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Michael Lowe
Hello.
Amanda Weldon
Welcome to Stories Pod Chats. I'm your host, Amanda Weldon.
Daniel Hines
Oh, and I'm your other host, Daniel Hines. And we're here today with our friend Michael Lowe.
Michael Lowe
Hi there, everybody. I'm also on Stories RPG podcast, so you might have heard my voice before.
Daniel Hines
Yeah, and he's been on here a time or two. And Michael's actually got a new game coming out. It involves Legos. We're here today to talk about a little lego. You guys into Legos?
Amanda Weldon
Yeah, Legos are fun.
Michael Lowe
I'm officially obsessed. You're asking the wrong guy. I can go deep down this rabbit hole.
Daniel Hines
Listen, Legos are probably, I think, one of everybody's favorite toys. Let's go through. I want to talk about. What's your first LEGO experience? Amanda, do you remember your first legos?
Amanda Weldon
Sure. So, okay, do you remember the, like, the box there was like, a container that they came in. It was like a rectangular, like, pale kind of blue bucket. That's the word. It was yellow, I think. And then the top part was like a big Lego. And. And so we had that. And it had like, just like your regular, like. It wasn't a special set or anything. My brother did the special sets at some point. But I remember that we had just like, some, like, the original legos that were just like, you know, I don't know, red, yellow, blue, white maybe. And then. And I remember just using them to make, like, props for my Barbies. And I remember making, like, a very big chair one time for the Barbies to sit in. Oh, that's nice. Yeah, Barbie needs a chair. Yeah, Barbie needs a chair. And we didn't have the Dream House, so I had to improvise. And so I remember is the Dream House.
Michael Lowe
Let's go.
Amanda Weldon
Yes. You can make anything with lego. So I, I did. I. Those are the ones I remember. And then I know my brother got super, super into making cool, like, sets and stuff with, like. I don't. I don't remember the. Maybe I think he had some, like, Lord of the Rings ones. Maybe that makes sense because Doug is.
Daniel Hines
Cooler than you, so I bet Doug had.
Michael Lowe
Oh, wow. Having more Lord of the Rings makes him cooler. I see how it is for me. I mean, I. I won't lie.
Daniel Hines
I probably had some cool Star wars ones, too.
Michael Lowe
The Star wars and the Lord of the Rings, like, minifigs. They're. I'm. I'm low key obsessed because they have the coolest parts. That's the problem with me. My. My son and I, we are obsessed and we buy Little minifigs. And like we're at the point now where we look for sets not based on whether we want to actually build the set, but like Sage will bring me a box and he'll be like, this is the one. And I'm like, oh, you're into this? And he's like, no, but look at this part. This part and this part. I don't have those. And like that's the reason he's buying the set because he's like building out the collection.
Daniel Hines
So I had at my grandparents house, this is my first LEGO memories. They had one of those buckets too. But theirs wasn't the, the bucket kind. There's was almost like a chest, like a treasure chest of lego, kind of like a toy box of lego, basically.
Michael Lowe
Yep.
Daniel Hines
And it had all the classic pieces. And it also had probably mixed in maybe from my aunt or uncles, like who were a little. Who are long out of the house, but they're old stuff. Maybe it had like a couple of the old space set mixed in.
Michael Lowe
Yeah.
Daniel Hines
Big on the old space set. That helmet with the visor. Helmet with the visor cockpit that came down and.
Michael Lowe
Yeah, yeah.
Daniel Hines
And you could put that cockpit on. You could be. You make any kind of ship you wanted with that bad boy.
Michael Lowe
All my vehicles had that had the like, had the like the shield thing that would flip up because it made.
Daniel Hines
It feel so cool.
Michael Lowe
Yeah, you would have to like. And I would always put in like little. They have these little like antennas and they work great for like little joysticks. Yeah, the little joysticks.
Daniel Hines
I would do like Millennium Falcon style. The driving wheel. Like the wheel in the center and then leverage either side, you know.
Michael Lowe
There you go. Yeah. No, no, no. Yeah. I mean a wheel. Come on. In your spaceship you need the little panel. They would have the little two panel.
Amanda Weldon
I know what you're talking about.
Michael Lowe
And it would have like all the little. Have like a little screen and some little. And sometimes they would even have the little bricks that would have the angle and it. Have the computer thing.
Daniel Hines
The computer bricks. Those were, those were top notch for a spaceship console, if you would.
Michael Lowe
We would fight over those when we would play. When I play with friends, that was always like the point of contention. We never had enough of those to go around.
Amanda Weldon
I always really liked the ones that were plant like they were like little, little things that you could stick on that were just like the little like fronds of like something and they were cool.
Daniel Hines
Fronds were great.
Amanda Weldon
Yeah. And, and I think again, I think.
Daniel Hines
Doug you could make, like, out of the, out of the cone pieces, you'd make, like a coconut. A palm tree coconut.
Amanda Weldon
Yeah. And, like. And they make a palm tree feeling. They were, like. They were, like, floppy, some of them, kind of. And. And I liked those. And they were a thinner plastic.
Daniel Hines
Yeah. Because they drooped a little bit on purpose.
Amanda Weldon
Yeah.
