
On this episode of Relic Radio Science Fiction, Space Patrol brings us its story from November 29, 1952, titled, The Electronic Burglar. Listen to more from Space Patrol https://traffic.libsyn.com/forcedn/e55e1c7a-e213-4a20-8701-21862bdf1f8a/SciFi932.mp3 Download SciFi932 | Subscribe | Spotify | Support Relic Radio Science Fiction
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Commander Buzz Corey
Relic radio. This is Relic Radio. Sci Fi Old Time Radio Science fiction stories from relicradio.com.
Cadet Happy
Wheatjacks, Rice Jacks and Good Hot Wilson Present Space Pitfall
Narrator
I Adventure in the wild vast reaches of space. Missions of daring in the name of interplanetary justice. Travel into the future with Buzz Corey, Commander in Chief of the space platform. In today's transcribed adventure, Buzz and Happy are stranded on The Martian desert, 100
Commander Buzz Corey
miles from the nearest city.
Narrator
They've just come to an expanse of tiny green plants carpeting the desert for miles.
Cadet Happy
Something's wrong with my throat, Commander. It feels tight, hard to breathe.
Commander Buzz Corey
Mine's the same way, Happy.
Supporting Character (e.g., Happy or another crew member)
It couldn't be the dust coming up from the ground.
Commander Buzz Corey
No, it comes from the plant. Every time you take a step, the plants shoot out spores poisoning the atmosphere.
Cadet Happy
It's getting worse, Commander.
Narrator
What's still worse?
Commander Buzz Corey
These are poisonous lich poison.
Narrator
What are we going to do with it?
Cadet Happy
We can't go back.
Commander Buzz Corey
As we go on, these plant spores will paralyze our breathing muscles.
Narrator
We'll suffocate. We'll be back in just a moment with today's Space Patrol story. The Electronic Burglar say you want to have some fun, gang?
Commander Buzz Corey
Well, listen to this jet cycle.
Narrator
There's nothing in the tank but ordinary fuel. And here's the result. Just a putt, putt. That's all it is with ordinary fuel. But pour in some super fuel.
Cadet Happy
Wow.
Narrator
That's just like this. Supercharged Now. Yes sir, gang. When it comes to supercharging, you need super fuel. And the same thing is true of you, especially in the morning when you haven't had a bite to eat for hours. So to really get up ahead of steam, to really get set for a lightning takeoff, you have to get supercharged.
Commander Buzz Corey
And here's Buzz Corey's way of doing it.
Narrator
He eats a good breakfast with Rice Chex or Wheat Chex, the super cereals that have to supercharge you. Bite sized Chex. Chex. The cereals that taste so good. Chex. The cereals that are so crisp, so absolutely different. So take a tip from Buzz Corey. Eat a good breakfast with a super cereal and get supercharged. The super cereals. Rice Chex, Wheat Chex. Even on the man made planet Terra
Commander Buzz Corey
itself, few citizens are aware of the
Narrator
existence of the Marist Design and Development Company. Yet from Mercury to Pluto, there's hardly a man, woman or child whose life isn't made more secure and pleasant because of the engineering. Know how in the creation of electronic
Commander Buzz Corey
devices by the Maris Company and so when Howard Maris reported that his terror
Narrator
offices had been burglarized, Commander Corey assumed personal charge of the investigation.
Commander Buzz Corey
Right now, Buzz and Happy are standing
Narrator
before the damaged door of America's company
Commander Buzz Corey
vault, questioning the perplexed and worried executive, Howard Maris. I can't understand why the alarm system didn't work. I said it myself last night, just as I always do. How do you set it? There's a lock switch in my private office. Once that switch is set, nobody can force an entrance to the building without setting off the alarm. But what if somebody had the key to the outside doors? If they used it before regular opening time, even a key would set off the alarm. The only sign of force inside or out is at the vault door. Mr. Maris, are you positive you set the alarm switch last night? Absolutely. And the alarm did work, you know. Yes, but several hours too late. By the time our men got here, the metal on the endurium door had cooled where the automobile torch had melted it. It's the most baffling thing I've ever run into, Commander. One fact is pretty clear, Mr. Maris. Yes, what's that? Whoever did this job was extremely familiar with your operations. Are you suggesting it was an inside job? It almost had to be. Just look at what was taken. Yes, the anal scope plans, the most valuable thing in the vault.
