Podcast Summary: The Jordan Harbinger Show
Episode 1239: Rizwan Virk | The Real Mysteries of the Simulation Hypothesis
Date: November 13, 2025
Guest: Rizwan Virk, MIT-trained computer scientist, entrepreneur, author of The Simulation Hypothesis
Episode Overview
In this engaging and mind-bending episode, host Jordan Harbinger is joined by Rizwan Virk, a veteran of Silicon Valley, game development, and the author of The Simulation Hypothesis and The Simulated Multiverse. Together, they explore the provocative idea that reality as we perceive it might be an advanced computer simulation, delving into the philosophical, scientific, and technological arguments behind the hypothesis. The conversation covers different versions of the theory, scientific clues from quantum physics, the rapid progression of AI and video game technology, and the implications for free will, ethics, spirituality, and the nature of consciousness.
Key Discussion Points & Insights
1. Defining the Simulation Hypothesis
[04:20]
- Rizwan Virk: The simulation hypothesis is "the idea that what we think of as the physical world... is actually part of a virtual world, a computer-generated world."
- Two main types:
- RPG Version ("The Matrix"): Real selves exist outside the simulation and control avatars inside.
- NPC Version: All characters, including ourselves, are artificial creations (no "player" outside).
- Analogies to modern video games (MMORPGs) clarify how avatars and NPCs might both exist in a simulated environment.
Notable Quote:
"There’s a whole branch of physics called digital physics. ... Some have even said the world itself is basically a quantum computer."
— Rizwan Virk, [06:33]
2. Ancestor Simulations & Probability of Our Reality
[09:10]
- Discusses Nick Bostrom’s argument: If advanced civilizations can make ancestor simulations, there will be vastly more simulated worlds than real ones.
- Probabilistic Argument: If a billion simulated worlds exist for every "base reality," the odds we're in the one true reality are infinitesimal.
Notable Quote:
"So he said the odds that you are in a simulation is basically billions to one."
— Rizwan Virk, [13:39]
- Jordan humorously applies this logic to his own situation:
"I'd be pretty pissed if this is my avatar. I could've been anything!"
— Jordan Harbinger, [06:03]
3. Technological Trajectory: How Close Are We?
[13:39], [18:31], [78:10]
- The exponential progress of video games, VR, and AI is diminishing the gap between real and simulated worlds.
- Procedural Generation: Technologies like Minecraft and No Man’s Sky use algorithms to generate nearly infinite worlds, showing how simulations can be vast without rendering everything at once.
Notable Quote:
"There was a game called No Man's Sky... it had 18 quintillion worlds."
— Rizwan Virk, [19:17]
- AI and generative models are making simulated experiences nearly indistinguishable within decades. Virk now estimates we’re "about 70% of the way there" and predicts human-created, indistinguishable simulations within 50-100 years, possibly sooner. [78:10]
4. Scientific & Quantum Clues
Rendering & The Observer Effect
[20:14]
- Quantum observer effect (e.g., double-slit & Schrodinger’s cat): Reality is determined upon observation—a concept eerily similar to video game rendering only what's needed.
- Video games only "render" the visible world to conserve computing power, analogous to reality only being "rendered" upon observation.
Notable Quotes:
"Only that which is observed by your avatar is what needs to be rendered."
— Rizwan Virk, [23:40]
"In computer science, there's something called lazy evaluation... you don't evaluate [or render] unless you need to."
— Rizwan Virk, [23:20]
The Simulated Multiverse & Time
[25:34]
- Delayed choice experiments in quantum mechanics suggest the past may not be fully determined until measured—mirroring how games generate histories/events only as needed.
5. Game Characters, AI, and Self-Awareness
[34:36], [36:28]
- Classic NPCs were limited, with fixed conversational paths. With modern AI (LLMs like GPT), NPCs can become dynamic, adaptive, and potentially self-reflective.
- The Turing Test (passes when you can’t tell if you’re talking to a human or computer) is nearly passed; a "Metaverse Turing Test" could soon determine if we can distinguish between avatars controlled by humans and by AI.