Michael Lowe
We need to press F because we're still talking about legos from, like, the age of dinosaurs. Sorry, kids at home. But, like, I, I, I, I am wilded out by all the parts that LEGO has. It is, like, unbelievable, the level of detail and complexity that you can get into. And it's still just as simple and intuitive to put things together. But, like, you know, over here, Sage is making things like this guy, he's an iron guardian, and he's, like, completely posable. And he's got fingers that are blades and he's got tusks, and he, he can, like, literally be posed, walking. Like, Sage posed him this way, walking. And he can, like, turn his torso. He's, like, very. Yeah, so, like, Legos are like a whole different thing. There are even artists out there right now whose major medium is actually lego, and they build these amazing, unbelievable sculptures out of lego. Because the parts are so unbelievable. Like, they're infinite almost in variety. It's just brilliant.
Amanda Weldon
It's really cool.
Daniel Hines
So what's the more modern LEGO stuff, then?
Michael Lowe
I think the key is, like, more articulation, kind of.
Amanda Weldon
Yeah, it's like joints and stuff.
Michael Lowe
Yeah, well, they have these. Look, they have these, like, circular ball joints. So you can turn the parts.
Amanda Weldon
Oh, yeah.
Michael Lowe
And they literally. Yeah, you pose them any way you want, and then because of those, you can do all kinds of articulation. You couldn't. So really, I mean, like, you can build giant mechs, you can build tiny mechs. I'm into mechs. Giant robots. It's. It's fun stuff, but you can really, like, shape and build almost anything. And a lot of the IP that LEGO has, the story, like, like backgrounds, they have dreams where these kids are adventuring in a dream realm where they can bring anything to life. Or Ninjago, which is, of course, classic martial arts tomfoolery, but they have a multiverse kind of storyline going in the new one. So there's all these wonderful. Like, every world they go to is, like, wonderful, wild new creations. And the sets are amazing. Like, you look at some of these and your mind just is blown. But, yeah, I'm. I'm super inspired by them. And, like, my son is obsessed, fully obsessed we go to a vintage market once a month and there's a guy there who sells nothing but Lego minifigs. And he saves his money all month long and then demands to go and usually comes back with a bag full of at least 5 to 7 minifigures and a triumphant look on his face.
Amanda Weldon
Wow.
Daniel Hines
Minifigs are very fun.
Amanda Weldon
They are, they are very fun.
Michael Lowe
Well, the one thing that I'm like low key obsessed with and the reason that this game sort of came about is the fact that minifigs allow you in a way that I've never seen before and that I've never seen in any other toy. Although, you know, the game I made, you can play it with every toy at home. They allow you to create a character who is very unique and they allow you to do it in instance. So like in, in Stories rpg, you know, we'll often start with a picture. You know, either draw a picture of your, your character or, you know, find a good picture that's cool for your character sheet online. And with minifigs, you could just dump out a bunch of parts on the table. And it doesn't matter if you're looking at like somebody who's in their 80s and is somebody's grandparent or you're looking at like your 5 year old, you know, kid, they will pick up the parts, put them together, and then very quickly, if you say, okay, tell me about this little dude or dudette or person, they will immediately be able to describe them and say like, yeah, this is how they solve problems because they're carrying a this and you can see that they've got a this across their chest. So they can do that and look at their face, you can tell they're really like this. So there's, it's a really intuitive way to bring stories to life. And kids tell stories with Legos really quickly, which is really cool.
Amanda Weldon
Yeah, that is really cool.
Daniel Hines
What was your favorite Lego phase? Because I had one that was like aviators and stubble and that was my go to guy when I was making a cool guy. When I was like a kid, I'm like, oh, sunglasses and stubble. This guy's the man.
Michael Lowe
I used to, I used to over encumber one minifig. I would give him a backpack that had like, like, you know, studs on the back. And then I would build out all these like mechanical arms and scanners and all this wild stuff and rockets and like, dude would be entirely. I was like, in real life, this dude would fall over backwards like in two seconds. But like, in my head, he was the one man army. He could go anywhere and do anything. Was like a human Swiss army knife. I was obsessed with that for a while.
Daniel Hines
What face did you use? I want to know your face. What's your LEGO face of choice?
Michael Lowe
You know, I. Smirky face is always a classic.
Daniel Hines
Just a classic smirky, classic smirk. Did you have a face for a long time? The lady LEGO face was just the male LEGO face. With eyelashes. With the eyelashes, yeah.
Amanda Weldon
I think I remember one with like a red lip on it maybe. Like, I think that I saw. I just. Yeah, it was whatever.
Daniel Hines
Eyelashes and like red lipstick was a classic lady minifig.
Amanda Weldon
That was. I remember that. I remember that one.
Michael Lowe
I mean, you can really do anything now. It's really great how, like, diverse legos have gotten because I feel like for a while there they were just a smiley face, you know, and now, like, you get like crazy movie star, like, you know, cheekbones sometimes and like you get all sorts of wild looking looking figs. I love it. Oh, you also have reversible heads. They'll have one expression on one side and then they'll have another expression on the other. So you can kind of. You can kind of twist them between like smirky or surprised or whatever the two moods are, or like the evil face and then there's like the good guy face.
Amanda Weldon
Yeah, cool.
Daniel Hines
Did you also, as an adult, Amanda, have you got into any Lego?
Amanda Weldon
No, I haven't. I've seen the beautiful kits that are like plants that are.
