Two Girls One Ghost – Encounters x299: Paranormal Games and Sleepovers
Podcast Summary
Date: September 18, 2025
Hosts: Corinne Vien & Sabrina Deana-Roga
Special Guests: Amanda & Cassidy from "Drinking the Kool Aid" podcast
Episode Overview
This episode of Two Girls One Ghost is a celebration of “spooky season,” centering around paranormal games and the supernatural happenings that so often emerge during sleepovers. Alongside listener-submitted tales of ghostly encounters intersecting with classic sleepover games, the hosts are joined by fellow podcasters Amanda and Cassidy for a segment packed with first-hand paranormal experiences. Core themes include the dangers and thrills of inviting the unknown, the nostalgia and creepiness tied to childhood games, and the ways friendship amplifies both fun and fear.
Main Segments & Timestamps
1. Spooky Season Banter & Sven the Skeleton [01:18–05:57]
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Setting the Mood:
- Both Corinne and Sabrina share the excitement for fall and “spooky season.”
- Discussions about decorative pumpkins, skull molds, and their skeleton mascot Sven—who, after some mysterious damage, seems almost animated (“the spirit of Sven does haunt many of you” - Sabrina, [02:35]).
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Quote:
“Technically, he’s a skeleton, but the spirit of Sven does haunt many of you.” – Corinne, [02:35]
2. Listener Encounters: Haunted Sleepover Games
A. “Don’t Play Her Game” – Caitlin’s Story [06:13–12:27]
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Summary:
Caitlin recounts playing “hide and seek in the dark” with friends—often acting like “demons” to scare one another. After a night involving attempts to summon Paul Walker (jokingly), two friends try “Bloody Mary.” Creepy dreams and visions ensue: a Grudge-like girl haunting the basement, a sense of evil, and worsening seizures for Caitlin’s brother, whom their mother saw threatened by the entity in a dream. A blessing ritual restores peace. -
Notable Quotes:
- “We were creeps... our favorite game to play in the basement was Hide and Go Seek in the dark... We would scratch the walls and cackle.”—[06:25]
- “Later... my sister stopped sleeping downstairs... she saw a girl sitting on the couch, her hair covering her face. She thought it was me.”—[10:40]
- “During the prayer, it immediately felt so much better, like a breath of fresh air after being in a humid, stuffy room.”—[11:36]
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Hosts’ Takeaways:
- Both highlight the risk of “playing with fire” when mixing ritual and game, especially channeling dark entities.
- Sabrina notes, “By communicating or calling upon in that ritualistic way, you’re inviting something dark.”—[13:41]
B. Creepy Sleepover Visitor – Bridget’s Story [15:06–19:31]
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Summary:
Bridget wakes during a sleepover to see a black, human-like shadow standing inches from her face; later, her friend’s sibling sees orange feet and black legs at the top of the stairs. Another sibling sees someone in a mirror reflection who vanishes—all pointing to a monitoring but nonviolent entity. -
Notable Discussion:
- Corinne jokes about the description being "a chicken... I'm picturing Big Bird, but like..."—[18:33]
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Hosts' Interpretation:
- Sabrina feels it’s “benign, just... watching.” Corinne wonders if it’s “an entity that isn’t able to fully present as anything.”
C. “Haunted Game of Hide and Seek” – Amy’s Story [22:13–30:57]
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Summary:
As a child, Amy hosts a “spooky” version of hide and seek in her old basement. Rules: total darkness, physical tagging, hiding separately. In the darkest corner, Amy believes she's joined by a friend, but after the game, it’s revealed she was alone; multiple guests report seeing a young girl in a white nightgown (“Deb”), who later joins again with a cold touch and a laugh. Deb—seemingly benign—remains a presence throughout Amy’s childhood, “helping” when babysitters she disliked appeared. -
Quotes & Moments:
- “...all of a sudden, the light comes on. I come out thinking I'd won. Everyone was upstairs. I was the only one left... They all looked utterly terrified.”—[26:10]
- “Eventually, they all... described seeing a young girl in a white nightgown come out of the corner of the basement where I had been.”—[26:36]
- “Whenever there was a babysitter I didn’t like, Deb would mess with them...”—[29:23]
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Hosts' Responses:
- Both find Deb endearing: “She so clearly enjoyed playing this game... she’s at a birthday party!” (Corinne, [30:19])
- “Amy, let’s buy the house... I want Deb to come back too.” (Sabrina, [29:44])
D. Sleepover Haunted Trail – "Angelica’s" Story [32:03–39:47]
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Summary:
At a friend’s birthday sleepover, Angelica joins a homemade haunted-trail game—walking out blindfolded, through gardens and past a notorious “haunted” tree. She’s called by a friend’s voice, then sees a legless white apparition in the garden. No one was in that spot, and years later, rumors surface that a girl with no legs haunts the tree after an accident. -
Quotes:
- “A little off to the side, I could make out a vague white silhouette... she had no legs. I screamed, I fell down. Everyone else came rushing...” —[38:20]