Supporting Character (e.g., Happy or another crew member)
Excuse me, sir, but what is this anal scope?
Commander Buzz Corey
It's a device for detecting mineral deposits hundreds of feet underground. It's 10 times more efficient than any other instrument or method. We have those plans in the hands of someone who knows their value are worth at least a million space credits.
Supporting Character (e.g., Happy or another crew member)
Wow.
Commander Buzz Corey
Oh, excuse me. Yes, Maris here. Very well. Commander, I'm wanted in my office. Would you excuse me, please, Mr. Maris? Go ahead. Thank you.
Supporting Character (e.g., Happy or another crew member)
Commander, if it was an inside job,
Commander Buzz Corey
why did the thief have to use an atomic torch on a vault?
Supporting Character (e.g., Happy or another crew member)
He got into the building without setting off the alarm.
Commander Buzz Corey
The alarm didn't go off until the thief was safely away. If I didn't know Maris so well, I'd suspect him of being involved in the robbery.
Supporting Character (e.g., Happy or another crew member)
Well, how about his chief engineer?
Commander Buzz Corey
Cellar. They both agreed to a brainograph test. I think they'll pass it. They've worked with Robbie and me on top secret projects a number of times. Maris and Chella are exceptionally honest. Well, the security department men have gone over everything and haven't found a single clue. What's the next step? A brain O graph. Excuse me, sir, but have a look at this. What? On the floor of the vault here. It looks like broken glass. It is Somebody dropped his glasses. Gather it up carefully, Happy. Yes, sir.
Supporting Character (e.g., Happy or another crew member)
There's hardly anything left but slivers.
Commander Buzz Corey
Don't cut yourself, but get all of it. Maris doesn't wear glasses. Neither does Cello. Happy, don't mention this to anyone. We'll have a checkmate on Maris employees to see who does wear glasses. Hope there are enough large pieces there to tell what the optical formula is. I've got it, sir.
Supporting Character (e.g., Happy or another crew member)
The pieces are in this piece of paper.
Commander Buzz Corey
All right, Hat. We'll turn it over to the lab. Goodbye, Phil Long, Maris, and thanks. Don't make that anytime now, Commander, you mentioned a brainograph test. Whenever you're ready. Fine, Mr. Maris. By the way, the man who just left, he looks familiar. Oh, that was Ward Stokes. He's a precision machinist. Does special assignments for me from time to time. Oh, sure, I remember him now. About a year ago, Major Robertson had him work in a special view scope for the security lamp. Oh, that's all I had him in mind for the animalscope job. Did you discuss it with him? Oh, no, no. I wouldn't do that until I checked the security. That's our standard policy on really important jobs. Stokes just dropped in. Pick up an instrument Casey left in my office. I see. Your man, Captain Scoville.
Narrator
Talk to him.
Commander Buzz Corey
Captain Scoville and his men will remain on duty here for a day or two. Mr. Marist checking the alarm system? Yes, Commander, I understand they won't interfere with your regular operations any more than they have to. Now, if you'll get Cheller, Happy and I will take you to headquarters for the brainograph test. Oh, Stokes, you got the case all right? Yes, walked right into Maris office. One of Cory's men gave me the one silver, but didn't even stop me. Has the case been tempered with it? It was on the floor exactly where I left it yesterday. After all, it looks just like what it's supposed to be, an instrument case. Not even Buzz Corey would suspect this small box of being an electronic burglar. And now that we've got it back here, no one will ever suspect. I see you found your spare glasses.
Narrator
You know, I worn glasses for 30
Commander Buzz Corey
years, and I never broke a pair till last night. And you never cracked his face till last night either. Oh, did you? Well, if I did, I. I wouldn't have been so awkward when I removed the protective goggles. Well, it was a small price to pay for what we've got. Yes, that reminds me. You better put that robot burglar away and help me copy the Endoscope design. Where do you want me to put the burglar? In the staging room for now. All right. This stage. That's a great piece of work, even if I do say so myself. Startling duplicate of Mer's private office. It would have to be, wouldn't it? Otherwise we couldn't have trained our mechanical helper to find the alarm switch in the real office. You know, I've made dozens of machines operated by electric eyes. But until you came along, it never
Narrator
occurred to me to.