Daniel Hines
Oh, those new, like, succulent kits look so cool.
Amanda Weldon
Yeah, those are beautiful. And I think I just, I haven't because I don't know, right now I have like a little baby that I, you know, she's not quite.
Daniel Hines
Ooh, Legos and little baby don't mix.
Amanda Weldon
That's true. We're not there yet. She has, she has bigger, like bigger blocks.
Daniel Hines
Duplos, but.
Amanda Weldon
Yeah, duplos. So, yeah, I just, I haven't gotten into them, but I do admire them all the time. When I'm like, at the store and I see them, I think they're really, really beautiful. And I've seen the ones. I have friends that have gotten into those and like built those. And they're really lovely when they're all.
Michael Lowe
Like, crafty about to say, you got one and a half right now. Just wait. Five or six Legos are coming back into your life whether you like it or not. They're gonna be all over your house. You're gonna be walking out in the morning like, oh, where am I? And you'll get the LEGO Caltrop effect where they stab you in the feet.
Amanda Weldon
It's great.
Michael Lowe
It's great.
Amanda Weldon
I look forward to it. I look forward to it. It'll be great.
Daniel Hines
I usually get. For Christmas or something, I'll get, like a Star wars or a Lord of the Rings set every year, and I really enjoy those.
Michael Lowe
Oh, well, then you're ready for the game. You're ready for infinibrix. That's. That's 100% infinibrix. That is the name. I, N, F, I, N, I like infinity. And then B, R, I, X, because, you know. Cool. We're going to go like that.
Amanda Weldon
Yeah. Awesome.
Michael Lowe
So Infinibrix is a game for the kind of wild, zany storytelling you did when you're kids, but it's for all ages. So the goal is, this is a game that everybody can play at the same time. Nobody will stop. And it's made to help you get back to that place. Because here's a weird thing. Ready? Like, everybody plays stories somewhere in, like, the age of age range of 10. Like, people stop doing the storytelling. And adults, I feel like we have story amnesia. Like, you put an adult around storytelling toys and, like, I don't really know how to tell stories. And you're like, what is wrong with you? Of course you do. Everybody knows how to tell stories. It's not hard. Pick up the toys. So in Infinibrix, you build your little figs. And your figs are called figs because they are figments.
Daniel Hines
Oh, they live.
Michael Lowe
Yeah, right. They are. They are ideas, right? And they live in the infinite infiniverse, which is an infinite. Infinite realms in the infiniverse. Each of them have their own reality. So, example, if you've got Lego Batman running around, he doesn't know he's Lego Batman. He's just Batman. And he doesn't know he's a figment because he thinks his world's the only world. But your figs, when you build them, they are called inspired. And they're called inspired because they are figs who have realized that they are figments. And as a result, they can see the bricks of the world, and they have their own spark, which is this creative energy that fuels the infiniverse, and they can use that spark to alter reality. They can take the bricks of the world apart, they can reassemble them. So your character can literally generate things out of nothing because they have the spark. And so this is part of the mechanics of the game. You can literally spend spark. We had a game once where my son was like, sitting there and on his turn, I was like, okay, what do you do? And he goes, I summon the sword pig. And I was like, you do? You do what now? And he goes, the Sword Pig. And he puts down this little pig and he's attached a sword to its back. And I'm like, spend a point of spark. And that was like the epic moment. The sword Pig charged across the battlefield. Everybody loved the sword Pig. So that is. That is who you play. And your mission is to travel to the different realms of the infiniverse and save them from a force known as the Gray. So the gray is this massive block of negative energy that infects the realms with fragments from its core. And when it does, that realm will slowly lose its color and become grayed out. And then it will start to crumble. So you can't kill a figment. There's no death in the infiniverse. Right. You could disassemble somebody, but they're just going to, you know, reassemble later on. Because the idea of a figment is what animates it. The spark. Right?
Amanda Weldon
Yeah.
Michael Lowe
But if the Gray gets a realm, it's gone forever. So your job as a posse of figments is to travel the infiniverse, find these realms, locate the fragments, and destroy them before they bleach out the realm and destroy it. So that's the sort of the background lore. So you really are playing a game where it's a game. It's a game about toys defending other toys from being. From being destroyed by boredom. But. But.
Amanda Weldon
Yeah. Cool. Yeah. Awesome.
Daniel Hines
So how do you actually play it, man? So you get the. If I got my minifigs here or any toys at all, I was. As a little kid, I was big on. I obviously made up a lot of stories. Still do stories. But I also liked a lot of. I liked having rules. I was doing dice early. You know what I mean? I liked having a randomizer.
Michael Lowe
Yeah. Well, so I'm a huge fan of dice. And I think the key to why a good game, to what a good game does, is a good game helps you keep the momentum for your story. So if you've ever played make believe, like, you'll know you run into these moments where you're like, well, I do this. And like, well, that doesn't work because of this. And you're kind of like, ah. Like, you can yell at each other a bunch and like, bash your toys together, but like, there's no easy way to resolve it, right?
Daniel Hines
Like my cousin who had a shield that could block anything.
