernatural experiences. Now on to the trailer.
Mark Medina
I've been warned to not tell this.
Justin Davis
Story, but I think because of the way it ends, it's okay to tell this story. Because some people say that with certain entities to like speak of them or talk about them or in any way, like portray them as powerful will attract them to other people.
Damon Hadfield
The creepiest thing about it to me.
Mark Medina
Is a lot of times it would.
Justin Davis
Wait for me to notice it.
Mark Medina
Like it would just lay its arm out like this, and then I'd be.
Justin Davis
Like, where is it?
Mark Medina
Where is it? And then I'd see it, and then.
Justin Davis
It would just slither back. For more information on the Real Haunting Drill Ghost Stories podcast, make sure you check out Real FM to learn more about our podcast and many other amazing podcasts.
Mark Medina
Hi, I'm Jennifer, a founder of the.
Sam Claiborne
Go Kid Go network at Go Kid Go.
Mark Medina
Putting kids first is at the heart.
Justin Davis
Of every show that we produce. That's why we're so excited to introduce.
Mark Medina
A brand new show to our network called the Search for the Silver Lining, a fantasy adventure series about a spirited young girl named Isla who time travels to the mythical land of Camelot. Look for the Search for the Silver.
Justin Davis
Lining on Spotify, Apple, or wherever you get your podcasts.
Game Scoop! 781: Words of Wisdom – Detailed Summary
Release Date: September 26, 2024
Host: IGN
In Episode 781 of Game Scoop!, titled "Words of Wisdom", the IGN team delves into the latest happenings in the gaming world. Hosted by Damon Hadfield, the panel includes Sam Claiborne, Justin Davis, and Mark Medina. This episode covers a range of topics from game announcements and reviews to industry news and community interactions. Below is a comprehensive breakdown of the key discussions, insights, and conclusions from the episode.
The episode kicks off with an analysis of recent announcements from the latest State of Play event.
Ghost of Yote: Sequel to Ghost of Tsushima
Justin Davis introduces the highly anticipated sequel, Ghost of Yote, confirming its release next year exclusively for the PS5. Set 300 years after the original, the game features a new protagonist, Atsu, a female samurai, and is set during the Blue Eye Samurai era, introducing gunplay mechanics.
Justin Davis: "It's set like the Blue Eye Samurai era. So there will be some gunplay, I think." [17:12]
Mark Medina expresses enthusiasm about the sequel's visual advancements and draw distance, highlighting its alignment with next-gen capabilities.
Mark Medina: "Draw Distance is a big sort of priority for the team in this game, like being able to..." [18:50]
Sam Claiborne praises the game's open-world design and supernatural elements, noting the seamless integration of magic and modern mechanics.
Sam Claiborne: "You can do some of the powers from Breath of the Wild... it's really impressive." [34:26]
The panel discusses several new game releases, offering reviews and personal experiences.
Legend of Echoes of Wisdom
Justin Davis mentions the game's release and Ijin's review, awarding it a 9 out of 10. Sam Claiborne elaborates on the game's depth, comparing it to the Zelda series, emphasizing its multiple problem-solving approaches and open-world exploration.
Sam Claiborne: "It's not a full-on Zelda game, it's just as Tom told the staff..." [05:15]
Beyond Shadowgate
Justin Davis introduces Beyond Shadowgate, the official sequel to the NES classic Shadowgate, developed through a Kickstarter campaign. The game boasts modernized 8-bit graphics and 200 rooms, a significant upgrade from the original's 43 rooms.
Justin Davis: "It's a NES-style, point-and-click, first-person dungeon crawler... it's amazing." [16:26]
Astrobot
Justin shares his positive experience with Astrobot, highlighting its creature abilities and cross-platform availability.
Justin Davis: "We have been playing Astrobot. I'm still playing Star Wars Outlaws..." [15:11]
The discussion shifts to broader industry news affecting upcoming game releases and platform strategies.
Assassin's Creed: Shadows Delay
Justin Davis notes the delay of Assassin's Creed: Shadows to Valentine's Day, attributing it to the underperformance of Star Wars Outlaws. Mark Medina views the delay positively, appreciating Ubisoft's commitment to game polish and leaderboard optimization.
Mark Medina: "I think it's a brave, not very easy choice that they made..." [25:45]
Star Wars Outlaws on Steam
The panel debates the strategic move to release Star Wars Outlaws on Steam, with Sam Claiborne speculating it could boost the game's performance by leveraging Steam's discovery platform.
