
All-world athlete Flash Gordon is mistaken for a spy and taken at a gunpoint onto a rocket to the Planet Mongo, where he begins a war against Ming the Merciless. Original Radio Broadcast Date: April 27 and May 4, 1935 Originating from Hollywood...
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Flash Gordon
Foreign.
Adam Graham
Welcome to the great adventurers of Old Time Radio from Boise, Idaho. This is your host, Adam Graham. In a moment we will bring you the first exciting episode of this new podcast series. We'll be bringing you the first two episodes of the 1935 Flash Gordon radio serial. But first we'll explain a little bit about the background of Flash Gordon and this particular radio series. And after our drama we will talk about the episode and give you an idea of what you can expect to hear on this new twice weekly Old Time Radio adventure podcast series. This first episode is being cross posted to the great detectives of Old Time Radio podcast feedback and we will also be cross posting our adult adventure series Cloak and Dagger. And we'll talk more about that after the episode. But if you want to hear future episodes of Flash Gordon, you will want to subscribe at our website at greatadventure.info. well, now a little bit about Flash Gordon. Flash Gordon was created by Alex Raymond and made his comic strip debut on January 7, 1934. Flash was inspired by and was competition for another famous comic strip character, Buck Rogers. I do want to say to any Buck Rogers fans out there, we are in no way disrespecting Buck Rogers by having Flash Gordon be our first serial. It's a simple matter of radio preservation with Flash Gordon offering a complete 26 episode story arc which is just sadly not available with Buck Rogers. But don't worry Buck Rogers fans, we will be doing Buck Rogers immediately afterwards. But back to our hero. Flash Gordon, like Rogers, became a national sensation. It was not only featured in the funny pages, Flash Gordon was a multimedia sensation. There were three Flash Gordon film serials and then there was all the merchandising or as we call it today, the merch, the toys, the coloring books and of course there would be more. A live action TV series in the 50s, multiple animated series and a 1980 cult film. And like Buck Rogers, Flash Gordon was one of the inspirations behind a little film called Star Wars. Flash's big splash over Radio began April 27, 1935 in a 26 part weekly serial. We will be bringing you two of these episodes per week. So here from April 27 and May 4, 1935 are the first two episodes of Flash Gordon.
Flash Gordon
Presenting for the first time in radio the amazing interplanetary adventures of Flash Gordon and Dale Art. These thrilling adventures come to you as they are pictured each Sunday in the Comic Weekly, the world's greatest pictorial supplement of humor and adventure. The Comic Weekly. Now printed in 32 tabloid sized pages each page, in full four colors, is distributed everywhere as a part of your Hearst Sunday newspaper. Racing high above the earth, comfortably seated in a giant airliner, Flash Gordon, internationally famous athlete, looks admiringly across the aisle at Dale Arden, the lovely young companion of his air voyager. The minds of both are intent on the terrible destruction which for many months has been approaching the earth with a terrific speed. The new planet hurtling through space directly in the path of the earth. Suddenly, there is a violent jar. The plane lurches into a spinning nose dive. Flash Gordon's trained muscles carry him across the aisle to the frightened girl. He gathers her in his arms and leaps free of the falling planes and pulling the ripped cord of his parachute, glides to earth. Don't be frightened, Dale. Plane has crashed. But we're safe. Yes, thanks to you. Hold fast, we're landing now. Careful. Easy. There. There. Are you all right, Dale? Yes, good, good. Oh, look, Flash. There's a round steel tower. Where can we be? Why, why, that's the laboratory of the great scientist Dr. Hans Zaka. He's coming this way. I'll call to him to help us. I hope you'll pardon us for breaking in on you so unceremoniously, doctor, but you see, we had to bail out. I know you for what you are. Spies come to steal my secret. But I have the answer to that. Come with me. Put that gun away, Professor Zharkov. The man is mad, Dale. We'll have to humor him. All right, professor, all right. We'll come with you. Step down this ladder into this tower. Down, I say. All right, all right. Er, now we are in my rocket ship, and in 10 seconds we will be on our way to the new planet. We will all die. Die for science. Oh, Flash, the doctor is mad. His rocket ship is rushing away from the earth with the speed