Michael Lowe
Right, Exactly. And you're like, I'm already bored, dude. He's never at risk. So. So here's what happens. Just like in stories rpg. You describe your toy, and you get to write lines about them. So you describe them and tell. Tell what's true about them, what they're good at, right? So a trait that says a skill, and you write these with words, right? Anytime you're in a situation where you want to roll to do something dangerous or difficult, every one of those lines that would help you gives you what's called a triumph die. A triumph die. When you roll, it can give you a triumph. Also, if you roll a six, it gives you a plus, which means you get to explode. You roll a bonus die, it's a triumph. And more. Anything about your foe or the challenge you're facing that might hold you back generates a troubled eye. So there are three levels of foes. There's a one die trouble foe. That means they're. They're easy to. Easy to deal with, right? There's a two dice challenge that's. That's tough to deal with. Two trouble dice.
Daniel Hines
I could handle it.
Michael Lowe
And then there's three trouble dice challenges. These are like big bosses, serious problems. And there are anything else that. That. That might complicate the situation. Like example, if you say, all right, you're standing in lava, well, that's. You know, if you can't get out of the lava, you're gonna. You're gonna take a heart of damage. So we're gonna add another trouble die. So what you do is you figure out how many triumph dice you get, all the things about your character that help, and then all the trouble dice that are opposing you, and you roll them together. So probably the easiest way to do this is, I don't know, pick a character and I'll give you a challenge, and we can roll and see what happens. You want to try?
Amanda Weldon
Okay.
Daniel Hines
Yes, But I don't have any minifigs.
Amanda Weldon
I also don't.
Michael Lowe
You don't have to have a minifig. You can just tell me any character from any of your series, because this works for anybody. As long as you know about them and feel confident describing them and what they're good at, you can still tell me what trouble and triumph dice they get. So, example, you could be. You could be Firefly, the Amazing Firefly. Ooh.
Daniel Hines
I got here in my drawer, I have Ein, the corgi from Cowboy Bebop.
Michael Lowe
Ayn, the Corgi from Cowboy Bebop. Excellent. Okay, so here's the deal. Ready? Let's give Ayn the Corgi a photo face. I'm. The Corgi is going to have to deal with the Iron Guardian, a massive animated iron statue that is blocking the doorway to the fragment beyond. So tell me what Ayn's going to try to do and what about Ayn would help them?
Daniel Hines
So, okay, so this is like very similar to the Stories rpg. So do you think them listening to these storage RPG apps will help you think?
Michael Lowe
Absolutely. But there's another element to this game that is the part that makes it really exciting.
Daniel Hines
Okay. Okay. So I think Ein, being a. Being a Pembroke Welsh Corgi would try to. They kind of. They kind of waddle. Amanda, what do you think? How would you describe a Corgi?
Michael Lowe
You could be adorable at the. You could try to make the Guardian cuddle you.
Daniel Hines
We're sneaking by, but I don't care. How would you describe a Corgi's walk, Amanda?
Amanda Weldon
I think a Corgi's walk is. I think a waddle is a wiggle.
Daniel Hines
A trundle maybe?
Amanda Weldon
Yeah, just like a.
Michael Lowe
Trying hard for verbs here.
Amanda Weldon
It's like a lumber, but like in a. In an adorable way, like a.
Michael Lowe
There's a bounce to it too, right?
Daniel Hines
He's gonna bounce and bounce in lumber by.
Michael Lowe
Okay, so that's one die for his adorable walk. Anything else about him that's gonna allow him to escape? Notice he's low profile.
Daniel Hines
He's low profile.
Michael Lowe
He's teeny tiny. That's two Triumph dice. That's great. Okay. Is there anything in particular else that he could do that.
Daniel Hines
Well, being a Pembroke Welsh Gorgi, he of course has an excellent sense of smell. Could that perhaps give him an edge?
Michael Lowe
I guess, you know, let's just say he can. He can smell the oil. You know, he can smell. Well, he could smell the fragment beyond. Maybe that's how he located the fragment. Knows that it's behind this door, even though the Iron Guardian's standing in front of it.
Amanda Weldon
Does the Iron Guardian. Could the Iron Guardian be disarmed by an adorable Corgi? Like, is there like if the puppy dog eyes and like, kind of like the.
Daniel Hines
I don't. The Iron Guardian nature of it feels like he doesn't have a lot of emotion.
Michael Lowe
Well, but I will. I will add this. I'm just going to float this out there. You are not just any Welsh Corgi. You are. You are an inspired. You you have the spark. You can alter reality if you wanted. You could decide that you know you're going to create a giant vat of pudding for him to fall into. You could decide that you are going to make him slip on grease on the floor, which wasn't there before because you made it. Remember, you can bring things into existence by either spending a point of your spark, which allows you to just create things, or by accepting an extra trouble die to do something extra complicated. So there's two options. You can either risk not spending, or you can spend a point of spark in order to use that extra bit. You can also spend spark for extra dice. But for this example, let's not bother with that part.
Daniel Hines
So say I had a Lego man. Is this the point where I like. So say I wanted to give. Because all the cuteness is nice, but I want to give my Corgi bionic laser jaws.
Michael Lowe
You know what? If you want to.
Daniel Hines
Yeah, I do minifigs like that. Is that.
Michael Lowe
Yeah, absolutely. You could definitely add a little metal piece to your little. Your little dog figure. That's like the sword pig. You know, if you put a little laser on his back.
Daniel Hines
Large metal.