Commander Buzz Corey
Well, to. To make a machine that works for you instead of somebody else. Yes, Bartram. I guess that's it. The toughest part of the whole job was getting a hold of Merritt's burglar alarm key long enough to make a duplicate.
Narrator
Mary's doesn't suspect us. Corey doesn't suspect us. I'd say we pulled it off without a hitch.
Commander Buzz Corey
But now we better get ready to bless off of Mars. Happy? I suppose you heard the results of the brainograph test. Yes.
Supporting Character (e.g., Happy or another crew member)
Maris and Scheller didn't have anything to
Commander Buzz Corey
do with the robbery. Not only that, but they haven't the remotest idea who might have done it. That's great. Except that it doesn't help us much. Oh, how about the fragments of glasses? The lab couldn't tell a thing. The boys did their best, but the pieces aren't big enough to indicate the optical formula.
Supporting Character (e.g., Happy or another crew member)
Oh, well, maybe it wasn't a thief
Commander Buzz Corey
that dropped it there anyway. Maybe not. Mary says that he and Cheller are the only ones that go into the vault. We would get this clue just when our chief optical expert is in the hospital.
Supporting Character (e.g., Happy or another crew member)
Dr. Pricer?
Commander Buzz Corey
Yes, I contacted Pricer and showed him the fragments on the telescreen. He thinks he could determine the lens formula after he's out of the hospital. When will that be? 10 days. You know, I think I'll take his suggestion. Pricer says this man Stokes might be able to help us.
Supporting Character (e.g., Happy or another crew member)
Stokes?
Commander Buzz Corey
Oh, the fellow Maris was talking about. Yes. Stokes helped Pricer on some high precision optical work a while back. Pricer thinks he's great. He could well be with both Merritt
Supporting Character (e.g., Happy or another crew member)
and Price are raving about him.
Commander Buzz Corey
Let's pay him a visit, Happy, and see if he can put our glass jigsaw puzzle. Mr. Stokes, I imagine you're a pretty busy man, but at the moment you're the only one who can help us. I'm rather rushed, Commander, but if it's with a space patrol, I'll be glad to if I can. I have some fragments of what apparently was once a Pair of glasses. Can you determine the optical formula from these small pieces? Why, it would be rather difficult. May I ask why you want this information? By tracing the prescription we might be able to check with various opticians and find a thief. A thief? Yes. Confidentially, I'll tell you that these fragments were found in Maris vault after the burglary. You know about that, of course. Yes. That's perfectly outrageous. And this is the only clue you have so far. Well, I'm afraid I couldn't give you a very accurate analysis, Commander. I see. Well, perhaps Dr. Pricer can do it when he gets out of the hospital. However, let me examine these fragments more closely, will you? Let me take them into my lab in the next room? Of course. It won't take me long to find out if further tests will be worthwhile.
Supporting Character (e.g., Happy or another crew member)
He didn't seem very interested at first.
Commander Buzz Corey
A minute. It's a challenge to his ingenuity. He'll probably help us.
Supporting Character (e.g., Happy or another crew member)
All these pictures of gadgets on the walls, are these Stokes inventions?
Commander Buzz Corey
I suppose so.
Supporting Character (e.g., Happy or another crew member)
Hey, come and look at this one, sir. The picture here by the door.
Commander Buzz Corey
All right.
Supporting Character (e.g., Happy or another crew member)
It's a miniature view scope. No bigger than your hand.
Commander Buzz Corey
Amazing piece of construction.
Supporting Character (e.g., Happy or another crew member)
I'd like to see the actual thing. I wonder what's in this room here, Happy.
Commander Buzz Corey
Oh, well, I wasn't snooping, sir.
Supporting Character (e.g., Happy or another crew member)
I just thought.
Commander Buzz Corey
Hey, look at this. What is it?
Supporting Character (e.g., Happy or another crew member)
For a minute I thought I'd been here before. But this is an exact duplicate of Merris private office.
Commander Buzz Corey
It does look like it. Same furniture arrangement, same size, same fixtures.
Supporting Character (e.g., Happy or another crew member)
Maybe the same person designed the offices. And Maris is just like Stokes.
Commander Buzz Corey
No, I don't think so, Happy.
Supporting Character (e.g., Happy or another crew member)
What do you mean, sir?