of life, right into the path of the new planet. Hold tight, Dale. We'll escape somewhere. To the new planet. To the new planet. We three will save the Earth, Dr. Zaka. There's still time to swing your rocket ship out of the path of the new planet. No, no, no. What will you gain from science if we're all killed in the crash? I know who you are, Flash Gordon. The world's greatest athletes. But your trained strength will not save you. Only my mind, the mind of Zarkovni scientist can save you, can save any human soul upon the earth. Be careful, Flash. He's reaching for the controls. Hand aside, Dr. Zakov. Feel it. The gravitational pull of the new planet. We crash in five seconds. The rocket ship hit the planet. Dr. Zakoff and Dale are thrown from the rocket ship unconscious. Flash is thrown clear of the wreckage and lands on his feet, uninjured. He rushes to the side of the unconscious girl, picks her up and starts to carry her toward the distant towers of a city on this weird new planet. Suddenly, strange soldiers armed with ray guns appear and capturing Dale and Flash, forced them to come with them to the throne room of Ming the Merciless, Emperor of Mongol and supreme ruler of the universe. O thou exalted me, most merciless majesty of Mongol, supreme ruler of all the peoples of the new planet. Thy slaves salute thee. Slaves, bring forward the earth people. Thy slaves obey, O Ming the Merciless. Take your hands off me. I'm no slave. I'll meet your emperor as a free man and an equal. So, Earthman, you are the free man and my equal. Throw him to the red monkey man in the arena. I would destroy force with this free man, my equal. There is thy freedom, earth man. Now you go into the arena to meet the red monkey men of Mongol. Don't worry, Dale. Emperor Ming, I assure you that I, a free man from the earth, I'm more than a match for your brainless red monkey man. Flash reaches the bottom step leading to the arena. He leaps and swings at the nearest red monkey man. Then, grasping the falling man beast under the armpit, Flash whirls him around as a flail, knocking the others in all directions. Emperor Ming, fearing that his monkey men will all be killed, orders his soldiers to destroy Flash with their ray guns. In the midst of the confusion, Princess Aura, the beautiful young daughter of Emperor Ming, calls to Flash. Quick, bravest man, this way here to my balcony. Flash leaps to the royal balcony and joins the gorgeously jeweled princess, who commands the slaves to keep back while she takes Flash through a secret door and into a passage leading to a private elevator. The two get in and Aura closes the door and presses the switch. Who are you, beautiful maiden? I am the princess Aura, only daughter of Ning the merciless. Princess, I owe you my life. You are brave and handsome and strong. You must not die so young. I have never seen anyone like you as man. Where I come from, Princess, there are many stronger men and better looking. But tell me, princess, where are you taking me? I am taking you to the private landing frames of my own rocket cars. There you will be safe. We have arrived, Ernest. Man, get in this rocket car. No one can harm you here but Princess Orleans. Ory, how am I to rescue the earth girl? They'll ask. That is why you are in my private rocket car, Earth man. Why? What do you mean? They'll add and shall never be rescued by you, the princess, and for you, a man. You shall love me or die. Meanwhile, back in the palace, Emperor Ming is talking with Dale Arden. Your companion Gordon has escaped, but not for long. My men will soon capture him. What are you going to do with me, Ibrahim? You are pleasing to me, Earth woman. You will become my wife. Never. I don't love you. We men of Mungo have no human traits. No love, no mercy, no kindness. Whether you love me or not makes no difference. You shall become my wife as soon as the ceremony can be arranged. Your majesty, look into the spaceograph. Our city is being bombarded by the space gyros of the Lion Men. The Lion Men order the entire space fleet to the attack. In the terrific battle which takes place between Emperor Ming's space fleet and the gyros of the Lion Men. The attacking gyros are driven off. The rocket ship in which Flash Gordon has been held captive is destroyed, and Flash is thrown to the ground, unconscious. He opens his eyes to find himself staring up into the great bearded face of Thune, Prince of the Lion Men. Thune lets his great sword fall as he sees Flash Gordon's white skin. Who art thou, white skinned youth? Speak. Answer me before I cleave thy white body in pieces. Art thou a new kind of soldier of Ming the Merciless? I am the sworn enemy of that fiend Emperor Ming of Mongol. He has captured