Sam Claiborne: "Steam is a discovery platform, among other things..." [27:57]
Upcoming 2025 Releases
Damon Hadfield lists anticipated 2025 titles, including Assassin's Creed: Shadows, Avowed, Death Stranding 2, Metroid Prime 4, GTA 6, and the rumored Switch 2.
Damon Hadfield: "Assassin's Creed, Shadows, Avowed, Death, Stranding 2, Doom..." [29:17]
The team contemplates the potential impact of GTA 6 on the gaming industry, questioning whether its release will overshadow other major titles.
Damon Hadfield: "I'm really curious as to how much of a threat Grand Theft Auto 6 poses..." [42:43]
Justin Davis shares personal anecdotes about gaming accessories, particularly Rock Band 4, enhancing family gaming experiences.
Rock Band 4 Success Story
Justin recounts the challenges of acquiring the Riffmaster guitar controller and the joy it brought to his family once obtained, leading to nightly gaming sessions.
Justin Davis: "We have been playing Rock Band 4 nightly since we got it on July 3rd..." [71:05]
Satisfactory and Base Building
Damon Hadfield expresses his fascination with Satisfactory, emphasizing the game's complexity and base building mechanics, likening it to website development in terms of intricate design.
Damon Hadfield: "She's beautiful, Justin. She's beautiful." [72:36]
The panel transitions to discussing new TV shows, sharing recommendations and critiques.
"Penguin" Series
Mark Medina praises the show, noting Colin Farrell's standout performance and its departure from typical Batman-like aesthetics.
Mark Medina: "I think it's a very rad ending to a TV show." [51:52]
"Civil War" Movie
Justin Davis critiques the "Civil War" movie for its lack of narrative depth and political context, aligning it with Joker in style but differing in substance.
Justin Davis: "The main criticism that I heard at the time from all reviews... never explained." [56:31]
"Veep"
Damon Hadfield and Sam Claiborne discuss the comedic aspects of "Veep", comparing its political messaging to other shows and appreciating its humor.
Sam Claiborne: "He's Breaking Bad, guys. Sure type cast, isn't he?" [58:18]
In a segment called "Video Game 20 Questions", the team engages with listener Matt from New Hampshire's submission, trying to guess a game based on his clues.
Clue Breakdown
The game in question is a modern, non-violent, multi-platform title developed in the US, part of a series, and released post-2010. The team exhausts their questions without reaching the correct guess, revealing Matt's anecdote about introducing his son to Rock Band 4, which plays a pivotal role in understanding his submission.
Justin Davis: "I would love to see it be a part of video game 20 questions." [71:05]
Although the panel does not successfully guess the game, they appreciate the community engagement and the personal stories shared.
Consistent with IGN's summarization guidelines, all advertisement segments, including promotions for Mint Mobile, HIMS, Dragon Ball Legends, and other products, were omitted to maintain focus on the episode’s core content.
Damon Hadfield wraps up the episode by thanking contributors and encouraging listeners to submit their own Video Game 20 Questions for future episodes. The team signs off with teasers for upcoming content and special mentions, maintaining the engaging and informative tone typical of Game Scoop!.
Notable Quotes:
Justin Davis: "It's set like the Blue Eye Samurai era. So there will be some gunplay, I think." [17:12]
Sam Claiborne: "You can do some of the powers from Breath of the Wild... it's really impressive." [34:26]
Mark Medina: "Draw Distance is a big sort of priority for the team in this game, like being able to..." [18:50]
Justin Davis: "We have been playing Rock Band 4 nightly since we got it on July 3rd..." [71:05]
Damon Hadfield: "I'm really curious as to how much of a threat Grand Theft Auto 6 poses..." [42:43]
Conclusion
Episode 781 of Game Scoop! provides a thorough overview of upcoming games, industry shifts, and community stories, enriched by the hosts' personal insights and experiences. From the excitement surrounding Ghost of Yote to the strategic considerations of Ubisoft's game releases, the IGN team offers valuable perspectives for gaming enthusiasts. Additionally, the segment on Video Game 20 Questions emphasizes the podcast's commitment to engaging with its audience, fostering a sense of community among listeners.
For those who couldn’t tune in, this summary encapsulates the episode's essence, ensuring you stay informed about the latest in the gaming landscape.