Podcast Summary: The Investor With Joel Palathinkal
Episode: Lance Quek – Gamerforce Ventures
Date: September 19, 2025
Host: Dr. Joel Palathinkal
Guest: Lance Quek
Episode Overview
This episode dives into the story and insights of Lance Quek, the managing partner at Gamerforce Ventures, a venture fund focused on esports and gaming infrastructure in Southeast Asia. Dr. Joel Palathinkal explores Lance’s entrepreneurial journey, how he navigates Asia's venture capital landscape, the evolution of the esports industry, investment strategies, relationships with LPs, and the broader opportunities for innovation in gaming, VR, and related tech. It's a case study in building and positioning a next-generation, sector-specific fund from Singapore — with practical fundraising advice and a deep look at gaming as both a business and cultural movement.
Key Discussion Points & Insights
1. Lance Quek’s Background and Journey (01:34)
- Lance is a Singaporean entrepreneur who built and exited a cloud computing company before transitioning into angel investing and, eventually, venture capital.
- Lance emphasized the importance of giving back:
“Got hooked and I guess got addicted. Loved the ecosystem. Love how founders came together...” (01:56)
- Lance emphasized the importance of giving back:
- Gamerforce Ventures was born from his desire to deepen impact, focusing on gaming and esports due to both personal passion and market growth.
2. Lessons from Entrepreneurship (03:24)
- Inspiration came from family—one uncle taking a company public:
- “I've seen how entrepreneurship has changed my family's life... Got inspired by that. I said I wanted to do something similar.” (03:31)
- Lance’s first company addressed the gap between cloud and on-premise software, serving SMEs (esp. logistics), and nearly went bankrupt before pivoting to survive.
- “I guess sometimes the traumatizing stories kind of build you up as a person, as an entrepreneur.” (03:24)
3. Gaming & Esports: Evolution and Opportunities (06:36)
- Esports began as soon as competitive video games existed but has surged post-COVID due to tech advances and social shifts.
- Younger generations increasingly gravitate toward gaming as a form of interactive, two-way entertainment:
- “What we realize after a while is people are naturally competitive creatures … so what happens in esports is you sometimes form teams and compete.” (07:30)
- Brands (Pizza Hut, Monster, etc.) now heavily sponsor teams and tournaments.
Notable Market Points:
- Two Southeast Asian unicorns: Razer and Garena (08:55)
- Tournament prize pools can reach $35 million+
- “If I were to get that prize pool, I wouldn't be raising a fund now...” (09:32)
4. Venture Capital Approaches: Differentiation & Thesis (12:08)
- Funds must capitalize on their unique perspective, sector, or network:
- "It really depends on... the personality of the partnership... capitalize on that to find an investment thesis..." (12:43)
- Importance of customizing fund pitches to LP interests:
- “You don’t want to feed steak to a vegan … you have to personalize it.” (13:20)
- Building relationships over time matters; many Asian investors wait to see results (2nd/3rd funds) before committing heavily (15:28).
5. LP Relationships, Co-Investment, and Fund Structure (18:47)
- Asian LPs often more conservative and strategic (e.g., corporates investing for innovation access, not just returns).
- Optionality is crucial:
- “We have no idea where to access the startups. But I want the option of investing ... into these startups that you're investing in...” (19:03)
- Early-stage funds are often backed by individuals, with institutions joining in subsequent rounds.
6. Specialization vs. Generalist Funds (21:13)
- Sector focus brings advantages: the fund can be a true expert, own a niche, and be a market leader.
- High-level breakdown of the “universe of gaming”:
- Teams/Organizations (e.g., EVOS, Southeast Asia example)
- Content creators
- Game developers (higher risk, “hit or miss”)
- Ancillary/back-end tech: infrastructure, hardware, data, AR/VR, AI (26:34) – this is where Gamerforce focuses.
7. The Future: AI, Data, and Cloud Gaming (27:34)
- Increased democratization: access to esports/games through cloud, mobile, and low latency tech, critical for Asia's mobile-first markets.
- “Imagine playing Dota ... on your phone with the same kind of quality ... gaming and esports will become more democratized, more inclusive, and more accessible.” (29:17)
- Data intelligence in esports (e.g., “AC Nielsen for esports”) is a huge, emerging opportunity.
- The ‘Netflix for games’ idea is surfacing via platforms like Steam, and subscription models are gaining ground.
8. State of VR/AR in Gaming and Beyond (36:08, 58:53)
- VR is at a “disappointment moment” — high expectations, but cost, usability, and hardware constraints remain.