a girl who is from the Earth like myself. I live only to rescue her. An earthman, thou sayest? Yes, and an enemy of Ming the Merciless. That's right. Tell me, are you friend or enemy? I am Thoon, prince of the Lion Men. Hereditary enemies of the men of Mongols. If thou wilt accept me as thy friend, Earthman, I will gladly join thee against Ming the Merciless. Here's my hand on his entrance, Thoomb. Good. What is thy name, Earthman? I am called Flash Gordon upon the earth, your highness. Call me thoom friend. And I will call thee Flash friend. Thoom you know how we can gain admittance to the palace that we may rescue Dale Arden? Come, I will show thee a secret way into the palace. Good. The Emperor Ming is away pursuing my gyro fleet. We may be able to rescue the Earth girl before Ming returns. Flash Gordon and his powerful newfound friend go first to the space gyro of Prince Thune. And there they gaze intently into the thought Projector in which they not only see Dale arden, a captive, but they also have revealed to them a secret way reading Leading to the throne room of the palace. The secret passage is known as the tunnel of terror because of the deadly beasts which lie within its gloomy walls. Fighting each step of the way, Flash and his new friend, prince thun, finally find themselves within the palace. A door with great steel bolts stands before them. Quick, to. This door must lead directly into the center of the palace. From my memory of the palace, I should say that beyond this door Is the great throne room of the emperor ming. All right, then. Here we go. Ah, there. All right. To it is the throne. Yes, this great statue before us is the God of death, which stands at the top of the altar steps Directly behind the throne of the emperor. Listen to what that by the great God tao. It is a royal wedding procession. Ming the merciless is taking another bride. Coming up the altar steps. Thune. I'm going to look around the idol. To look around the idol means death. Thou must not come back. Come back soon. Save yourself. I'm going to the rescue of my earth friend, Dale arden. She's being forced into a marriage with ming the merciless. Prince thun of the lion men does not save himself at the expense of his friend. If thou must die, I will die fighting with thee. Dale. This way, Dale. Down this passage, earth maiden. As fast as thou canst run, victim. They're swarming up. Your respects. Help me topple the idol. Over on now. One, two.
Adam Graham
Green.
Flash Gordon
With a grinding crash, the giant idol topples over on the onrushing soldiers of ming the merciless, Killing those in front and throwing into confusion the whole company. Flash gordon and prince thune, with dale between them, Dash into the secret passage. Beneath the idol, the way becomes steeper. They slip and fall down, down a hundred feet or more Into a whirling underground river. They're swept along, down a raging current and over a falls into a lake. With the powerful strokes of the champion swimmer, Flash sets out for the shore, Towing dale by the hair. They reach the shore, and as flash reaches down to drag dale to safety, she screams and disappears beneath the calm surface of the lake, Clutched in two powerful, green, scaly arms. With no thought of his own safety, Flash gordon dives to Dale's rescue. Don't struggle, princess, Or I'll free you. Oh, hurry. The leaves are crushing me. I'll cut them with my sword. Oh, be careful. Careful, flash. The plant may catch you. Fix established plant. Oh, Flash, it's caught. You too? Yes. Yes. I didn't think it could. This is a tough break. What shall we do now? I don't know yet. Oh, Flash. What is it, princess? Are you in pain? No. Look. Look down there. A door in the cliff has opened. Yes, so it has. There are soldiers coming out. Strange looking guns. Those your father's men? No, no, I never saw them before. They must have seen us coming to make us captive. Well, at least they'll get us out of the crutches of this terrible plant. Soldiers, shoot your rake out of that plant and kill it. But don't injure its victim. I want them brought to me alive. Don't be afraid, princess. Those men will catch you. Ready to catch our men? Now the other one. Here I come. We're safe on the ground. But what will happen now? Gun's the leader of those soldiers. Soldiers? You did that well. Ah, Princess Aura. Yes. How do you know me? I do not know you. I know your father. Oh. Oh, what's this? Another white stranger? Yes, prince baron. Blindfold him. And prepare our other white prisoner for the ordeal of the poisoned daggers. As you command, prince baron. What are you going to do with me? Guards, take the princess to my quarters. As you command, prince baron. Ah, here comes our