Podcast Summary: Two Girls One Ghost Episode: Encounters x317 - Want to Play a Game? Release Date: February 5, 2026 Hosts: Corinne Vien & Sabrina Deana-Roga
Episode Overview
Corinne and Sabrina dive into the world of paranormal games—those infamous rituals and challenges that promise contact with the supernatural but often result in disturbing, inexplicable events. As part of their “Encounters” series, the hosts read listener-submitted stories about experiences with games like Red Door Yellow Door, Bloody Mary, Ouija boards, Queen of Spades, and more. Throughout, they reflect on the importance of following the rules, the line between curiosity and recklessness, and the pervasive sense of "something else" at play when dabbling in the otherworldly.
Main Discussion Points & Listener Stories
1. Why People Play Paranormal Games (03:05–05:50)
- Sabrina expresses her passion for paranormal games, joking, "Everyone's gonna be like, demons. Sabrina loves demons." (03:13)
- The hosts reminisce about their college days, humorously contrasting their drinking abilities and their current low tolerance for partying.
- They note the abundance of Ouija board stories from listeners but lament the lack of other paranormal game experiences submitted to the podcast.
2. Red Door, Yellow Door: Breaking the Rules (06:30–16:41)
Story from Listener Via (They/Them, 21)
- Setting: Home alone as a teen; recurring unexplained footsteps, objects levitating, a haunted piano.
- “…the doorknob to the laundry room is rattling for like 10 full seconds… then the door swings open, but no one is there.” (08:05)
- Witnesses floating folders: “That stack of folders literally started floating in the mid air, mid fucking air, levitating.” (11:16)
- Red Door, Yellow Door game experience:
- While guided by a friend, Via envisions a yellow door, a peaceful beach, then a sinister cabin with an "8ft tall, bald, gray-white… no eyes, no mouth… just a smooth nothing" suited figure.
- Against warnings, Via plays alone later—feels touched by the entity, becomes ill, sees the figure in real life: “It was him standing in my doorway. In real life. In real life, waking life.” (14:25)
- Only after properly “closing the game” with a friend does the haunting stop and symptoms disappear.
- Host Insight: The importance of intentions and closing rituals when playing with the supernatural.
- “We say this with Ouija boards and for years we were so anti playing them. ...The most important thing ... is intentions and making sure you close out. Follow the rules.” - (16:13, Sabrina)
3. Bloody Mary and Midnight Zombies (18:53–29:43)
Story from Listener Soleil (She/Her, Calgary, Alberta)
- Soleil recalls a haunted apartment building and chilling childhood incidents:
- Bloody Mary: At age four, plays the game with her sister and friend Alexis: lights flicker, they become trapped in the bathroom, a glowing blue hand with a red triangle appears in the mirror. Alexis disappears during the chaos.
- Unsettling Tenants: Regularly spies a woman in a sari and others monotonously pacing the halls like zombies at midnight, never blinking. Parents dismiss odd happenings as childish imagination.
- Soleil reflects on the building’s resemblance to notorious locations like the Cecil Hotel: “My version of the Roman Empire is that I think about ghosts and ghostly experiences about once a week.” (19:13)
- Hosts suggest the eerie neighbors could have been ghosts or participants in their own rituals and contemplate how a child's paranormal memories shape their perceptions in adulthood.
4. Ouija Board: Homemade Horror (31:23–46:57)
Story from Listener Elizabeth AKA "Bean" (They/Them)
- Moves into a dreary, shadowy house; unexplained phenomena escalate:
- Hearing someone call out when the house is empty, masses of flies, pets reacting to nothing, younger sister’s disturbing night terrors/sleepwalking: “Sometimes she would turn to me staring but not seeing, and would speak the words. They're here. They're watching us.” (36:15)
- Ouija Board Session:
- Makes a Ouija board with friend Natalie, contacts an entity named "Ka"—refuses to answer questions about its death, cuts communications when pressured. Research reveals 'Ka' is an ancient Egyptian term for a life force that “needs to be fed, even in death.”
