Transcript
A (0:00)
Hello everyone. I'm Katherine Price. I am the author of the Power of Fun and how to break up with your phone and the how to feel alive substack newsletter. I'm so happy that you all are with me and us today. I'm here with Devin McNulty, who's the co founder and brain tender in chief of Funmentum Labs, which is a consultancy group dedicated to harnessing the power of fun in a workplace setting as a way to unleash creativity and productivity and teamwork and all sorts of good things. And we are here today for our first installment of our Fun at work collaboration where we are taking questions from the fun squad in particular and trying to brainstorm answers to your vexing challenges when it comes to how to have more work. Sorry, more work in a fun place setting. That's great. More fun in a workplace setting. Devin, before we get into the details and the definition of fun, anything you want to add?
B (0:53)
Oh, just that, you know, Funmentum Labs, we've come in through the marketing and advertising world and we have a sister agency, funworks, that's still a full service agency. And what we do is we use fun and play to deliver breakthrough results for companies. And we've been doing this for over 10 years with big companies like ESPN, Visa, Google, tons and tons of them. And it's always the same. Everybody's very skeptical about it. Is this going to be worth my time? Is this going to be worth my money? And then at the end it's like, wow, we cut out however many weeks out of our process. We wow. I can't believe this type of attitude and approach helped us come to a decision faster. And that's the thing that just always makes me so excited, is that we are getting the best of both worlds. We're actually making work a little bit of a better place to be while giving those bottom line results that all businesses need in order to justify. So that's just what makes me excited and that's why I'm excited to be talking to you here today, Kathy.
A (1:51)
Devin is just very excited in general, as we all will learn soon enough, if you have not gathered already in a wonderful way. Also, he just started his own substack newsletter and it's called Fun at Work. And I'll drop a link into that in my post about this, but you all should check it out and sign up because I personally learn stuff and I'm inspired every single time we talk and I'm quite confident that you all will have the same experience. So, Devin, and I have been working together for over a year now and playing together honestly in a collaboration about how to harness the power of fun. And as I mentioned, we are doing a series where people can actually send us their workplace questions. So members of the Fun Squad can send them in. Everyone else can benefit benefit from those questions. But if you do want to send us questions personally, please become a member of the Fun Squad, which is basically my paid subscribers. But we have a couple questions from the audience and we're very excited to dive in and give some ideas for things you can do to solve those. But before we do that, we wanted to quickly refresh everyone on how we're defining fun, because we thought that would be a very important thing to frame our discussion with. Thank you, Devin. Devin is holding up a copy of my book, the Power of Fun. As many of you probably already know, in my book, I define fun as the confluence of three factors. And those factors are playfulness, connection, and flow. And so if I actually were visually prepared for this, I would be showing you a Venn diagram right now where playfulness, connection, and flow would all overlap and the center of those three circles would be what I would consider to be true fun. And to quickly clarify, playfulness really just refers to your attitude, so you don't necessarily have to literally be playing games. That often makes adults freak out a bit. It's about the attitude you bring to things, about having a lighthearted spirit, finding ways to laugh, not taking yourself too seriously. Devin has a background in improv. He can talk to us at length about playfulness and the power of play in all forms. Connection refers to actually feeling like you have a special shared experience with other people. Some people do report having fun alone, but vast majority of stories people share with me, there are other people involved. And then flow is the state you get into when you're totally actively engaged and present in your current experience, often to the point that you lose track of time. It's when you're in the zone. And the most quintessential example is an athlete playing a game or a musician playing a piece of music. It's very different from a passive kind of times flying because I'm staring at Netflix state. That's junk flow, not what we're talking about. This is active and engaged. And what I've personally noticed is that in the vast majority of stories that people tell me about fun, you do have all three of these factors present. But the thing about playfulness, connection, and flow is they're all also very good for us. When they happen on their own. They're extremely powerful. Each of those three has lots of research behind why it's good for our mental and our physical health, not to mention creativity and productivity. And one of the things I love about defining fun as the confluence of playfulness, connection, flow, and flow is it takes this nebulous concept of fun that can seem kind of unattainable or just out of reach. What does that mean to have fun? How could you possibly do that more in your life, let alone in a workplace setting? And it makes it much more concrete and tangible. If we can fill the moments of our lives with more playfulness, connection, or flow, our lives are going to be better. And that's true in a personal context and it's also true in a professional context. So Devin and I just wanted to frame it that way because that's the lens through which we're approaching these problems and these challenges you shared with us. How can we add more playfulness, connection, and or flow to these situations? Because at the very least, it'll make them more enjoyable and we might hit the bullseye and actually make them fun. So that's my spiel. Devin, anything else you want to add before we jump into our first vexing problem?