other white prisoner. Perhaps you know him, youth. How can I tell? He's got a hood over his head. I can't see his face. He says he is from the earth. I suppose you are from there too. I am. I don't believe you. But no matter. Our hiding place must remain a secret. So both of you must die. Are the white prisoners prepared, guard? They are, prince baron. Their left forearms are tied together. And the poisoned daggers, are they ready? Yes, sir. Good. Now listen, prisoners. I am dipping these two daggers in dragon's blood. The slightest scratch from these blades means certain death. Guard, give these to the prisoners. On the count of three, you will commence fighting. One. Two. Three. As prince Baron utters the word, Flash steps back. Jerking his mysterious antagonist off balance, he flings aside his dagger. Then he causes his opponent to drop his poisoned weapon. Picking up the dagger, Flash severs the cord binding him to his opponent. And as the two whip off their blindfolds and reveal themselves to each other. Flash Gordon. Talk to zako. So you do know each other. I should say we do. I'm mighty glad to see you, doctor. I thought you were dead. After our rocket crashed on this planet. I was badly hurt, Flash. These fellows, they picked me up and brought me here. They made me act as their servant. Well, we saved the Earth. Didn't we, lad? We certainly did, Doctor. Now, Prince Baron, maybe you'll believe that we are from the Earth. This man was the most brilliant scientist in the world. He was con. Stop. My admiration for both of you is boundless. I would be honored to have you shake my hand and call me friend. Your friend? Yes. Why of course. Here's my hand. And mine. Good. Now come to my quarters. My friends. I have invented an electric mold with which I intend to burrow underground into the palace of Ming the Merciless and overthrow his tyrannical government. Are you with me? Certainly. You bet we are. We've got to rescue Dale and Thoon from that fiend. Princess Aura. You heard what I planned to do? Yes. Please take me back to my father's palace with you. You? Why? It's because of you that I am a hunted man with a price on my head. You will remain here as my prisoner. Come, my friends. Come. Oh, I will. Will I start? What is it? What is your name? Rankle, my princess. Rankle. I thought I recognized your fate. You fled into exile from my father's guard when you were caught stealing. Yes. Listen, Runkle Princess, if you will help me warn my father of what those men plan to do, I will make you not only wealthy, but also a duke for once. So lovely, my princess. How could I refuse? Come with me. Unaware of what has happened in the hiding place and racing underground toward the palace of Ming the Merciless in their electric Mole, Prince Baron, Dr. Zharkov and Flash Gordon encounter a fierce graco, or armor plated dragon. Flash climbs out of the mole and gives battle, saving his companions. For this Prince Baron promises that if they succeed in overthrowing Ming, Flash will be made a prince of Mongo and anything he desires will be his. Finally, the Electric Mole breaks through the floor of the central hall of Ming's palace. The door opens and the trio emerge from the metal borrowing machine. Come, my friend. We have arrived. Ah, so we have. What is our next move, Prince Barin? This is the central hall of Ming's palace. We'll go up those stairs, Dr. Zharkov, and surprise the inner guard. Prince Banner. Look. Ming's armored men. We've been betrayed. But how could the news have reached here before us? Let us get our ray gun. That's no use, Doctor. The armor of those soldiers is ray proof. Here comes being the Merciless with his high priest, Dale. Thank heaven she's all right. Welcome back to my palace, Flash Gordon. And welcome to your companions. Soldiers, lash them to that pillar. Over there. Then execute them. Oh, Flash, darling, I love you so much. Dale, my dearest, we did our best to save you, but we've been betrayed. I guess they have us now. Let them shoot. They'll kill me too, and we'll be together forever. Very well, Dale Arden, you can have him in death. Captain. Sire. Proceed with the execution. Shoot, you yellow dogs. We aren't afraid to die. Ready. Hold your fire. Soggy. What does this mean? If you were not the High Priestess, I would have your tongue torn out for your insolence. I asked you. You remember, sire, that according to the sacred writ of Pow, even a traitor has the right to choose between the firing squad and the terrible test. True, Sugi. And on second thought, the test would furnish us with greater amusement. Yes, sire. We must abide by this sacred grit. And then, too, I see no reason why the girl should be killed. Captain, release the prisoners. They