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Host Reflection:
- Sabrina: “This spirit was following suit... All of these kids... trying to scare one another, literally blindfolding each other, daring them to go through this, like, scary obstacle course. I don’t blame the ghost for being creepy. She understood the assignment.”—[42:04]
3. Guest Segment: Amanda & Cassidy from "Drinking the Kool Aid" Podcast [46:19–65:51]
Experiments with Astral Projection Gone Wrong [46:19–56:52]
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Storyline:
Amanda and Cassidy attempt to astral project at Cassidy's dad's (rented) house. As they begin to feel the process working, a loud crash occurs, followed by the coffee maker’s switch flicking erratically. Later, they hear a baby crying upstairs (no baby present), a door to the guest room becomes unnaturally stuck, and an icy air leaks from underneath. Cassidy receives a welt on her wrist (appearing before their eyes, [54:44]) as Amanda draws on her eyebrows. Fleeing to Cassidy's brother's house, they find a giant handprint in the dust over where Amanda slept. -
Notable Quotes:
- “I get down on all fours and... there is just the most ice cold air pouring out from underneath the door.”—Cassidy, [53:31]
- “A welt shows up on my wrist... like somebody had grabbed me with a hot iron... we’re both standing there watching this happen”—Cassidy & Amanda, [54:44]
- “The next morning... in the dirt, there is a massive long-fingered handprint above where our heads were on the sheets.” —Cassidy, [55:37]
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After-effects:
- Haunting continues at the house after their departure; possessed toy remains active even with batteries removed. A video recording only contains “We did something bad to that house.”—[56:28]
Sleep Paralysis & The Haunting Friendship [62:48–65:05]
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Events:
- Amanda, not previously haunted, starts to have experiences after befriending Cassidy (who comes from a haunted lineage).
- Both suffer sleep paralysis and nightmares when sharing an apartment.
- Cassidy is revealed to be a descendent of an accuser in the Salem Witch Trials—fueling an ongoing family “curse.”
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Notable Quotes:
- “She’s definitely been the one to kind of bring this energy around.” – Amanda, attributing her paranormal experiences to Cassidy, [59:52]
- “I am descendant of one of the accusers of the Salem witch trials, and my family may or may not have a blood curse due to that.” – Cassidy, [59:56]
- “I tell her this every time we get into an argument. I’m always like ‘I’m so sorry, you’re stuck with me though. They already decided.’” – Cassidy, reflecting on their tethered friendship, [65:09]
Notable Quotes & Moments
- “Don’t mess around with Bloody Mary... My mom got scratched by Bloody Mary.” – Sabrina [14:18]
- “If I were dead, I would be Zozo, because it’s a funny way to creep people out.” – Sabrina [14:56]
- When asked about sleep paralysis: “Once we stopped living together, I’ve never had it again.” – Amanda [65:02]
- Hosts invite Amanda & Cassidy to visit Salem, joking, “If you weren’t cursed already, you’d be cursed after that. Not saying we would do it, but we would do it.” – Sabrina, [62:20]
Key Insights & Themes
- Playing “scary” games goes beyond childhood fun—ritualizing fear can invite unexpected, sometimes sinister, energy.
- Multiple witnesses to the same ghostly phenomena (like Caitlin’s and Amy’s stories) underscore the shared and real nature of these encounters.
- Paranormal entities appearing at sleepovers frequently seem drawn to childlike playfulness or repeated rituals (e.g., “Deb” and the legless girl).
- Astral projection and dabbling in the occult can trigger activity beyond expectation, as Amanda and Cassidy’s story warns.
- Family history and energy dynamics play a significant role in ongoing haunted experiences, as observed in Cassidy’s family “curse.”
- Through it all, friendship acts as both shield and amplifier, whether in facing terrors together or bringing in more spiritual activity.
Memorable & Chilling Moments
- Sabrina’s mom’s true story of being scratched by Bloody Mary, [14:18]
- The game of hide and seek where a ghostly girl (“Deb”) participates, “...there was someone with me. So I begged them, let's play one more game.” – Amy, [26:50]
- A cold hand and high-pitched laugh from an invisible seeker in Amy’s basement, [27:42]
- The immediate, visible welts forming on Cassidy’s arm after attempting astral projection, [54:44]
- Smudged communication from a “possessed” toy: “We did something bad to that house.” [56:52]
- Cassidy’s family connection to the Salem Witch Trials and contemporary haunting, [59:56]
Conclusion and Next Steps
- The episode closes with a segment plugging Amanda and Cassidy’s podcast Drinking the Kool Aid, where they promise haunted house visits and ghost hunts for Halloween.
- Corinne and Sabrina encourage submissions for paranormal games and haunted sleepover stories, promising listeners a place to share (and perhaps relive) their supernatural adventures.
For More Spooky Fun:
- Listen to Two Girls One Ghost and Drinking the Kool Aid everywhere you get podcasts.
- Submit your own encounter to the podcast if you dare.
“See you on the other side.” 👻