Commander Buzz Corey
These walls don't reach the ceiling. This is a room built inside a larger room. Like a stage set. You're right.
Supporting Character (e.g., Happy or another crew member)
Seems kind of silly.
Commander Buzz Corey
Certainly does. Then what's that, Commander? Machinery of some kind. I don't see. It's that instrument case. The lid's opening.
Supporting Character (e.g., Happy or another crew member)
Look at it, Commander. Now the whole case is moving, rolling across the floor.
Commander Buzz Corey
I wonder what could have gotten that thing up. Now look.
Supporting Character (e.g., Happy or another crew member)
It's running a long rod up in the air.
Commander Buzz Corey
Yes, very ingenious. A telescoping rod in sections with a key on the end of it.
Supporting Character (e.g., Happy or another crew member)
Sure like to have one of those things. Looks like it's on its way to unlock something.
Commander Buzz Corey
To unlock a mystery. Watch it closely, Happy. Tell him you can probably figure out the optical prescription. Then in a day or two give him a fake formula. Good. Then Corey will never be able to trace you. Go tell him and get him out of here. Yes, yes, Commander. I've got good news for you, Commander. Where are you? In here. So, oh, Happy and I are watching this fantastic gadget of yours. How does that thing get started?
Narrator
Here, I'll shut it down. No, wait.
Commander Buzz Corey
Let's see what it does.
Narrator
It's just a silly toy. I'll turn it off later still.
Cadet Happy
But, but Commander.
Supporting Character (e.g., Happy or another crew member)
Hey, hey. It acts like it's looking for something. Now it's heading right for that little. That little dooji there on the wall there.
Commander Buzz Corey
The lock switch.
Supporting Character (e.g., Happy or another crew member)
It's feeling for the keyhole.
Commander Buzz Corey
A very clever machine, Stokes. So that's how the alarm system was shut off. What do you mean? You can't deny this room is an exact replica of Maris office.
Narrator
Suppose it is. Lots of officers are alike.
Commander Buzz Corey
I see. Then of course, you won't mind taking a brainograph test. That'll be enough smoking, Corey. Get your hands off. You two cadets get their weapons. Stokes. Yes, Voucher. Keep behind them in case I have to use this ray gun. So you're Stokes partner in the burglary voucher. Hold him, Stokes. Confounded men. You should have locked the door. How did I know they'd be coming here? And that robot, how did it get started? The timing mechanism. I forgot to shut it off. So just 12 hours after the robbery, it started up again? Yes. In another three hours the robot would turn the lock switch back on, move back to its original position, withdraw its
Narrator
wheels and levers and become an innocent instrument case again.
Commander Buzz Corey
Too bad folks have such a good reputation as a precision machinist or we'd never have come here. It is too bad, Corey, but I'm afraid it's too bad for you. What are we going to do with them? We can't dispose of them here on Terra. We'll take them to my lab on the Martian desert where they'll never be found.
Narrator
We'll be back with space Patrol in just a moment. Say gang, listen to this boy going
Commander Buzz Corey
to the breakfast table.
Narrator
He doesn't care if he ever gets there, does he? He doesn't like his breakfast cereal, that's why. No zip, no lift, no flavor. Now here's a girl. Listen to how she goes to breakfast. Uh oh, she doesn't even bother about going. Same trouble. A cereal, dull as can be. No taste, no tang, no nothing. Now here's another youngster going to breakfast. Ah, no wonder he's in a hurry. He's really going for breakfast. Because this fella does what Buzz Corey does. He has a checkerboard super cereal for breakfast every single morning. Rice Chex or Wheat Chex. The cereals with that modern bite size design for easy eating. And, boy, it's not just the size
Commander Buzz Corey
that makes Chex easy to eat. It's that flavor.
Narrator
Man, oh, man. Chex have a flavor that keeps that spoon of yours going up and down, up and down, up and down, until the cereal bowl's empty. So get the cereals that have you sprinting to the table for them. The super cereals that help to supercharge you. Rice checks. Wheat checks.
Commander Buzz Corey
Bart and Happy have been captured by
Narrator
two criminals who stole designs for a valuable new mineral detection device from the
Commander Buzz Corey
Marist Design and Development Company vault. The thieves, Stoke and Boucher have locked
Narrator
a space patrolman in a compartment on
Commander Buzz Corey
a spaceship and are heading for a hideout on the Martian desert.