shall undergo the terrible test. First, bring them over to this pit. This is the test of the torture pit. Flash. Garden, new and barren, will stand on each end of the narrow platform and with long whips, try to touch, topple each other into the pit, where a surprise will be awaiting you. Take your places. The two mount the platform. Flash ducks as Prince Baron's whip winds over his head. Then Flash's whip hits Baron with such force as to knock him off balance and into the pit. Dropping his whip, Flash leaps after him as he throws the unconscious form of Prince Baron over his shoulder and prepares to climb out. A transparent metal sheet silently slides over the top of the pit, trapping them. At the same time, Flash hears a growl, and looking around, he sees three snarling Tigrans placing Prince Baron on the floor. Flash turns on the fierce beast. The first one charges, leaping high in the air. Flash comes down on the Tigran's back with a powerful wrench. Breaks its neck instantly. The other two Tigrans leap at each other to fight for the possession of the body. Furiously, the battle rages. Finally, both animals are down, wounded unto death. Then Prince Baron regains consciousness. Where. Where are we? We're all right, Prince Baron. We're in the pit. But they've trapped us with that transparent metal lid. And you. You saved us from these beasts. Oh, you are superb, Flash. That was easier than figuring how we're going to get out of here. Look up there. And soon. He's just in time. Soon. Roll that metal lid back. He nods that he understands. There. He's done it. We're free. Come along. Meanwhile, in the temple of Tao Ming, and Dale are about to be married by Zogi, the high priest. By now, Dale Arden, my saber toothed tigrants have torn your hero to pieces. Poor Flash. He died trying to save me. Nothing matters now. Here comes Zoggy to perform the ceremony. Oh, mighty Ming, ruler of mango and the universe. Does your supreme intelligence take this earth woman to be your wife and empress of Mongol? I most certainly do. And you, Dale Arden, do you take this just and brilliant man to be your lord and master? I. I don't care what happens now. As you have accepted each other in matrimony before the great God Tao, I pronounce. Wait. Stop the idol. Speak. I thou forbid this marriage. It is a trick, Fool. A stone idol cannot talk. Doggy. Swing back the statue. At once, sire. Last Gorgon. Laugh, darling. She told me you were dead. The hurtman and two companions alive. Go, gods. Shoot them down. The marriage must go on. Wait, sire. The sacred Ritza. You cannot execute the man who has passed the test of the Tigrans. Guards. Drop your weapons or cow. We'll curse you all. What? You dare defy me? I only quote the sacred red, sire. As high priest, it is my duty to interpret and enforce its dictates. Darth. Give me your thought, Loki. I will stop your jabbering mouth forever. How awful. He killed the high priest. Carry the body away. Gods bless, my darling. I thought I had lost you. Never. As long as I have strengthened these two arms and the breath of life in my body. Tao forbids me to slay you, eh? Well, Tao and I will both laugh. While you rebel slave in the prison city of the Hawkman, death would be more desirable. As for you, Dale Arden, you shall be taught to act like my empress. Doomed to a fate worse than death. Among the cruel Hawkmen. What terrifying adventures await our friends. Be sure to listen in again next week and hear the further amazing adventures of Flash Gordon and Dale Arden. Who appear in full color pictures next Sunday in the 32 page comic weekly supplement of your Hearst Sunday newspaper. The world's greatest all picture magazine of fun and adventure. Don't miss the comic weekly. Next Sunday all your friends will be there. Besides Flash Gordon and Dale Arden, you will find King of the Royal Mounted Waiting to thrill you with another chapter in his adventures of the great Northwest. Good old Jigs and Maggie in bringing up Father, your old pal Skippy Tilly, the toiler, Ace Drummond, Johnny round the world, the little King Radio patrol. They'll all be waiting to entertain you. Of course, those irresponsible Kats and yammer kids are on deck with a new prank on their friends. How can they think of all those tricks? And as for Barney Google, well, I'm afraid I'll have to agree with Snuffy Smith that Google seems a bit touched in the haze. Remember, they're all in the comic Weekly next Sunday, 32 pages of colored pictures. Be sure to get your copy of the Hearst Sunday newspaper next Sunday containing this big 32 page comic weekly. And remember, we have a date next week for another chapter in the amazing interplanetary adventures of Flash Gordon and Dale Arden.
