
Hosted by Roll Britannia · EN
Roll Britannia is a British DnD 5e comedy actual play about pirates, heists, and very questionable plans that somehow work. Story first, jokey, rules light, with sharp improv, punchy combat, and a big warm found family vibe. If you like British comedy, Dungeons and Dragons, and seafaring shenanigans that keeps paying off, you’re in the right place.
Meet the crew, Tom as Keth Frostiron, Paul as M.Tosscobble, Chip as Jeff Silverbow, Alex as Derek Normalbeard, and Sophie as River, with Dungeon Master James steering the chaos. Expect villain toppling, treasure chasing, courtroom disasters, musical detours, and recurring gags that get funnier the more you know. Proper roleplay, clean recaps, and world lore you can "borrow" for your home game.
New listener? Start at episode one if you want to experience the mayhem grow. We signpost arcs and give recaps so you wont get lost. Long form adventures, occasional one shots, live show specials, and bonus side quests for the lore goblins. There’s big laughs, character drama that sneaks up on you, and the odd rules wobble that makes it better, honestly... You’ll hear a British DnD 5e actual play, pirate adventure, with a sprinkle of improvised fantasy, heists, monsters, magic, and a crew who argue like siblings then save each other anyway. Great for fans of comedy fiction, tabletop RPGs, and story led, rules light, shows where the rule of cool is king, weaving a story you can binge.
Support the voyage, grab our dice, books, and T shirts, and get extra episodes on Patreon. Subscribe, queue the latest arc, and set sail - http://www.patreon.com/rollbritannia |
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Official Roll Britannia Website: https://www.rollbritannia.co.uk/ |
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In this weeks Dungeons and Dragons episode, something small moves where others wouldn’t even think to look. Sparks, scraps, and quiet ingenuity shape the edges of a mind that never really switches off, as the Dice begin to favour curiosity over caution and There’s more going on here than meets the eye… probably several things at once.What is Sig really building behind the scenes? How far will curiosity push him into danger? And when something breaks… will he fix it, or make it worse?Grab your Dnd Dice, join Tom (Patch), Paul (Sig), Alex (Ivan), Chip (Snik), James (Albert T Bungle) led by DM Sophie (The Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this Dungeons and Dragons episode, a steady pair of hands prepares for whatever comes next, where routine feels less like habit and more like survival. Beneath calm precision and quiet focus, the Dice begin to hint at something heavier carried just out of sight in this introduction. Not every healer is untouched by what they’ve seen.What keeps Patch so controlled when everything else isn’t? How much does he really carry from one mission to the next? And when things go wrong… who keeps the fixer together?Grab your Dnd Dice, join Tom (Patch), Paul (Sig), Alex (Ivan), Chip (Snik), James (Albert T Bungle) led by DM Sophie (The Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week’s Dungeons and Dragons episode, a figure emerges from shadow and silence, carrying a presence that feels older than the room itself. Ritual, restraint, and something quietly dangerous sit just beneath the surface, as the Dice begin to hint at a story shaped by hunger, memory, and control. In this DnD introduction, not everything that looks composed truly is.What does Ivan really hunger for? How much of his past still follows him? And when control slips… what steps forward instead?Grab your Dnd Dice, join Tom (Patch), Paul (Sig), Alex (Ivan), Chip (Snik), James (Albert T Bungle) led by DM Sophie (The Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week’s BONUS Dungeons & Dragons episode, the journey fractures as the skies fall silent and the ground begins to swallow light itself. What starts as survival twists into something far older, as the Dice guide the party into a place where magic fades and something vast waits beneath. In this DnD descent, a single choice leaves them carrying more than they arrived with.What could drive even monsters to flee in fear? Why does the light vanish where they now stand? And what exactly is rising to meet them from below? There's only one way to find out, grab your Dnd Dice, join Paul, Alex, Chip, Sophie, James and our Idols GM Bee and let's Rock the Neon Dark!LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week’s BONUS Dungeons & Dragons episode, the journey fractures as the skies fall silent and the ground begins to swallow light itself. What starts as survival twists into something far older, as the Dice guide the party into a place where magic fades and something vast waits beneath. In this DnD descent, a single choice leaves them carrying more than they arrived with.What could drive even monsters to flee in fear? Why does the light vanish where they now stand? And what exactly is rising to meet them from below? There's only one way to find out, grab your Dnd Dice, join Paul, Alex, Chip, Sophie, James and our Idols GM Bee and let's Rock the Neon Dark!LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, In this week’s Dungeons and Dragons finale, the Bucs face the last echoes of a world built on power, prophecy, and impossible choices. As the Dice settle and ancient forces fade, what remains is not just victory but consequence. Old magic fractures, empires fall quiet, and the heroes who shaped this DnD saga must finally decide what their legacy will be.When the battle is over, what truly survives? What becomes of power once it’s been broken? And how do legends live on when the heroes finally walk away? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, In this week’s Dungeons and Dragons finale, the Bucs face the last echoes of a world built on power, prophecy, and impossible choices. As the Dice settle and ancient forces fade, what remains is not just victory but consequence. Old magic fractures, empires fall quiet, and the heroes who shaped this DnD saga must finally decide what their legacy will be.When the battle is over, what truly survives? What becomes of power once it’s been broken? And how do legends live on when the heroes finally walk away? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, the Bucs find themselves staring down the last shape of the conflict, where chaos, magic, and pure nonsense collide. Dice roll through impossible moments, strange challenges erupt mid-battle, and the final threads of DnD power tighten around a single, terrible choice. As the dust settles, a voice from beyond offers something far greater than victory.If the gods are gone, who takes their place? What must be given up to protect the world? And when power finally calls your name… do you answer? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, the Bucs find themselves staring down the last shape of the conflict, where chaos, magic, and pure nonsense collide. Dice roll through impossible moments, strange challenges erupt mid-battle, and the final threads of DnD power tighten around a single, terrible choice. As the dust settles, a voice from beyond offers something far greater than victory.If the gods are gone, who takes their place? What must be given up to protect the world? And when power finally calls your name… do you answer? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.

In this week's episode of Dungeons & Dragons pirate adventure, the Bucs awaken in a place that looks real but refuses to behave like it. Doors lead somewhere else, people feel slightly wrong, and the Dice start favouring doubt over certainty in this warped stretch of DnD reality. As illusions deepen and a single glowing object hums at the centre of it all, the line between dream and battlefield becomes dangerously thin.If nothing here can be trusted, what should they attack? Who is truly shaping the dream? And when the mind becomes the battlefield, how do you know you’ve won? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.LIVE Events https://www.rollbritannia.co.uk/live |Patreon http://www.patreon.com/rollbritannia |Feedspot https://podcast.feedspot.com/dnd_podcasts/ |Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC. Hosted on Acast. See acast.com/privacy for more information.