
Hosted by Chris Foster · EN

Guest: Matt Lee BandcampSoundcloud Game Graveyard Character and small companion game like Jak and Daxter. Discussion Robust Magic Systems Changelog Reword Concessions for clarity for each side.Explain that Agent Special Abilities do not replace concessions.Change AI not-suited skills to +1 difficulty.Major Concessions now do 12 damage instead of 8. Rewrite Story Paths. Make recovering health the highest of your EffortsMake recovering stress the highest of your ControlsExplain mission creationNew concession lists for Racing Decree "Run more & different games and run games for people who don't play games." Links Changeling the LostMage the AscensionL5R 5th EditionRed MarketsFFG Star WarsDnD 5thd'Aubigny Introbot: Erika Chappell Music: Matt Lee

Guest: Eli Kurtz Jianghu HustleThe BlackwoodOnce Upon the WebMythic Gazetteer Game Graveyard Sea Shanty Game Discussion In the meat of this show we discuss at length: Fantasy Folklore, Base Building and Faction Mechanics, being a labor junkie, Maps and Narrative Fight Scenes! Changelog Consolidated Concession lists.Skill Competency at even levelsRemove Changing JobsRoll push yourself into flex skillChange weights to have set dice bonus (based on most interesting to other players)Make 3rd Weight be about the violence you've just done/experienced. Download v1.6 Here! Decree "Think about the conversations you have online as a game design. Be intentional about the experience they are trying to create when they have those conversations." Links Welcome to WardaTri-Cube TalesOver the Garden WallSleepawayForest Hymn and PicnicMonsterheartsDecemberistsMedieval Demographics Made EasyJade City by Fonda LeeThe Wayfarer TrilogyA Horror Borealis Introbot: Andi Fox Music: Matt Lee

Guest: Jun School Play Game Graveyard Seafaring Pirate Setting and Magical Girl Game Discussion In the meat of this show we discuss at length: Failure, Simplicity in Game Design and Messy Success! Changelog Changed marking Weights AGAIN. Roll your die pool again and choose which ones to keep.No initiative. Everyone must act once before the round is over. NPCs react to player actionCan spend resolve to reroll ONE die per Resolve spent.Skills are flex dice to be applied to Attribute OR outcomeDefine minor/major concessions.Commercial Break Decree "If your system/setting has magic or technology so far advanced it might as well be magic, you need to make it easy and accessible to change your gender." Links Domina MagicaChimeraDnD 5th EditionSystem MasteryL5R 5th EditionPasion de las PasionesTomb RaiderFiascoCall of CthulhuPandemic LegacyGiving Up the Ghost10 CandlesBlades in the DarkLady Blackbird7th SeaLasers and FeelingsLove and JusticeMasks Introbot: Alice Kyra Music: Matt Lee

Guest: Amr Chimera RPGVoices at Play Discussion How do you up-front diversity in games? What kinds of games should we learn from? How many Pokemon RPGs can fit in one Game Dev Graveyard? We answer all these questions and more! Changelog Time Passes Rules: Make a list of options the GM can pick from to offer the players as their reward instead of giving a static list. This lest the GM meter out beach episodes (or level ups, etc) if they need to. Plot: Made it less on rails. Let the players cut the action with increasing the plot durability rather than doing it all upfront. (Let Plots be the backdrop) A plot only takes a hit when a player fails. Completed basic Vehicle ules. Tools: Carry that Weight… When you hit 0 HP or Stress in an encounter or otherwise end up on your own you can offer a narration or short flashback showing your character struggling or dealing with something heavy they've been holding on to. This doesn't have to resolve it, just shine a light on it. If you do this, size up a Skill. Added Push Yourself options for Outcome Dice. Change boons and fumbles. Shift Outcome Ranges. Stuff expanded social encounters into the Charmer Toolkit.Weapon and Disposition creation changed. Move Character Creation above advancement. Added Mementos! Introbot:Matt Lee Music by Matt Lee