
Hosted by Mark Rosewater · EN

In this episode, I talk about designing Magic: The Gathering® | Marvel Super Heroes.

This episode is part three of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

This episode is part two of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.

This episode is part one of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.

This episode is part two of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

In this episode, I talk about the history of one of Magic's greatest mechanics, landfall.

In this episode, I talk about the pros and cons of the depth of Magic's gameplay.

This episode is part one of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

What is "the rule"? Why does Magic have it? (It didn't always.)

In this episode, I talk about putting together the larger story arc of the Phyrexian War storyline from Throne of Eldraine through March of the Machine.