Supporting Character (e.g., Happy or another crew member)
Certainly aren't taking any chances. My wrists are tight. So tight my fingers are numb.
Commander Buzz Corey
If we can work loose before the ship lands, we might be able to fight our way out of this mess. Happy, keep at it.
Narrator
Yes.
Commander Buzz Corey
They cut the rocket. Feel that increased gravity pull. Yes, sir. They're carrying out their original plans. That means we're landing on Mars. We've got to work fast before they can land. Unlock the compartment, Stokes. I'll keep them covered. Now, you two, on your feet. Let's check these ropes turned around.
Narrator
I said.
Cadet Happy
Turner down.
Commander Buzz Corey
When I say something, I mean it, Cory. I'll remember that voucher.
Narrator
With the little time you got left, I suggest you dwell on more pleasant memories.
Commander Buzz Corey
Okay, the ropes are still tight. Get moving, you two. This is our little Martian hideout. Sure is a filthy little hideout. Well, maybe we'll let you clean it up before we do away with you.
Supporting Character (e.g., Happy or another crew member)
Let's get some heat on.
Commander Buzz Corey
I'm freezing.
Narrator
Soaks.
Commander Buzz Corey
You're going right back to the ship and blast off for Lowell City. You still think I should make contact with thoughts? Yes.
Narrator
I'll stay here and guard Cory and
Commander Buzz Corey
the cadets until everything is set. Leave the designs here. I'll put them in the cupboard. All right.
Narrator
If you find everything safe in Lowell City, then make arrangements for getting the money from Tark.
Commander Buzz Corey
And we'll hand over to Design. When do we get rid of Corey and the cadet? Just as soon as you get back. Nobody will ever find them out here in the desert. You better get going. Oh, I wanted to ask you a couple of things. Come out of the ship with me. Well, all right. I don't imagine you'll want to leave Corey, but we'll lock the door just in case.
Supporting Character (e.g., Happy or another crew member)
Well, sir, We've got until Stokes gets
Commander Buzz Corey
back to get out of here. Even if we overpower Voucher, we'll need Stokes. Shift or escape. Do you see a space phone in here?
Supporting Character (e.g., Happy or another crew member)
No, sir, but maybe there's one hidden around someplace.
Commander Buzz Corey
Happy, there's a heating control. Kick the switch with your foot. You cold, sir? No, but put it on full, quickly. Yes, there it is. Good. Now, if this room will just heat up in a hurry.
Supporting Character (e.g., Happy or another crew member)
Well, there goes Stokes.
Commander Buzz Corey
Now, when Boucher comes into this heated room, I have a hunch he'll have some trouble with his glasses. Huh? Coming in from the cold air, they'll fog up just like the windows.
Supporting Character (e.g., Happy or another crew member)
Yeah, then we can rush in.
Commander Buzz Corey
The best we can hope they'll do is knock them down with a headlong dive until we can get our hands free. Very complicated. Ready? Yes. All right, gentlemen, now we'll just relax. Ah. You got the heater? I told you space patrolmen wear hearty souls accustomed to coals. Confound it, my glasses are okay.
Cadet Happy
Happy, take it off of me.
Narrator
He dropped his gun. Command, take it out of the way. That's it. Can you handle Voucher with your hands tight, sir? I won't have to.
Commander Buzz Corey
They're loose at me.
Narrator
All right, Boucher, let go of me. Stop struggling.
Commander Buzz Corey
On your feet. I'll take the gun. Happy, Boucher, untie the cadet. Wait till I get my breath. You knocked all the wind out of me. It's all right, sir. Rope from the working loose gun. Boucher, is there a spacer phone in this building? No, there was a portable set on
Narrator
the ship, but I forgot to bring it in.
Commander Buzz Corey
We'll just have to wait till Stokes returns. You get a nice surprise when he walks in that door.
Supporting Character (e.g., Happy or another crew member)
Should we tie Boucher up, sir?
Commander Buzz Corey
That might be a good idea. They won't have to watch him so closely.
Narrator
Boucher, get away from that cupboard. I'll get him.
Commander Buzz Corey
Commander.
Narrator
They're not there. They're gone.
Commander Buzz Corey
What are you talking about?
