
Hosted by Roll Britannia · EN
Roll Britannia is a British DnD 5e comedy actual play about pirates, heists, and very questionable plans that somehow work. Story first, jokey, rules light, with sharp improv, punchy combat, and a big warm found family vibe. If you like British comedy, Dungeons and Dragons, and seafaring shenanigans that keeps paying off, you’re in the right place.
Meet the crew, Tom as Keth Frostiron, Paul as M.Tosscobble, Chip as Jeff Silverbow, Alex as Derek Normalbeard, and Sophie as River, with Dungeon Master James steering the chaos. Expect villain toppling, treasure chasing, courtroom disasters, musical detours, and recurring gags that get funnier the more you know. Proper roleplay, clean recaps, and world lore you can "borrow" for your home game.
New listener? Start at episode one if you want to experience the mayhem grow. We signpost arcs and give recaps so you wont get lost. Long form adventures, occasional one shots, live show specials, and bonus side quests for the lore goblins. There’s big laughs, character drama that sneaks up on you, and the odd rules wobble that makes it better, honestly... You’ll hear a British DnD 5e actual play, pirate adventure, with a sprinkle of improvised fantasy, heists, monsters, magic, and a crew who argue like siblings then save each other anyway. Great for fans of comedy fiction, tabletop RPGs, and story led, rules light, shows where the rule of cool is king, weaving a story you can binge.
Support the voyage, grab our dice, books, and T shirts, and get extra episodes on Patreon. Subscribe, queue the latest arc, and set sail - http://www.patreon.com/rollbritannia |
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Official Roll Britannia Website: https://www.rollbritannia.co.uk/ |
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In this week's episode of Dungeons & Dragons pirate adventure, the Bucs awaken in a place that looks real but refuses to behave like it. Doors lead somewhere else, people feel slightly wrong, and the Dice start favouring doubt over certainty in this warped stretch of DnD reality. As illusions deepen and a single glowing object hums at the centre of it all, the line between dream and battlefield becomes dangerously thin.If nothing here can be trusted, what should they attack? Who is truly shaping the dream? And when the mind becomes the battlefield, how do you know you’ve won? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, the Bucs stand in the aftershock of something impossible. Light tears upward, shadows fracture, and the Dice fall in a silence that feels heavier than any spell. What was broken is no longer broken, yet nothing is the same. In the ashes, eight small objects sit untouched, as if waiting for someone brave or foolish enough to decide their fate.Was this victory… or merely interruption? What wakes when gods are unbound? And if magic no longer answers the same way, who does? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, the Bucs stand in the aftershock of something impossible. Light tears upward, shadows fracture, and the Dice fall in a silence that feels heavier than any spell. What was broken is no longer broken, yet nothing is the same. In the ashes, eight small objects sit untouched, as if waiting for someone brave or foolish enough to decide their fate.Was this victory… or merely interruption? What wakes when gods are unbound? And if magic no longer answers the same way, who does? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, the Bucs stand in the aftershock of something impossible. Light tears upward, shadows fracture, and the Dice fall in a silence that feels heavier than any spell. What was broken is no longer broken, yet nothing is the same. In the ashes, eight small objects sit untouched, as if waiting for someone brave or foolish enough to decide their fate.Was this victory… or merely interruption? What wakes when gods are unbound? And if magic no longer answers the same way, who does? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, the Bucs stand in the aftershock of something impossible. Light tears upward, shadows fracture, and the Dice fall in a silence that feels heavier than any spell. What was broken is no longer broken, yet nothing is the same. In the ashes, eight small objects sit untouched, as if waiting for someone brave or foolish enough to decide their fate.Was this victory… or merely interruption? What wakes when gods are unbound? And if magic no longer answers the same way, who does? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, truths collide as kings return, queens unravel, and the fate of magic itself hangs by a thread. Loyalties fracture, timelines twist, and the Dice hover over a choice that could rewrite the very fabric of DnD. With ancient artefacts gathered and power shifting hands, the world stands on the edge of something irreversible.Who is really pulling the final strings? What happens if the eight pieces come together? And when the last roll falls, will there even be a world left to save?There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, truths collide as kings return, queens unravel, and the fate of magic itself hangs by a thread. Loyalties fracture, timelines twist, and the Dice hover over a choice that could rewrite the very fabric of DnD. With ancient artefacts gathered and power shifting hands, the world stands on the edge of something irreversible.Who is really pulling the final strings? What happens if the eight pieces come together? And when the last roll falls, will there even be a world left to save?There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

Join Dungeon Master James in the latest episode of Roll Britannia | Parley, where we ask our guests all the big questions, like; who is the greatest lord... of the flies, of the dance, or of the rings, and how do you calculate a +7 modifier on a roll of 3d12? Well, he probably has better questions, the only way to find out is to listen!This time we speak to the Legendary Duncan Rhodes of Hipsters & Dragons and author of The Creative Game Master’s Guide to Extraordinary LocationsLIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, one Buc is cast adrift in a reality that refuses to sit still. Doors lead to nonsense, oceans loop without mercy, and the Dice seem to delight in absurdity as DnD bends into something stranger than ever before. With shifting devices, endless horizons, and a cave that feels far too intentional, the line between escape and experiment starts to blur.Is this exile, punishment, or preparation? Who is rearranging the rules behind the scenes? And when the journey makes no sense, what do the Dice actually want? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, one Buc is cast adrift in a reality that refuses to sit still. Doors lead to nonsense, oceans loop without mercy, and the Dice seem to delight in absurdity as DnD bends into something stranger than ever before. With shifting devices, endless horizons, and a cave that feels far too intentional, the line between escape and experiment starts to blur.Is this exile, punishment, or preparation? Who is rearranging the rules behind the scenes? And when the journey makes no sense, what do the Dice actually want? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.