Notable Moment:
Jordan: "A human would never put up with me for as long as ChatGPT. That’s how I know it’s a robot."
— [36:28]
- Experiments in games like Matrix Awakens have shown AI NPCs convincingly denying (or questioning) their own simulated status.
6. Anomalies, Glitches, and Phenomena (Deja Vu, Dreams, Synchronicity, UFOs)
[41:09], [53:19]
- Deja Vu: Might be a trace of "variables changed" or re-runs in the simulation.
- Precognitive Dreams & Synchronicity: Potential "glitches" or signs of deeper informational connectivity in the simulation, akin to database cross-referencing in online advertising.
- UFOs: Some reports (objects visible to some but not all; objects seeming to render from nothing) resemble video game rendering and suggest "intrusions" from other simulated layers or dimensions.
Notable Quotes:
"He had a speech in 1977 where he said, 'We are living in a computer programmed reality and the only clue we have to it is when some variable is changed, some alteration occurs in our reality.'"
— Rizwan Virk, quoting Philip K. Dick, [41:29]
"If you didn't know anything about databases... you'd say it's magic. But we [in tech] call it registering your intent."
— Rizwan Virk, on technological synchronicity, [51:41]
7. Simulation and Spirituality/Religion
[64:33], [72:19]
- Simulation theory offers a modern framework for interpreting religious stories (e.g., the "scroll of deeds" in Islam and "Book of Life" in Christianity as metaphors for a digital life review).
- The idea of "forgetting" when incarnating (from Hinduism, Greek, and Jewish traditions) fits neatly with the simulated-world concept.
- Virk notes that, interestingly, religious audiences are often quite open to these concepts, seeing technological metaphors in ancient stories.
Notable Quote:
"If we think of ourselves as players in a video game, then... even if at first I don’t succeed, I’m going to keep trying."
— Rizwan Virk, [64:41]
Ethical, Practical, and Existential Implications
[63:29], [79:33]
-
Does Knowing We're Simulated Matter?
- The answer hinges on whether we're "NPCs" (with no continuity outside the sim) or "players" (avatars with an external "self").
- Even if simulated, how we behave matters for experience and in-game relationships; "real" learning and moral choices persist.
- The classic religious tenet of life review/reckoning may just be a form of post-game analysis.
-
If/When We Build Simulations…
- Every step toward realistic simulation increases the statistical probability that this has already happened—that is, that we ourselves are simulated. This leads to simulation "stacking" (simulations inside simulations).
- Virk gives updated odds: "Once that gets to 100% that we can get there, then it’s pretty close to 100 [percent] that we’re already inside a simulation." ([79:44])
Notable Quotes & Memorable Moments
-
"If you’re not shocked by the quantum theory, then you haven’t understood it." — Niels Bohr, paraphrased by Rizwan Virk, [21:22]
-
"I think, in many ways, materialism has become a kind of religion in our society." — Rizwan Virk, [52:22]
-
"Curiosity still matters. Humility still matters. And how we treat each other in this game definitely matters." — Jordan Harbinger, [82:45]
Timestamps for Important Segments
- Simulation hypothesis intro & definitions: [04:20]–[07:56]
- Probability & Ancestor Simulations (Bostrom): [09:10]–[14:32]
- AI, VR, and procedural generation in games: [18:31]–[24:38]
- Quantum physics and the observer effect: [20:14]–[23:40]
- AI NPCs, Turing Test, and 'Metaverse Turing Test': [34:36]–[38:59]
- Glitches/anomalies, deja vu, dreams, and synchronicity: [41:09]–[53:19]
- UFOs and simulation rendering: [53:19]–[59:17]
- Practical/ethical consequences, religion, and life review: [63:29]–[74:49]
- How close are we to creating a realistic simulation?: [78:00]–[79:33]
- Simulation stacking and closing thoughts: [79:33]–[80:57]
Conclusion: The Real Test
Jordan wraps up by highlighting the practical takeaway: Regardless of whether we live in "base reality" or a simulation, curiosity, humility, and ethical treatment of each other continue to matter. Perhaps the real test isn't in finding the code—but in playing the game well, wherever it may be running.
