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Benjamin Shapiro
From advertising to software as a service to data across all of our programs and clients clients, we've seen a 55 to 65% open rate. Getting brands authentically integrated into content performs better than TV advertising. Typical lifespan of an article is about 24 to 36 hours. We're reaching out to the right person with the right message and a clear call to action. Then it's just a matter of timing.
Podcast Announcer
Welcome to the Martech Podcast, a member of the I Hear Everything Podcast network. In this podcast, you'll hear the stories of world class marketers that you use technology to drive business results and achieve career success. Here's the host of the Martech podcast, Benjamin Shapiro.
Benjamin Shapiro
Here's a question for my kids. What should marketers understand about Roblox as a serious platform for creators?
Danielle Peterson
Love it. So we recently launched a platform called Amaze Digital Fits which exists on Roblox and and it showed us that virtual merchandise can drive the same emotional value as physical products. So I'm sure your kids will tell you that in Roblox they get to play games as an avatar. And we've created a product where you can dress those avatars in specific types of clothes, but then also go back in and print physical products so you can match your avatar, which is really fun. So I think marketers really should stop thinking.
About Roblox as sort of a niche platform and kind of understanding maybe it's a frontier, maybe a brand experience in general.
Benjamin Shapiro
One of the things that I feel like people miss about platforms like Roblox is they are as much as they are games, they are communication platforms. Right. For the younger generation, you don't run to the schoolyard to hang out with your friends and light things on fire anymore. You. Not that I would ever do that. You connect with the headset on and your iPad and you talk to your friends and you get to have all that sort of camaraderie. But most of it's a digital experience.
Danielle Peterson
Exactly.
Benjamin Shapiro
So the communication platform and being part of that conversation amongst friends tends to be more powerful to me than the actual physical gameplay.
Danielle Peterson
Yeah, 100%. And we are all about figuring out a way to make those communities and those communications more exciting. And I think that's what we sought out to do with Amaze Digital fits.
Benjamin Shapiro
And that wraps up this episode of the Martech Podcast. Thanks to Danielle Peterson, the CMO of Amaze, for joining us. If you'd like to contact Danielle, you can find a link to her LinkedIn profile in our show notes or on martechpod.com, or you can visit her company's website, which is Amaze code. If you haven't subscribed yet and you want a daily stream of marketing and technology knowledge in your podcast feed, hit the subscribe button in your podcast app or subscribe on YouTube and we'll be back in your feed in the next week. All right, that's it for today, but until next time, my advice is to just focus on keeping your customers happy.
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Podcast Announcer
Thanks for listening to the Martech Podcast, and I hear everything. Production Looking to launch or scale a podcast like this one for your brand? Then visit iheareverything.com.
Podcast: MarTech Podcast ™
Episode: What should marketers understand about Roblox as a serious platform?
Host: Benjamin Shapiro
Guest: Danielle Peterson, CMO of Amaze
Date: December 4, 2025
This episode explores why marketers should take Roblox seriously as a platform not just for gaming, but as a social and communication hub for younger generations. Danielle Peterson, CMO of Amaze, shares insights from launching digital and “phygital” (digital+physical) merchandise within the Roblox universe, revealing broader implications for marketer engagement and brand-building.
The conversation is insightful, energetic, and focused on innovation and the real behaviors of digital-native communities. Both host and guest speak informally and use analogies relatable to adults and parents.
This episode of the MarTech Podcast is a concise but insightful look at Roblox as an emerging, powerful platform for marketing and brand engagement. Through the lens of Amaze’s Digital Fits, it reveals how digital and physical worlds are merging for younger generations—and why brands must adapt, treating platforms like Roblox as legitimate community and communication spaces, not just games. The guest and host offer practical insights for marketers considering how to be relevant where their future customers actually “hang out.”