Michael Lowe
Exactly. Giant cannon on his back, you could absolutely pay a point of spark and have a cannon to attach to your tiny dog. And that cannon would, in fact stay on your sheet as a line for your next scene, you could have a laser cannon that was permanently part of your Corgi's loadout. Go for it. So, okay, let's say you're going to sneak by and also pelt him with the laser cannon if he notices you. So let's say that that's going to be. You're going to pay the spark to make that line, and that's going to give you the extra die. So you got three if the Iron Guardian. The Iron Guardian is what's called a Mega Mega are three dice. These are boss monsters. He's a big deal. So this is a three triumph dice, three trouble dice roll. So let's see what happens here. Let me. Let me get my mic down here.
Daniel Hines
So you can hear.
Michael Lowe
All right, you got two troubles and one triumph.
Daniel Hines
That sounds not great.
Michael Lowe
Well, here's what that means. You ready? So it doesn't necessarily mean you fail. Here's the cool thing. If this is a story scene, because the game happens in different phases. Story scene is like stories rpg. You're telling the story together. If this were a story scene, it would mean, yes, you get by, but there's a trouble. You succeeded, but you have to pay a penalty. Maybe he turns around and scratches you before you can get through the door with his giant iron claws and you lose a heart. Maybe you accidentally slip on some grease and slide through the door and into a pit of lava on the other side. Maybe he turns on the alarm and you now know you're being chased by a squad of these things. Any one of a number of possibilities. There's a little list that lets you know you can lose a heart, you could lose a spark. You could have some obstacle or challenge created in the fiction. So, like, something bad happens, it makes things more complicated. There's always a possibility. But that's in story scenes. If this were an action scene. Action scenes. This game comes with battle mats that you lay out and you put the Legos on the battle mat. And every round, your figure, your fig gets to move and then roll to do something. Now, the cool part is extra triumphs and troubles have a different purpose. In arena mode, if you have an extra triumph, you could take an extra move. If you spend a point of spark, you could attack everyone in a line instead of just one one guy. If you spend a point of spark, you could even attack at range further away so that you could hit somebody who's on the other side of the board. So there's all these wild things that happen when you play arena scenes that use the exact same mechanic. Trouble dice, and triumph dice. It's just bonus. Triumphs do good things. They allow you to deal more hearts to your foes or heal more hearts for your friends or move more or do more damage. And extra troubles mean more problems for you.
Amanda Weldon
Okay, so what is this? This game comes with. You said battle mats, and there's dice and cards.
Michael Lowe
Mm. So it comes with 10 triumph dice and 10 trouble dice. Because one thing we didn't deal with. One of the cooler things is what happens if you tie. Right? Same number of troubles, same number of triumphs. You add one of each kind and roll again. So things get more dramatic. If you tie, they don't get less dramatic. And the other cool thing is in the story scenes, each story scene is a Mad Lib. So we could actually play this right now. So before you. Let's say you are sent to a brand new realm and you don't know anything about this realm. Okay.
Amanda Weldon
Okay.
Michael Lowe
Let's say that you are sent through a doorway because these are made by Grandma Green. Grandma Green is kind of like your Professor X. She's the ones who sends you out on your missions into the Infiniverse.
Amanda Weldon
Okay.
Michael Lowe
And you know that on the other side of this door is a realm that's been infected by a fragment. And you know, you got to find it before the entire realm gets sucked of its creative spark and drained and disintegrated. So you walk through and then if I'm the guy who's running the game for you, then what I'm going to do is I'm just going to ask you a couple questions. You ready? Okay, here we go. Amanda, give me something scary.
Amanda Weldon
The dark.
Michael Lowe
The dark. Okay.
Amanda Weldon
Yeah.
Michael Lowe
Dan, I need something solid.
Daniel Hines
Granite.
Michael Lowe
Granite. And it's very specific. Okay. I need a liquid. Amanda.
Amanda Weldon
Liquid. Let's do apple juice.
Michael Lowe
Apple juice.
Amanda Weldon
Yeah.
Michael Lowe
All right. Right on. Okay. Something smelly. Dan.
Daniel Hines
Dog farts.
Michael Lowe
Dog farts.
Daniel Hines
Wow. That's the worst smell I encounter in my day to day life.
Michael Lowe
All right, all right. Amanda, a color.
Amanda Weldon
Blue.
Michael Lowe
Blue. Okay. Creature, Dan.
Daniel Hines
A creature. My mind is always. Give me, give me a.
Michael Lowe
You're not gonna do a Welsh corgi? I mean.
Daniel Hines
No, I already did my corgi. I do like the corgi, you know, Give me, give me a. Like an ooze.
Michael Lowe
Ooze. Okay. And give me a clothing item.
Amanda Weldon
Amanda, let's do a vest.
Michael Lowe
Okay. Musical instrument. Dan.
Daniel Hines
Harmonica.
Michael Lowe
Oh, well done. Well played. And finally, I need a material.
Amanda Weldon
Gold Lemay.
Michael Lowe
Yes. Only four more words. Dangerous object.
Amanda Weldon
Sword.
Michael Lowe
Oh, wow. Okay, that was Dan's turn. But you know what? No, it's all good, Dan.
Daniel Hines
I was gonna say sword. Anyway.
Michael Lowe
Okay. Swimming creature.