- Natalie breaks safety rules; is plagued by nightmares of a beaked figure with clawed hands; a violent “earthquake” occurs only in her bathroom, culminating in her family bringing in a priest for an exorcism.
- Paranormal activity ceases after Ouija board is burned and house is spiritually cleansed.
- Hosts reflect on the tendency for “obsession” or recklessness to invite further disturbances—and the variety of manifestations within haunted homes.
5. Queen of Spades: A Dangerous Summon (48:25–73:43)
Story from Listener Elle (She/Her) & Friends
- As bored Midwestern teens, create a makeshift Ouija board and find instructions for "Queen of Spades" on the “Scary for Kids” website.
- Anya’s Ordeal: During a solo ritual, Anya sees herself in the mirror with a familiar but unknown woman behind her—a blade to her throat—while rules demand she never break eye contact. When the woman looks away, she escapes the game.
- Creepy aftermath includes:
- Anya hearing a disembodied young girl's voice at night; both Elle and Anya compare recordings from a sleep monitoring app. Each device only records different, unexplainable sounds—the girl’s voice, banging, and sleep-talking conversations.
- Electronic malfunctions and appliances infested with tapeworms; recurring sightings of a shadowy man in Anya’s house.
- Climactic Sleepover:
- Friend Charlotte sees a man army-crawling across the floor and screaming “WAKE UP” in her face; a sleep app catches the audio, confirming her account.
- Despite the terror, hosts and listeners speculate: was the man malevolent, or was he saving them from something worse (the little girl)? Closure comes via religious cleansing and burning of all ritual items.
Notable Quotes and Memorable Moments
- “Lesson learned. Don't fuck around with red door, yellow door unless you want Slender Man's cousin popping into your house uninvited.” (Via’s story, 15:49)
- “Mirrors are also just portals, so who knows what was coming through.” (29:43, Sabrina)
- “I will go to my grave still remembering them. We never should have played. Nor should anyone else.” (Elle on Queen of Spades, 53:16)
- “Just as Charlotte described. No movement was heard, only the two words and a shout so loud it rattled my speakers. His voice was deep and hoarse. I can still hear it to this day.” (Elle’s story, 68:49)
Timestamps for Key Segments
- Intro & hosts’ relationship to paranormal games: 03:05–05:50
- Red Door, Yellow Door story: 06:30–16:41
- Reflection on ritual rules & closure: 13:50, 16:13
- Bloody Mary & apartment haunts: 18:53–29:43
- Ouija Board / "Ka" entity & exorcism: 31:23–46:57
- Queen of Spades & sleep recordings: 48:25–73:43
- “Wake Up!” sleepover incident & audio evidence: 66:36–69:33
Tone and Takeaways
Corinne and Sabrina maintain their signature blend of humor, skepticism, and empathy throughout, playing off one another’s fears and excitement. The stories collectively reinforce several core podcast themes:
- Curiosity can be dangerous: Many stories end with listeners realizing they’d gone too far and only found peace once rituals and objects were banished.
- Rules matter: Both hosts and storytellers stress that breaking or ignoring the stated guidelines of these games increases risk and worsens supernatural harm.
- The importance of ritual closure: “Follow the rules” and always close the game—the only way to keep entities from crossing over or attaching.
- Paranormal phenomena go beyond explanation: From corroborated audio evidence to independent experiences by multiple people, these encounters challenge rationality.
Final Thoughts/Community Call
The hosts close by urging listeners to share their own non-Ouija paranormal game stories, emphasizing how such tales further enrich the “TGOG” ghostly community.
“So play your paranormal games, follow the rules if you dare, and email us!” (73:43, Sabrina)
For the spooky and curious: This episode is a must for anyone intrigued by the dangers—psychological and supernatural—lurking in urban legends and childhood games.
To submit your own encounter or be part of the community, reach out via the email provided in show notes or visit the Two Girls One Ghost website.