Adam Graham
Welcome back. This was radio drama before padding was invented, okay? Truth be told, padding existed, but they just didn't use it here. I read a lot of the original Flash Gordon stories by Alex Raymond a few years back and this serial follows a lot of those stories. Plot point, plot, pretty close, beat per beat. And so you've got this feeling that you're reading a big collection of comics and turning the page and hearing the William Tell Overture every time you turn the page, which when reading something like this, just amps up the excitement level. What happened here? You know, just to give you an idea about how Pacey this is, one would probably be at least 10 episodes in the post war Kellogg's Pep era of the Adventures of Superman. What can you say so far? But Flash Gordon has had quite a time. You think that on a day when you had to parachute out of a crashing plane, that's gonna be the worst part of your day. But then now you have a crazy guy accuse you of being a spy and put you into a rocket that's crashing into another planet. And I'm not going to get into the signs of this because you just have to accept that firing a manned rocket at a planet colliding with Earth would save the planet. So we can get on with the fun stuff. Because most science fiction stories that you tend to, you like have the blockbuster Saving the Earth is really the big deal. It's like, that's just something we gotta check. Tick the box, get out of the way and so we can get on with the real adventure. I appreciate Alex Raymond's creativity. While Flash Gordon was inspired by Buck Rogers. When you read a lot of the early Buck Rogers strips, they were a lot of very Earth based sci fi. What Raymond does here is create this world populated with alien creatures who are very unusual. Now, of course, a lot of them have Earth inspired designs, but the execution on the drawn page is a thing of beauty and it's just a wonderful bit of science fantasy. And they do the best they can to communicate the scale of that over the radio. And what you have to love about Flash is the way that he proves himself, makes friends, and wins people over by being the ultimate action hero. This really does show a really different side of our lead Gale Gordon. He had some range. Now he'd go on to build his career on being a stuffy authority figure like Osgood Conklin on The radio, the second Mr. Wilson on television, and so many characters opposite Lucille Ball. But here he is the ultimate action hero and carries it well. I will disillusion anyone hoping for a New Heart esque ending where this all turns out to be Osgood Conklin's dream, because that's not how time works in so many ways, but it's an ending I actually imagined. I will critique one aspect of the plot, and that was when Prince Baron seems to switch from having Flash and Zarkoff fight each other to the death to align with them for very little reason. Even the Pacey confines of the story, that seemed to happen way too fast. But the story's like we just don't have time to get into what character motivation might be. I also did love the commercial at the end for the upcoming comics, though the narrator should never do a Snuffy Smith impersonation ever again. All right, well, now we're going to talk about the podcast and how this is going to work. So we will be featuring two separate adventure programs each week and they're going to cross a lot of different subgenres. For example, we're going to be doing Tarzan next year and eventually we'll also be featuring the adventures of the Scarlet Pimpernel. So we're keeping adventure fairly broadly defined. We're not going to do westerns. That's Andrew's thing over@otrwesterns.com but that leaves a whole wide variety of series to tell. Now, as a general rule, and I don't think this is going to be hard and fast throughout our run, we are dividing the these two days into two separate categories. And those are adventure programs that were targeted more towards children and those that were targeted more towards an adult audience. Truth be told, many adults even at the time enjoyed listening to these programs that may have been written with kids in mind and certainly many adults since have. And we all keep our eye out for higher quality programs in terms of what we select. Now, one reason for the two day a week programming format isn't just because trying to do two six day a week podcasts at much or five day a week podcasts at the same time is just too much. It's also due to the fact that there's just less of the adventure programs out there than Great Detectives. Some of that is due to serialization. If I had every episode of Buck Rogers, I would have enough programming to keep children's side of the podcast going for six to eight years. But we have enough for about four weeks. And that's just the reality when you're dealing with serialized programs. It's one of the strengths of the self contained programs that if you're missing one episode, it's generally it's too bad you're missing that episode, but you can go ahead and go from one week to a next. If you're missing all but one episode of a serial, as is often the case with with the Buck Rogers stories, there's not a whole lot you can do. We'd even be doing Tarzan a lot longer than we are going to do if it weren't for the fact that the Tarzan Lord of the Jungle serial is missing so many episodes, particularly at its end. Now, I don't know for sure how long that we will continue with this series. Some of it may depend on new programs emerging and other things that are beyond our control. But I'm looking forward to bringing you just some fantastic adventure programming over the next few years, including some from anthology programs which we will work in as we go through the series. Now, we will typically release episodes on Tuesday and Saturday. We'll release this first episode of Flash Gordon on Sunday to make it easy to post over on the Great Detectives feed. As I said at this top of the episode, if you want to continue to hear Flash Gordon, be sure to check out our new website at the Great Adventurers of Old time radio@greatadventure.info join us back here on Saturday either on Great Adventurers or on the Great Detectives of Old Time Radio feed where we will kick off with our first adult targeted program, Cloak and Dagger. In the meantime, do send your comments to fox13@greatdetectives.net from Boise, Idaho, this is your host, Adam Graham, signing off.