Amanda Weldon
Swimming creature.
Michael Lowe
Yep.
Amanda Weldon
What is the one that. Is it an anglerfish that came. That comes up from the bottom?
Daniel Hines
Angler fish have the. Like the thing that hangs off the.
Amanda Weldon
Head and she just came up. Yeah.
Michael Lowe
Okay. What's a food?
Amanda Weldon
Snickers bar.
Michael Lowe
Okay. Snickers. Yeah.
Daniel Hines
A little branded for my taste, but okay.
Michael Lowe
Okay. I mean, you're doing an ad for free here, but okay. Creatures. One more kind of creature.
Daniel Hines
I like a kobold. It's a little lizard man.
Michael Lowe
Okay. They used to be little dog like critters with little horns on their heads.
Daniel Hines
But yeah, the classic kobold. They've changed from. From German folklore to now.
Michael Lowe
Yeah. Okay, so here we go. Ready? You have now filled out a story scene. So if you're the person running this game, if you're at home and you're a parent and you're like, I don't want to run a game for my kid. I know, I want to play with my kid, but I don't know how I'm going to do it. And if you're a kid at home and you're like, I want to play this game, but my parents are boring. They don't want to do this. They're going to mess it up. They're not going to understand how to make it cool. Don't worry. It's cool without any help. Here it is. Ready? Ahem. You find yourselves standing before Mount the Dark. That's right, the Dark. I included your.
Amanda Weldon
The.
Michael Lowe
A towering volcano made of granite. How apropos. A boiling mote of apple juice surrounds it, giving off an unbelievable stench of dog farts.
Daniel Hines
Terrible.
Michael Lowe
The blue sky above is filled with winged oozes circling ominously on the shore. A crowd of figs dressed in vests and apparently nothing else are singing and dancing to the sounds of harmonicas across the moat. You see a gold lame door in the mountainside. Your spark senses the fragment is inside.
Daniel Hines
So you just described Chicago.
Michael Lowe
I think it's mostly really dog fart moats of boiling apple juice. I don't.
Daniel Hines
I was thinking more of the vests and harmonica dancing.
Michael Lowe
Oh, okay. All right.
Amanda Weldon
The musical Chicago.
Michael Lowe
Yeah, okay, I see, I see. Now I get it. So that's what's obvious. And then as you as your figs get a chance to poke around in the scene, you find out what's not obvious. So example, if you saw this moat and you thought, yeah, we're just going to like, you know, create a boat and slide over. The moat is teeming with deadly sword angler fish. That's a lot of adjectives attached to a fish. So you're apparently going to get stabbed. And also, you know, there's going to be floating lights which the figs can spot if they check before trying to cross. The dancing figs are performing a ritual to ask the infiniverse for help. The fragment in the volcano temple has been draining the spark from their crop of Snickers bars. Apparently that's what they grow here.
Daniel Hines
I imagine those would be a tree fruit. How do you guys picture those? Or maybe like a corn on the cob? Like they come up with corn.
Michael Lowe
Yeah, I'm thinking like cattails with like the Snickers bar just kind of sticking off the top.
Daniel Hines
That's how like pineapples grow or whatever. Just like straight out of the ground.
Michael Lowe
Yes. So if the heroes speak with the figs, they'll welcome them as answers to their prayers, offering them the services of winged kobolds to ride across. They'll still have to deal with whatever the winged creatures are that they created. So the winged oozes would still cause trouble. Now, you'll notice on this little sheet, it tells you how many dice each of those challenges are. You filled it out, but it tells you, all right, that's two trouble dice. That one's three trouble dice. So depending on what they do and how they face those challenges, things will change. And then once they get inside, that's when you lay out the battle mat. And there's a little single page that tells you, here's where to put these foes, and here's which foes you have on cards to use to represent them.
Daniel Hines
Man, this is all very cool. That's why I wanted to have you on. I'm a big fan of it. I know you're. You're launching soon, right? So where can people find this?
Michael Lowe
Tuesday, Tuesday, March 18th, we launch. And the easiest way to find us is infinibrix.com I n f I n I b r I x.com and yeah, we're. We're really excited to be able to get this game into everybody's home so your toys can come back to life, and you can take all those crazy Lord of the Rings sets and Star wars sets and start laying out some serious battles and getting weird with them. That's what's so fun about it. It really brings all those sets back to life right off your shelf.
Daniel Hines
Yeah, I can't wait, man. And I think you. You've priced it kind of incredibly, too, because you can get the digital one very cheap. And then even for all the physical stuff, you're saying it's only $39.99, right, once it launches?
Michael Lowe
That's correct. And that includes all the dice, all the cards, all the battle mats, and as we keep going, we'll unlock more materials. This is the cool thing about doing Kickstarter is your game gets to be as big as everyone's support. So the more people who sign up, the bigger the game they receive will be, which is super exciting for us because it gives us the excuse to nerd out and make more stuff.
Amanda Weldon
Yeah, this is cool.
Daniel Hines
If you want to try this. In the meantime, you can check out storiesrpg.com, which is where Michael and I have the other story game, the classic Stories rpg doesn't involve the Legos yet. You got to wait for Infinibix for that. But you can check out the story part over there, and we have a bunch of free stuff to get you started if you're curious.
