Game Scoop! Episode 817: "Well, That Sucks" Summary
Host: Damon Hadfield
Guests: Sam Claiborne and Justin Davis
Release Date: July 11, 2025
Network: IGN & Geek Media
I. Return from Vacation and Initial Updates (02:32 – 06:39)
After a brief hiatus due to a European and UK vacation, host Damon Hadfield rejoins the Game Scoop! team alongside Sam Claiborne and Justin Davis. Damon shares humorous anecdotes from their trip, including a visit to a unique sushi restaurant in London featuring a bathroom filled with piranhas.
Notable Moment:
- [04:04] Damon Hadfield: “We spent a week in London and even had to cobble together a makeshift studio setup at the IGN UK office.”
II. Perfect Dark Cancellation and Its Industry Impact (00:00 – 22:58)
The episode takes a somber tone as Damon announces the cancellation of Perfect Dark, following Microsoft’s significant layoffs impacting over 9,000 employees. The discussion delves into the implications of shutting down an internal studio after five years of development, highlighting the frustration and disappointment within the gaming community.
Key Points:
- Perfect Dark was highly anticipated, being a reboot of the beloved 25-year-old franchise.
- Cancellation is attributed to internal turmoil, leadership changes, and development challenges at Microsoft’s Initiative studio.
- The shutdown is likened to other canceled projects like Everwild and the sequel to Elder Scrolls Online.
Notable Quotes:
- [08:21] Sam Claiborne: “Because Microsoft owns the IP outright, it’s such an effective way of killing a game when an internal game is canceled by its own publisher. Oh, brutal.”
- [09:35] Damon Hadfield: “Seven years is... it's like 10% of your entire like working life.”
III. Ghost of Yotei State of Play Presentation (22:58 – 35:19)
Shifting gears, the hosts turn their attention to the recent Ghost of Yotei State of Play, expressing excitement and optimism about the upcoming game. They discuss the game’s innovative features, such as multiple director modes inspired by iconic filmmakers like Kurosawa and Miike, and compare its open-world design to titles like Breath of the Wild and Assassin’s Creed Odyssey.
Key Points:
- Ghost of Yotei promises a rich, open-world experience with diverse gameplay mechanics.
- The game includes unique visual modes that alter the aesthetic and atmosphere, enhancing player immersion.
- Positive reception to the State of Play highlights the game’s potential as a contender for game of the year.
Notable Quotes:
- [24:23] Damon Hadfield: “Perfect Dark is dead, period.”
- [25:59] Sam Claiborne: “I think this is really appealing. I think it’s really admirable.”
IV. Top Selling Games and Industry Reflections (35:19 – 62:58)
The hosts review the top 10 best-selling games of May 2025, noting that several are Xbox titles, including Monster Hunter: Wilds, Oblivion Remastered, and Assassin’s Creed Shadows. They critique the trend of remasters versus new original titles, praising Nintendo’s consistent and timely game releases. The conversation also touches on the impact of Xbox Game Pass on game sales and developer confidence.
Key Points:
- Monster Hunter: Wilds leads the sales chart despite mixed community reception.
- Oblivion Remastered secures the second spot, raising questions about Xbox’s focus on remakes over new IP.
- Comparisons highlight Nintendo’s successful strategy in maintaining a steady flow of quality releases.
- Concerns are raised about Microsoft's ability to retain developer trust following recent cancellations.
Notable Quotes:
- [41:57] Damon Hadfield: “Kingdom Come Deliverance 2 is the sixth best-selling game of the year so far.”
- [46:08] Justin Davis: “There’s a threshold by which, okay, this is the limit. And now we don’t need games to look better.”
V. Gameplay and Narrative in Modern Games (62:05 – 72:42)
The discussion shifts to the concept of ludonarrative dissonance, exploring the tension between gameplay mechanics and storytelling. The hosts use God of War and Death Stranding 2 as examples to debate whether collectibles and side quests enhance or detract from the overall narrative experience.
Key Points:
- Ludonarrative Dissonance refers to conflicts between a game’s narrative and its gameplay objectives.
- Collectibles in games like God of War can either enrich the experience by providing power-ups and extending gameplay or disrupt narrative immersion.
- The debate underscores the challenge of balancing story and gameplay to cater to diverse player preferences.
Notable Quotes:
- [60:21] Justin Davis: “Video game stories are more than just their cutscenes and like the script, it's, it's the vibes and it's where you're going and what you're doing and what you're exploring and how is it making you feel.”
- [59:11] Damon Hadfield: “It's not a problem for me. It's well documented. I just, I just don't really care about stories in video games.”
VI. Listener Interaction: Video Game 20 Questions (73:01 – 76:53)
Engaging with their audience, the hosts participate in the "Video Game 20 Questions" segment. A listener named Nick from Emmitsburg, Maryland, challenges the hosts to identify the game Jackal, an arcade and NES title by Konami. The segment highlights nostalgia and the joys of classic multiplayer gaming.
Key Points:
- Identification of Jackal through a series of targeted questions.
- Discussion on the game’s mechanics, including vehicular combat and cooperative play.
- Reflection on the preservation and appreciation of classic games.
Notable Quotes:
- [69:28] Sam Claiborne: “It could be like there’s no series.”
- [71:34] Sam Claiborne: “Great game though. I really end up liking it like, you know, just like in terms of like civ. I like civ.”
VII. Closing Remarks and Upcoming Content (76:12 – End)
The episode wraps up with acknowledgments to listeners and contributors. The hosts tease upcoming segments, including their participation in upcoming events like Comic Con and future content offerings from IGN’s podcast network.
Notable Moments:
- Announcement of future shows such as CineFix Top 100 and Next Gen Console Watch.
- Invitation for listeners to engage via email for suggestions and interactions.
Final Thoughts:
- Damon Hadfield reflects on the episode's heavy news, balancing it with discussions on exciting upcoming games.
- The hosts express gratitude towards their team and listeners, maintaining the community-centric ethos of Game Scoop!.
Conclusion
Episode 817 of Game Scoop! delivers a compelling mix of industry news, personal anecdotes, in-depth game discussions, and listener engagement. From the unfortunate cancellation of a beloved title to the anticipation surrounding Ghost of Yotei, the episode captures the dynamic and often tumultuous landscape of the gaming world. The thoughtful debates on game narratives and the nostalgic nod to classic games like Jackal further enrich the conversation, making it a valuable listen for both seasoned gamers and newcomers alike.
Notable Quotes for Reference:
- [00:00] Damon Hadfield: “Perfect Dark is canceled. What the heck.”
- [08:21] Sam Claiborne: “It’s such an effective way of killing a game when an internal game is canceled by its own publisher. Oh, brutal.”
- [25:59] Sam Claiborne: “I think this is really appealing. I think it’s really admirable.”
- [60:21] Justin Davis: “Video game stories are more than just their cutscenes and like the script...”
- [73:34] Damon Hadfield: “Let the questioning begin.”
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