Cadet Happy
The anoscope design.
Narrator
So never put them in a cupboard.
Supporting Character (e.g., Happy or another crew member)
I saw him walk over there, double
Commander Buzz Corey
cross me, the dirty rat. What good would they do you if they were there?
Narrator
Don't you see? Stokes isn't coming back and we're stuck here.
Commander Buzz Corey
He's right, Happy. This puts all of us in a tough spot. Bower, how far did you say it was to the nearest city? A hundred miles.
Narrator
A hundred miles of desert?
Commander Buzz Corey
We don't have any way to call for help. We'll die out here.
Narrator
Only got food for two days.
Commander Buzz Corey
Maybe we're not going to Stay here, take what food and water we can and start across the desert on foot.
Narrator
We could never make it. We're going to try it.
Commander Buzz Corey
Where's the food locker? Come on, Falca, you're lagging behind. Don't make me walk anymore, please. We've got yourself into this. We're going to keep moving. All right.
Cadet Happy
I'll try to make it.
Commander Buzz Corey
That's it. Now stop blubbering and save your plants.
Supporting Character (e.g., Happy or another crew member)
Hey, these green plants are all around us.
Commander Buzz Corey
They're lichens. In the Martian summer they turn rust colored.
Cadet Happy
Stop. Wait.
Commander Buzz Corey
Now what?
Cadet Happy
I feel sick. Something's wrong with my throat.
Supporting Character (e.g., Happy or another crew member)
Well, I don't feel so good myself. But we've got to keep moving.
Commander Buzz Corey
Hold on a minute. Something strange in here.
Supporting Character (e.g., Happy or another crew member)
It's dust coming up from the ground, sir. Every time we step, a little puff
Commander Buzz Corey
of dust bursts up and the lichens? Happy, they're spores.
Supporting Character (e.g., Happy or another crew member)
Spores?
Commander Buzz Corey
As tiny cells from these plants. This kind is poison. Getting into our throat lungs.
Cadet Happy
Let's get out of them quick.
Narrator
But we've got to keep on going.
Commander Buzz Corey
Plants stretch for miles in all directions.
Supporting Character (e.g., Happy or another crew member)
Except behind us.
Cadet Happy
Then that's.
Narrator
Go back.
Cadet Happy
We can't go back. Commander.
Supporting Character (e.g., Happy or another crew member)
These spores, what do they do?
Commander Buzz Corey
We keep inhaling them, they'll paralyze our breathing muscles. We'll suffocate.
Cadet Happy
I'm going back. I'm going back.
Commander Buzz Corey
Come back here.
Narrator
Grab him.
Commander Buzz Corey
Happy.
Cadet Happy
Bowker, keep your head.
Narrator
All this stomping around is making a worse. Stand still.
Commander Buzz Corey
Bower, be quiet.
Supporting Character (e.g., Happy or another crew member)
Look around.
Commander Buzz Corey
Examine the terrain. If we can find a bear stretch of ground.
Cadet Happy
Hopeless. Was trapped. Dra.
Commander Buzz Corey
I said be quiet. See anything happening?
Supporting Character (e.g., Happy or another crew member)
No, sir.
Commander Buzz Corey
Except up that low hill.
Supporting Character (e.g., Happy or another crew member)
Seems to be a tower of some kind.
Commander Buzz Corey
Yes, a tower. Relay tower. There's one every 20 miles.
Supporting Character (e.g., Happy or another crew member)
Maybe there's a space at the tower. If we can get there, we could call for help.
Commander Buzz Corey
That's worth a try. Come on, let's go. Come on, Voucher.
Supporting Character (e.g., Happy or another crew member)
Just a few yards more.
Cadet Happy
My God, I can hardly breathe.
Commander Buzz Corey
I don't see anything that looks like a spaceophone, Happy. Neither do I, sir.
Supporting Character (e.g., Happy or another crew member)
Get some wheels and gear.
Commander Buzz Corey
And those are to adjust the receiving and deflect collecting coils at the top of the tower.
Cadet Happy
You mean we can call for help after coming all this way?
Commander Buzz Corey
I'm afraid not.
Cadet Happy
Then what good is this monstrosity? Well, I'll die here under the tower.
Commander Buzz Corey
Voucher, lie down and rest a minute. And keep quiet.