Michael Lowe
And I really should say this, I'm legally obligated. Even though this game is designed to work with LEGO minifigs. I am not affiliated with LEGO in any way, and I am not selling any Legos in any way. I'm just hoping to help you play with the Legos you already have and also all your other toys. This is what's cool.
Daniel Hines
I was going to say, it sounds like you can use pretty much whatever.
Michael Lowe
Action you can plop down.
Amanda Weldon
I could use all the Barbies that I. Oh, heck yeah.
Michael Lowe
Oh, heck yeah. No, we had a great. We had a great battle where, like, I just plopped down one of Sage's teddy bears, and I was like, behold, Teddy the Humongous. And, like, their. Their tags that they used to attack were all things like snuggle Crush, and it was really great. Everybody loved that. That was a good one.
Amanda Weldon
Yeah. That's awesome.
Daniel Hines
All right, well, before we go, I just want to say, Amanda, I know there's a lot of different Barbies, and she comes with a lot of accessories. If Barbie was having a rebel, rebel battle in space, what Barbie would you want? What accessories do you think?
Amanda Weldon
Does it have to be a space? Wait, can you give me a different one? I have a good Barbie, but not.
Daniel Hines
Right. So if you say. If you're Barbie, say she was, you know, say she was battling flying oozes on a volcan. Which Barbie, out of the many Barbies would you drop in there? I mean, you got Dr. Barbie, Lawyer Barbie.
Michael Lowe
What.
Daniel Hines
What Barbie would you drop in there?
Amanda Weldon
Okay, the. I think the first Barbie that I remember having, and the best Barbie was one that had super, super, super long hair. And then you could cut it off, and she came with, like, replacement hair that you could Velcro on to the back.
Daniel Hines
That's pretty cool.
Amanda Weldon
So she just had, like, so, so, so much hair that in theory, kind of just, like, grew back. It was. Yeah, it was like. It was. There was always refreshing hair. So I feel like the Barbie that I would think would be. Have the most cool powers and stuff to exploit in these situations would be the one that has all of this hair and that could. We could use it as a lasso to potentially, like, pull these things out of the sky. We could use it as, like, oh, you know, she could fashion some kind of rope bridge to get off of over whatever, you know, I mean, if.
Michael Lowe
You wanted, you could make it animate. You could have, like, Medusa style. You're like, I was about to tell.
Daniel Hines
What to tell Amanda that there's a superhero named Medusa, and her name is only because her hair moves, not because she turns people to stone. But there's a superhero named Medusa who has, like, sentient prehensile to hair.
Michael Lowe
Yeah, definitely. Endlessly regrowing is also like a clutch move. It's very tangled also. That's got.
Daniel Hines
That's a great Barbie. And that gives me a lot of ideas for that. Be an actual cool power in a fantasy story. I'm into that.
Michael Lowe
Super cool.
Daniel Hines
You crushed that question, Amanda.
Michael Lowe
Thank you.
Amanda Weldon
Thank you.
Daniel Hines
But what I use. Why I would use one of my cyborg ninja turtles that I had when I was a kid.
Michael Lowe
You cannot lose with a cyborg ninja turtle.
Daniel Hines
It was a very cool toy, and it even had, like, a panel. You could look through the back of it and every. You could look through, like, this. It's like cyber vision.
Amanda Weldon
Oh, that's amazing. Cool.
Michael Lowe
I am in love with this little dude who I made. He is a goblin, and that's why I love him. And he has a monster giant pack on his back, and he's carrying a fishing rod, and he's got this little strap with potions, which could be anything. And I usually have him carrying a wizard staff topped with, like, a little green crystal. And I just imagine him being obnoxious and getting into horrible trouble and then pulling random stuff out of his backpack just to fix problems.
Amanda Weldon
Nice. I like his pointy hat also.
Michael Lowe
Yeah. I needed the witch hat, the giant witch.
Daniel Hines
I'm big on a witch witch slash wizard hat. I need a pointed hat.
Michael Lowe
Yeah. And every. I think everybody should have one. I think they should. We need to bring those back as, like, a normalized thing, like.
Daniel Hines
No, no, no.
Michael Lowe
Shove your big old wizard hat on there and roll out the house.
Daniel Hines
I want to bring back hooded robes as daily wears. I love a hooded robe.
Michael Lowe
I mean, we're close already.
Amanda Weldon
You know, they don't have the drama of the cape. You know, they need the exact.
Daniel Hines
Hoodies don't billow, but like cloaks.
Michael Lowe
I feel like cloaks and capes are out for a reason. You're gonna get that caught on some stuff, you know? Whereas the wizard hat, it keeps the sun off your head. Look at that big, pointy, wiggly thing. Like, that's fine. That's gonna brush right by in doorways. It's not gonna encumber you. You're good.
Daniel Hines
Keep rabbits in there, I think.
Michael Lowe
That's right. That's right. You keep your friends in there.
Daniel Hines
We're spinning off again. Michael, tell the. Tell the people one more time where they can sign up for the Kickstarter if they're interested.
Amanda Weldon
Yeah.
Michael Lowe
So the the Kickstarter launches this coming Tuesday. That's. That's March 18th. Please get there as soon as you can, because in the first 24 hours, there are extra benefits for signing up, and the price is 39.99. You can find us at Infinibrix. I N F I N I B R I X Come through. We're so excited to have you there with us.