- “Hopefully we reach that iPhone moment, but when is that going to happen?” (60:55)
- VR has promising applications in healthcare and industrial training but less immediate consumer adoption in gaming.
9. Investment Evaluation: The Human Factor (41:24)
- Lance’s approach: judge founders not just on pitch but on their resilience, trustworthiness, and motivations for starting:
- “I always ask them this question ... what did you raise your round for? What have you done with the money and where are you now?” (42:32)
- “...when, for lack of a better word, when the bad times hit the fan ... that’s what holds the team together.” (44:30)
10. Fund Structure and GP-LP Alignment (49:30)
- Rather than focusing on high management fees, Gamerforce signals alignment by keeping the fee low and raising carry, i.e., “You make money, we make money. You don’t make money, we don’t make money.” (50:36)
11. Asia vs. US VC Ecosystems (52:25)
- Lower valuations in Asia, even for growth-stage companies.
- “Pre-revenue companies in America ... 10–12 million ... no way that’s going to happen here.” (53:10)
- Asian investors more conservative, both in valuation and focus on revenues/profitability.
- Exits in Asia often take longer—typical range of 5–12 years.
- “Usually an exit here takes about 7 to 11 years...” (57:26)
- The secondary market for liquidity is less active than in the US.
Notable Quotes & Memorable Moments
-
On sector focus versus generalist funds:
“You could be the market leader, you know, because you’re the only person that’s the expert.” – Joel (21:16)
-
On Asian LP conservatism:
“Most of the family offices and institutional investors in Asia tend to invest when you are in your second fund or third fund, because they can reference it to your first fund and say, how well have you done?” – Lance (14:30)
-
On game development risk:
“For every unicorn that comes up in that space, unfortunately there are like 20, 30, 50 of them that die. And we don't want to place our LP capital into that kind of situation.” – Lance (25:20)
-
On founder evaluation:
“It takes a founder to understand a founder. ... Can I trust him that, in the toughest of times, he wouldn't just say ... I'm out?” – Lance (41:54)
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On fund structure and alignment:
“Let’s go for a high carry structure. So low management fee, high carry ... Look at what we’re trying to signal to our LPS is, here’s the deal: you make money, we make money. You don’t make money, we don’t make money.” – Lance (50:08)
-
On VR hype cycle:
“Where VR is now, I would say it’s somewhere around this disappointment area where everyone is saying, hey, VR will change the world, blah blah blah ... But unfortunately ... there’s a mismatch. People expect more than what can really be done.” – Lance (60:10)
Important Segment Timestamps
| Timestamp | Segment Description | |-------------|--------------------------------------------------------------------------| | 01:34 | Lance introduces his background and startup journey | | 03:24 | Genesis of his first company and key entrepreneurial lessons | | 06:36 | History and surge of esports industry | | 12:08 | Fund theses, sector focus vs. generalist funds, and investor alignment | | 18:47 | LP co-investment trends in Asia and fund structuring | | 21:13 | Why specialization is powerful in venture capital | | 22:32 | The breakdown of the gaming value chain and risk for VCs | | 27:34 | Cloud, mobile, and AI advances transforming gaming economics | | 36:08 | State and expectations for VR in gaming | | 41:24 | Evaluating founders: character, motivation, and resilience | | 49:30 | Aligning GP-LP interests through carry/fee structure | | 52:25 | Comparing US and Asia VC landscapes: valuations, exits, conservatism | | 58:53 | Q&A: VR’s adoption curve, broader market applications, and challenges | | 63:52 | Final thoughts on hardware, user feedback, and advice for VR startups |
Conclusion: Key Takeaways
- Founders and niche expertise matter: Lance’s journey shows the power of technical experience, empathy, and clarity of “why” for both founders and investors.
- Gaming/esports is exploding worldwide but especially in Asia, with youth engagement, mobile-first markets, and new business models making it a unique venture space ripe for infrastructure and data-centric innovation.
- LP dynamics in Asia are conservative, highly relationship-driven, and require trust-building—especially from younger, emerging fund managers.
- Gamerforce Ventures stands out through sector leadership, deep founder empathy, and strong alignment with investors.
- VR and AR still have major hurdles but present future opportunity, especially in healthcare and industry; consumer gaming adoption is lagging hardware and user experience advances.
- Asia/US VC comparison: Lower valuations and longer time to exit in Asia, but global ambition and cross-market relevance are rising.
For further engagement or questions, Lance invites listeners to reach out by email.