Flash Gordon
SA.
Podcast Summary: "Flash Gordon: Chapter 1 and 2"
The Great Detectives of Old Time Radio | Daily Mystery Dramas
Release Date: July 13, 2025
Host: Adam Graham
In the episode titled "Flash Gordon: Chapter 1 and 2" from The Great Detectives of Old Time Radio, host Adam Graham delves into the thrilling interplanetary adventures of Flash Gordon and Dale Arden. This episode marks the beginning of a new podcast series dedicated to classic old-time radio adventure dramas. Hosted from Boise, Idaho, Adam Graham brings a blend of insightful commentary, historical context, and engaging storytelling to both seasoned fans and newcomers alike.
Before immersing listeners in the action-packed serial, Adam provides a comprehensive overview of the Flash Gordon phenomenon:
Creation and Debut: Flash Gordon was created by Alex Raymond and made his debut in comic strip form on January 7, 1934.
Competition and Inspiration: Introduced as a competitor to Buck Rogers, Flash Gordon quickly became a national sensation, branching out into various media including three film serials, live-action TV series in the 1950s, multiple animated series, and the iconic 1980 cult film. Notably, Flash Gordon served as one of the inspirations behind the creation of Star Wars.
Multimedia Presence: Beyond comics and radio, Flash Gordon's influence extended to extensive merchandising, including toys and coloring books, cementing his place in pop culture.
Radio Debut: Flash Gordon's grand entrance into radio began on April 27, 1935, with a 26-part weekly serial. This podcast aims to bring these historic episodes to contemporary audiences, with two episodes featured each week.
Adam emphasizes the preservation aspect of choosing Flash Gordon as the inaugural serial for the podcast, noting the complete 26-episode story arc available for Flash Gordon compared to the incomplete Buck Rogers series.
Notable Quote:
"Flash Gordon was created by Alex Raymond and made his comic strip debut on January 7, 1934." – Adam Graham [00:05]
The first two chapters of the 1935 Flash Gordon radio serial set the stage for an epic adventure:
Opening Scene: Flash Gordon and Dale Arden are aboard a giant airliner, contemplating the impending collision course of Earth with a mysterious new planet.
Plane Crash: A violent jolt sends the plane into a nose dive. Flash heroically jumps to save Dale, activating his parachute to ensure their safe landing.
Encounter with Dr. Hans Zaka: Upon crashing near Dr. Zaka's laboratory, the eccentric scientist accuses Flash of espionage. Despite Dr. Zaka's threats, Flash and Dale are forced into his rocket ship, which disastrously steers toward the new planet, leading to a crash that brings them to an alien world governed by the tyrannical Emperor Ming the Merciless.
Capture and Arena Fight: Flash is captured by Ming's forces and thrown into an arena to fight the "red monkey men." Demonstrating his prowess, Flash defeats his opponents, catching the attention of Princess Aura, Ming's daughter. She aids Flash by whisking him away to safety.
Notable Quote:
"Now a little bit about Flash Gordon... Flash Gordon offers a complete 26 episode story arc which is just sadly not available with Buck Rogers." – Adam Graham [00:05]
Alliance with Prince Thune: After escaping the arena, Flash encounters Thune, the Prince of the Lion Men, who becomes an invaluable ally against Ming's oppressive regime.
Rescuing Dale Arden: Flash and Thune navigate the dangerous corridors of Ming's palace, facing various threats including the "graco" beasts and treacherous high priests.
Betrayal and Capture: As the trio attempts to overthrow Ming, internal betrayals surface. Emperor Ming's forces hinder their progress, leading to Flash and his companions being captured once more.