Supporting Character (e.g., Happy or another crew member)
Sir, by looking at the coil, can't we tell the direction to take the Lowell City?
Commander Buzz Corey
Yes, but it's Straight across those poison lichens. Now, wait a minute. If we were to turn those wheels, it would interrupt the power beam. The beam would miss the next relay tower. Hey. Yes.
Supporting Character (e.g., Happy or another crew member)
They'd have to send somebody out to investigate.
Cadet Happy
Well, then do it. Turn the wheel shut out of the power.
Narrator
Boucher.
Commander Buzz Corey
Do you realize that human lives may depend on that power beam?
Cadet Happy
Well, what about our lives? Our lives depend on it, too. Turn it off.
Commander Buzz Corey
What we might do, Happy, might deflect it slightly. Just enough to register. And the instruments, the manifestation. How could we be sure we weren't
Supporting Character (e.g., Happy or another crew member)
turning it too far?
Commander Buzz Corey
See that dial? It points to zero. That means it's right on the beam. The red lines on either side are the danger limits here. Let's release the holding mechanism. I will turn the wheel carefully.
Supporting Character (e.g., Happy or another crew member)
The indicator is still on zero, sir.
Commander Buzz Corey
The control mechanism has a high gear ratio for accurate focusing of the beam.
Supporting Character (e.g., Happy or another crew member)
Now it's moving, sir. Halfway to the danger line.
Commander Buzz Corey
That ought to alert maintenance crew. Now we'll spin the wheel the other way, back and forth.
Narrator
Want me to take over again, sir?
Supporting Character (e.g., Happy or another crew member)
You must be tired.
Commander Buzz Corey
All right, Happy, thanks.
Cadet Happy
You've been doing that for half an hour and nothing happened. Turn the beam off. Clear off. That's the only way to make them pay attention. It'll be dark in a little while. Nobody will be able to see us. Commander. Commander, look.
Narrator
It's an atmosphere ship and it's headed right for the.
Cadet Happy
The power away to them. Make sure he sees us.
Narrator
He'll see us. Don't worry.
Commander Buzz Corey
It's a power commission ship all right, sir.
Narrator
See the big red circle on the hull? All right, Happy, he's coming in for a landing. Set the indicator back to zero.
Cadet Happy
There it is, sir.
Supporting Character (e.g., Happy or another crew member)
I'll lock it in place.
Narrator
Control secured, sir.
Commander Buzz Corey
All right, let's get to the ship. We've got an appointment with Stokes in Low City.
Narrator
I. I told you and the commander how you can pick up Soap and the man who's going to buy the design. They will go on my record, won't they?
Supporting Character (e.g., Happy or another crew member)
Well, sure, but I'm afraid it's a
Commander Buzz Corey
little late now to start thinking about getting off easily. Happy, I just talked to a little city space control in the pilot's spacer phone. They're putting a guard around Stoke's ship in case he tries to blast off. Fine.
Supporting Character (e.g., Happy or another crew member)
When do we get to Lowell City?
Commander Buzz Corey
In a couple of minutes. We'll turn Boucher over to the spaceport guards and go after. Well, Stokes, the design seemed to be complete. They're all there, Mr. Thott. Now I'd like my money. Of course. I'm glad you and Botcher changed your minds and made a straightforward business deal. The original plan was just a precaution in case we were being followed.
Narrator
But everything worked out so well.
Cadet Happy
All right, Stokes.
Narrator
I'll take those plans. Get Tharp Happy.
Commander Buzz Corey
I'll handle Stokes.
Cadet Happy
Yes, sir.
Narrator
Where do you think you're going?
Cadet Happy
All right, Stokes, you had enough? Oh, yes. Corey, let up.
Narrator
I've got Sarps tonight.
Commander Buzz Corey
Keep him covered. I'll get the anal scope designed. All right, Stokes, move over next to your partner. Just tell me one thing.
Narrator
How did you get out of the desert?
Supporting Character (e.g., Happy or another crew member)
Well, Commander, why don't we let Boucher explain that to him? It'll give them something to talk about for the next several years we're going to be spending together.
Narrator
We'll be back with an action preview. Of next week's exciting Space Patrol story in just a moment. Say, you want to hear something funny?
Commander Buzz Corey
Well, listen to this.