Daniel Hines
Yeah, go check it out. It's a really cool game. I think you'll love it. And hit Stories RPG in the meantime. And you can see the kind of the system, all the free downloadable stuff there to check it out and. Yeah, just appreciate you all listening.
Michael Lowe
Much. Love, everybody. Thank you so much for having me on. Dan and Amanda, anytime.
Amanda Weldon
Thanks for coming. All right. And thanks for listening.
Daniel Hines
Goodbye.
Michael Lowe
Bye.
Podcast Information:
In the episode titled "InfiniBrix," the hosts Amanda Weldon and Daniel Hines are joined by guest Michael Lowe to delve into the world of LEGO and introduce their innovative game, InfiniBrix. The conversation seamlessly blends nostalgia for classic LEGO experiences with the excitement surrounding the new game designed to enhance storytelling and play.
The episode begins with the hosts and Michael sharing their first experiences with LEGO, fostering a nostalgic atmosphere.
Amanda Weldon [00:33]:
"I remember just using them to make props for my Barbies... making a very big chair one time for the Barbies to sit in."
Daniel Hines [02:30]:
"My first LEGO memories at my grandparents' house... it had all the classic pieces, mixed with old space sets."
Michael Lowe [02:44]:
"Legos are like a whole different thing. The level of detail and complexity is unbelievable, yet still simple and intuitive."
The discussion highlights the versatility of LEGO bricks and their capacity to inspire creativity across different generations.
The conversation transitions to the advancements in LEGO design and features, emphasizing the enhanced articulation and complexity of modern sets.
Michael Lowe [05:25]:
"The key is more articulation... circular ball joints allow you to pose parts in any way."
Amanda Weldon [10:05]:
"I've seen the beautiful kits that are like plants... they are really lovely when they're all together."
Daniel Hines [09:53]:
"Minifigs are very fun."
Michael elaborates on how modern LEGO sets incorporate more movable parts and diverse minifigries, allowing for more dynamic and intricate creations.
Michael introduces InfiniBrix, a game designed to integrate LEGO play with storytelling, enhancing both solo and group play experiences.
Michael Lowe [11:10]:
"InfiniBrix is a game for the kind of wild, zany storytelling you did when you were kids, but it's for all ages."
Amanda Weldon [14:33]:
"It sounds like you can use pretty much whatever... I could use all the Barbies that I have."
InfiniBrix encourages players to use LEGO minifigs (or any toys) to create unique characters and embark on imaginative adventures within an infinite multiverse known as the Infiniverse.
Michael provides an in-depth explanation of InfiniBrix's gameplay mechanics and the game's lore.
Michael Lowe [12:11]:
"In Infinibrix, you build your little figs... your mission is to travel to the different realms of the infiniverse and save them from a force known as the Gray."
Daniel Hines [16:29]:
"So you figure out how many triumph dice you get... you roll them together."
Players create figments (figs) that possess creative energy called spark, allowing them to alter reality. The objective is to protect realms from the Gray, a negative force threatening to drain their creative spark.
To illustrate how InfiniBrix is played, the hosts engage in a live demonstration, showcasing character creation and scenario resolution.
Michael Lowe [17:12]:
"You build your little figs... your mission is to travel to the different realms of the infiniverse and save them from a force known as the Gray."
Amanda Weldon [25:26]:
"The dark."
Daniel Hines [25:54]:
"Dog farts."
The interactive segment highlights how players use dice rolls to navigate challenges, with triumph and trouble dice determining the outcomes of their actions.
Michael emphasizes the game's accessibility and flexibility, making it suitable for all ages and adaptable to various types of toys beyond LEGO minifigs.
Michael Lowe [31:10]:
"We’re really excited to get this game into everybody’s home so your toys can come back to life."
Amanda Weldon [32:19]:
"I could use all the Barbies that I have... Oh, heck yeah."
InfiniBrix is designed to reignite imaginative play, allowing families to engage in collaborative storytelling without the need for extensive setup or specialized equipment.
The episode concludes with Michael promoting the upcoming Kickstarter launch of InfiniBrix, encouraging listeners to participate and support the game's development.
Michael Lowe [36:14]:
"The Kickstarter launches this coming Tuesday, March 18th. Please get there as soon as you can... at Infinibrix.com."
Daniel Hines [36:48]:
"Go check it out. It’s a really cool game. I think you’ll love it."
Hosts Amanda and Daniel express their enthusiasm for InfiniBrix, inviting listeners to explore additional resources on storiesrpg.com and support the Kickstarter campaign.
Notable Quotes:
Michael Lowe [00:16]:
"I'm officially obsessed. You can go deep down this rabbit hole."
Amanda Weldon [02:43]:
"Everything is G rated and safe for all ages."
Michael Lowe [05:21]:
"There are even artists out there right now whose major medium is actually LEGO."
Daniel Hines [17:12]:
"So you figure out how many triumph dice you get... you roll them together."
Michael Lowe [36:14]:
"Please get there as soon as you can, because in the first 24 hours, there are extra benefits for signing up."
This episode of Stories Podchats offers a comprehensive look into the innovative game InfiniBrix, blending cherished LEGO traditions with fresh, interactive gameplay that promises to enhance family storytelling sessions and imaginative play.