The Torture Pit: Flash exhibits his combat skills in the torture pit, defeating deadly Tigrans and freeing his allies. However, the battle intensifies as Ming's high priest attempts to force Dale into marriage with the tyrant.
Cliffhanger: The episode concludes on a suspenseful note with Ming's plans seemingly thwarted, but uncertainties loom over the fate of Dale Arden and the success of Flash's mission.
Notable Quote:
"This is a tough break. What shall we do now?" – Flash Gordon [15:38]
After the drama concludes, Adam Graham offers his analysis and reflections on the episodes:
Authentic Storytelling: Adam praises the serial for its faithful adaptation of Alex Raymond's original stories, highlighting the "beat-for-beat" alignment that preserves the essence of the Flash Gordon comics.
Quote:
"This serial follows a lot of those stories. Plot point, plot, pretty close, beat per beat." – Adam Graham [29:40]
Dynamic Action and Pacing: He commends the high-paced narrative, comparing it to the post-war Kellogg's Pep era of The Adventures of Superman, emphasizing the relentless action and adventure that keeps listeners engaged.
Quote:
"You just have to accept that firing a manned rocket at a planet colliding with Earth would save the planet... we can get on with the fun stuff." – Adam Graham [29:40]
Character Development: Adam highlights Flash Gordon's portrayal as a multifaceted hero, capable of forming alliances and demonstrating leadership, diverging from actor Gale Gordon's typically authoritative roles.
Quote:
"What you have to love about Flash is the way that he proves himself, makes friends, and wins people over by being the ultimate action hero." – Adam Graham [29:40]
Plot Critique: He offers constructive criticism regarding the rapid alliance formation between Prince Baron and Flash, suggesting that character motivations could have been explored more deeply within the limited episode timeframe.
Quote:
"When Prince Baron seems to switch from having Flash and Zarkoff fight each other to align with them for very little reason... it seemed to happen way too fast." – Adam Graham [29:40]
Humorous Note on Commercials: Adam lightheartedly critiques the end-of-episode commercial, particularly the high priest's impersonation of Snuffy Smith, adding a touch of humor to his analysis.
Quote:
"I also did love the commercial at the end for the upcoming comics, though the narrator should never do a Snuffy Smith impersonation ever again." – Adam Graham [29:40]
Adam outlines the framework and future direction of the podcast series:
Dual Programming: The podcast will feature two separate adventure programs each week, catering to both child and adult audiences. This approach allows for a diverse range of subgenres, including upcoming series like Tarzan and The Scarlet Pimpernel.
Quote:
"We will be featuring two separate adventure programs each week and they're going to cross a lot of different subgenres." – Adam Graham [29:40]
Release Schedule: Episodes are scheduled for release on Tuesdays and Saturdays, with specific episodes cross-posted to other feeds to maximize accessibility.
Quote:
"Now, we will typically release episodes on Tuesday and Saturday... if you want to continue to hear Flash Gordon, be sure to check out our new website at the Great Adventurers of Old time radio@greatadventure.info." – Adam Graham [38:03]
Content Selection: Emphasis is placed on high-quality programs, with an eye towards serialization challenges. Adam acknowledges the limitations posed by missing episodes in certain series but remains optimistic about uncovering more adventure programming in the future.
Listener Engagement: Adam encourages listener interaction through feedback and comments sent to the provided email, fostering a community around classic radio dramas.
"Flash Gordon: Chapter 1 and 2" serves as a captivating introduction to The Great Detectives of Old Time Radio's new adventure series. With Adam Graham's passionate hosting and the thrilling narratives of Flash Gordon, listeners are transported back to the Golden Age of Radio, experiencing timeless tales of heroism, betrayal, and interplanetary intrigue. As the series progresses, audiences can anticipate a rich tapestry of adventure stories, meticulously preserved and brought to life through enduring radio production.
Subscribe and Stay Tuned:
To continue following the adventures of Flash Gordon and other classic radio heroes, subscribe to The Great Detectives of Old Time Radio on your favorite podcast app or visit www.greatadventures.info. Don't miss out on daily mysteries, nostalgic dramas, and insightful commentary from award-finalist host Adam Graham.