Narrator
That's a word scrambler, gang. A machine that scrambles secret messages sent by Space Patrollers over the Spaceophone. Now, do you want to know what the message said?
Commander Buzz Corey
Well, here.
Narrator
I'll have it unscrambled for you. To get supercharged, eat a good breakfast with instant Ralston. That's one of the most important messages a Space Patroller ever sent.
Commander Buzz Corey
Yes, sir.
Narrator
When you sit down to a good breakfast with good, hot Ralston. Well, boy, oh, boy, that's your day to shine for instant Ralston. Packs a wallop in every spoonful.
Commander Buzz Corey
It's rich whole wheat, remember?
Narrator
Rich whole wheat. That means it'll warm up your motor, tune up your thinker, help start off your day with a bang. Yes, that's the kind of start Buzz Cory gets. That's the kind of start you need to be a winner, just like him. So come on, Space Patrollers, get supercharged. Eat a good breakfast with good hot roasting. And now for a preview of next week's exciting Space Patrol story.
Commander Buzz Corey
Buzz and Happy are on Venus, on a farm where food is chemically grown in large tanks. As they walk toward a building where
Narrator
Tonga is held captive. Huge sun mirrors atop several tall towers turn ominously toward them.
Supporting Character (e.g., Happy or another crew member)
Well, the rocket commander is really getting hot all of a sudden.
Commander Buzz Corey
Yes, waves of heat. Even for Venus, this is unusual.
Supporting Character (e.g., Happy or another crew member)
Oh, my eyes. What a glare.
Commander Buzz Corey
Happy, don't look at those reflectors. They'll blind you.
Supporting Character (e.g., Happy or another crew member)
Let's run for the building and get out of this sun.
Narrator
Happy, look out. They're focusing those sun mirrors on us. A whole battery of them. Are pointed right toward you. We can dodge them.
Commander Buzz Corey
Run back this way.
Cadet Happy
Commander, they've got us surrounded by those heat beams and they're closing in.
Narrator
They hit us with all those at once, we're finished for good. Be sure to be with us next Saturday for the exciting story the Space Shark.
Cadet Happy
When Wheat Jacks, Rice Jacks and Good Hot Wilson again bring you Space Control.
Narrator
And now here's a message from Commander Buzz Corey.
Commander Buzz Corey
Here's a little riddle. What is it that is scarce, valuable and necessary yet given away free? The answer is blood, the gift of life. Yes, when grown ups give blood at the Red Cross center, they don't receive money, but they do receive the wonderful, deep felt satisfaction of knowing they helped save a life.
Narrator
Now, how would you like to help
Commander Buzz Corey
me get more people to save lives?
Narrator
Join my Space Patrol blood boosters.
Commander Buzz Corey
It's lots of fun.
Narrator
So how about it? Join today. Space Patrol, an original Mike Moser production, starring Ed Kemmer as Commander Corey and Lyn Osborne as Cadet Happy, was written by Lou Houston and directed by Larry Robertson. Other players were Bayla Kovacs, Ken Mayer and Norman Jolly. Dick Tufeld speaking. Now don't forget to tune in next Saturday and every Saturday when Wheatjack, Rice Jack and good hot Ralston again present
Cadet Happy
the new exciting Faith Football.
Narrator
And be sure to see another exciting Space Patrol story on your local ABC television station. Consult your local paper for time and channel. Space Patrol comes to you. Transcribed From Hollywood this is ABC Radio Network.
Aired: May 11, 2026
Podcast: Relic Radio Sci-Fi
Host: RelicRadio.com
Episode: "The Electronic Burglar" (originally Space Patrol)
In this classic episode of "Space Patrol," Commander Buzz Corey and Cadet Happy investigate a baffling high-tech burglary at the Marist Design and Development Company. The story rapidly escalates from a routine security case to a desperate struggle for survival in the Martian desert. Listeners experience old-school sci-fi charm, inventive gadgets, intrigue, and the unshakable morality of golden-age heroes—along with the ever-memorable dynamic between Commander Corey and his trusty sidekick.
Teaser: Buzz and Happy face engineered sun mirrors wielded as weapons on a Venusian food farm.
This episode delivers the signature Space Patrol mix of clever plot mechanics, suspense, and optimistic heroics, painting a vintage picture of how sci-fi radio imagined interplanetary justice and technological intrigue.