
Hosted by Roll Britannia · EN
Roll Britannia is a British DnD 5e comedy actual play about pirates, heists, and very questionable plans that somehow work. Story first, jokey, rules light, with sharp improv, punchy combat, and a big warm found family vibe. If you like British comedy, Dungeons and Dragons, and seafaring shenanigans that keeps paying off, you’re in the right place.
Meet the crew, Tom as Keth Frostiron, Paul as M.Tosscobble, Chip as Jeff Silverbow, Alex as Derek Normalbeard, and Sophie as River, with Dungeon Master James steering the chaos. Expect villain toppling, treasure chasing, courtroom disasters, musical detours, and recurring gags that get funnier the more you know. Proper roleplay, clean recaps, and world lore you can "borrow" for your home game.
New listener? Start at episode one if you want to experience the mayhem grow. We signpost arcs and give recaps so you wont get lost. Long form adventures, occasional one shots, live show specials, and bonus side quests for the lore goblins. There’s big laughs, character drama that sneaks up on you, and the odd rules wobble that makes it better, honestly... You’ll hear a British DnD 5e actual play, pirate adventure, with a sprinkle of improvised fantasy, heists, monsters, magic, and a crew who argue like siblings then save each other anyway. Great for fans of comedy fiction, tabletop RPGs, and story led, rules light, shows where the rule of cool is king, weaving a story you can binge.
Support the voyage, grab our dice, books, and T shirts, and get extra episodes on Patreon. Subscribe, queue the latest arc, and set sail - http://www.patreon.com/rollbritannia |
NEW EPISODES WEEKLY |
CRIT AWARD & GOLDEN LOBES AWARD NOMINEE |
Follow us on social:
X - @RollBritannia |
Facebook - @RollBritannia.Podcast |
Instagram - @roll.britannia |
Mastodon - @rollbritannia |
BlueSky - @rollbritannia |
Threads - @roll.britannia |
Official Roll Britannia Website: https://www.rollbritannia.co.uk/ |
Find us on BestPodcast...

In this week's episode of Dungeons & Dragons pirate adventure, the Bucs finally stand face to face with a ruler whose grief has warped an entire empire. Time stutters, magic misfires, and words become as dangerous as spells as the Dice decide whether persuasion or destruction will win the moment. As reality bends and a single choice fractures the room, something ancient is set into motion that cannot be easily undone.Can heartbreak be reasoned with? What happens when time itself is challenged? And who will step through the light when everything else stands still? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, the Bucs finally stand face to face with a ruler whose grief has warped an entire empire. Time stutters, magic misfires, and words become as dangerous as spells as the Dice decide whether persuasion or destruction will win the moment. As reality bends and a single choice fractures the room, something ancient is set into motion that cannot be easily undone.Can heartbreak be reasoned with? What happens when time itself is challenged? And who will step through the light when everything else stands still? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, the Bucs are led deeper into the Empire’s hidden heart, where spotless halls mask grief, obsession, and a plan that’s been quietly unfolding for years. Old stories resurface, forbidden research hums beneath the floor, and the Dice start pointing toward a truth no one is ready to say out loud in this DnD descent into revelation. Nothing here feels accidental anymore.What is the Wishing Well really for? Who has been shaping events from the shadows? And what happens when the Queen finally speaks? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, the Bucs slip through portals into a place where authority is more performance than presence. Nothing sits quite right in the Commandant’s domain, illusions blur with intent, and the Dice start bending the rules of DnD at the worst possible moment. Time presses in strange ways, collars glow with promise, and one risky move could change everything.Who is really in control of the office? What happens when the illusion fights back? And what price will the Dice demand next? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, the Bucs slip through portals into a place where authority is more performance than presence. Nothing sits quite right in the Commandant’s domain, illusions blur with intent, and the Dice start bending the rules of DnD at the worst possible moment. Time presses in strange ways, collars glow with promise, and one risky move could change everything.Who is really in control of the office? What happens when the illusion fights back? And what price will the Dice demand next? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, the Bucs uncover truths they were never meant to see, hidden behind locked doors and hurried whispers. Time feels wrong, plans feel rushed, and the Dice suddenly carry far more weight than anyone expected in this DnD descent into urgency. As fragments of a bigger picture fall into place, the choice is no longer whether to act, but how loudly.How much time do they really have left? What happens if the warning comes too late? And who pays the price when the plan finally begins? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, the Bucs uncover truths they were never meant to see, hidden behind locked doors and hurried whispers. Time feels wrong, plans feel rushed, and the Dice suddenly carry far more weight than anyone expected in this DnD descent into urgency. As fragments of a bigger picture fall into place, the choice is no longer whether to act, but how loudly.How much time do they really have left? What happens if the warning comes too late? And who pays the price when the plan finally begins? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, the Bucs step into a situation that refuses to stay contained, where tension builds fast and every roll of the Dice carries weight. What starts as a moment of hesitation spirals into full chaos, with wild forces flaring, plans collapsing, and the walls themselves feeling hostile. In true DnD fashion, survival comes down to instinct, timing, and how much noise you’re willing to make in a very bad place.How many enemies are too many? What happens when control slips for just a second? And can the Bucs walk away from this without the whole place waking up? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, the Bucs step into a situation that refuses to stay contained, where tension builds fast and every roll of the Dice carries weight. What starts as a moment of hesitation spirals into full chaos, with wild forces flaring, plans collapsing, and the walls themselves feeling hostile. In true DnD fashion, survival comes down to instinct, timing, and how much noise you’re willing to make in a very bad place.How many enemies are too many? What happens when control slips for just a second? And can the Bucs walk away from this without the whole place waking up? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, the Bucs stumble through a place that refuses to stay still, where corridors loop, cupboards trap more than they should, and time feels badly bent. Lost gear resurfaces in the worst possible places, familiar faces flicker in and out of view, and the wider world feels unsettlingly changed. As Dice roll and nerves fray, the sense that they’re being watched only grows stronger in this strange corner of the DnD tale.How much time has really slipped through their fingers? Who controls this shifting maze? And what happens when the wrong door finally opens? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.